Doomed Mesmerist (Apath)
|Unofficial rules compendium|
A mesmerist sometimes have to pay a price for his power, or for breaking away from the individual or power that gave him power in the first place. The cursed mesmerist operates under a curse or mental block. Some spend their life hiding this from the public and their own followers, others make it an ideal for others to emulate.
This is a mesmerist archetype operating under an oracle curse.
Publisher: Legendary Games.
Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Die: d8.
This archetype affects the following class features..
A cursed mesmerist suffers under an oracle's curse. See also Apath oracle's curses. All references to the oracle class, spell list, or levels instead apply to the cursed mesmerist equivalent. This replaces mental potency and glib lie.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Mental Potency
- Glib Lie
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