Divine Liberator (Apath)

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Unofficial rules compendium

The divine liberator opposes all oppression, even that done in the name of good. Seeking forever to establish herself and identify her own identity and ideals, her quest for freedom and self-realization is eternal.

Class Information

This is a paladin archetype.

Publisher: Trailseeker.

Hit Die: d10.

Class Features

This archetype has all normal class features, except as noted.


Chaotic Good.

Class Skills

Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), and Stealth (Dex).

Spell List

The divine liberator has the following spell list:

1st level - bless, bless water, bless weapon, cause fear, create water, cure light wounds, detect poison, detect undead, divine favor, endure elements, entropic shield, know direction, magic weapon, misdirection, protection from evil, protection from law, read magic, resistance, restoration (lesser).
2nd level - –bull’s strength, cat'’s grace, delay poison, eagle’s splendor, fox’'s cunning, heroism, owl’'s wisdom, remove paralysis, resist energy, shield other, undetectable alignment, zone of truth.
3rd level - bestow curse, cure moderate wounds, daylight, discern lies, dispel magic, heal mount, magic circle against evil, magic circle against law, greater magic weapon, prayer, remove blindness/deafness, remove curse.
4th level - break enchantment, cure serious wounds, death ward, dispel evil, dispel law, freedom of movement, holy sword, neutralize poison, restoration.

Divine Bond (Sp)

This is the same as the paladin's divine bond ability, except as noted.

A divine liberator's bonded weapon can gain the following abilities, instead of those listed for paladins: anarchic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.

A divine liberator can select any animal companion. The bond between companion and divine liberator needs to be renewed once per month; if either party is dissatisfied with the bond, it is broken and the divine liberator must seek a new companion. Some divine liberators change companions when traveling from place to place, others have a very close relationship to their companion and form a lifelong bond.

Aura of Freedom (Su)

This is the same as the paladin's aura of justice ability, except as noted.

At 11th level, the divine liberator can ignore armor penalties to the escape artist, ride and stealth skills. While mounted on a bonded companion, the companion can use the divine liberator's stealth skill bonus in place of its own. This replaces Aura of Justice.

Code of Conduct

The divine liberator must never stand by and allow someone to have their freedom taken from them without questioning it. While the divine liberator can accept imprisonment as a punishment for evil acts, organized slavery or forced labor is not acceptable under any circumstance. Many liberators feel that a one-time physical punishment, or even capital punishment is better than imprisonment. Rehabilitation where a repentant ex-evil creature is adopted and taken on as a follower is acceptable. But their favorite punishment by far is poetic justice, to make the punishment fit the crime.

The liberator is not required to take violent action to free slaves, but he must work to free them and expose their plight. Unnecessary rules should be challenged, borders ignored, and individual justice and liberty upheld at all costs. The liberator can accept laws, even embrace them, but sees laws as tools to guarantee the rights of the individual against an oppressive society. Any law used to repress individual freedom is a bad law and must be flaunted. Freedom of speech is not a right, it is a duty. The liberator must not remain silent when liberties are being trampled by moralism or oppression. Obligations and codes of honor the liberator takes on himself must be upheld vigorously, but can be changed as circumstances dictate. The demands that law and custom dictate can be freely ignored. Most liberators do not lie, steal, or commit fraud because these are acts of a coward lacking integrity and which harms other individuals. Liberators freely lie, cheat, and falsify records presented to officials or other agents of oppression.

A divine liberator who ceases to be chaotic good, who willingly commits an evil act, or who repeatedly ignores the code of conduct or fails to uphold her integrity as a person loses all class features except armor and weapon proficiencies until she atones. Minor infractions are acceptable, it is only when there is a pattern to the liberator's breach of the code that there is a serious problem.

Table: Liberator

Base Attack
Special Spells per Day
1 2 3 4
1st +1 +2 +0 +2 Aura of good, detect evil, smite evil 1/day
2nd +2 +3 +0 +3 Divine grace, lay on hands
3rd +3 +3 +1 +3 Aura of courage, divine health, mercy
4th +4 +4 +1 +4 Channel positive energy, smite evil 2/day 0
5th +5 +4 +1 +4 Divine bond 1
6th +6/+1 +5 +2 +5 Mercy 1
7th +7/+2 +5 +2 +5 Smite evil 3/day 1 0
8th +8/+3 +6 +2 +6 Aura of resolve 1 1
9th +9/+4 +6 +3 +6 Mercy 2 1
10th +10/+5 +7 +3 +7 Smite evil 4/day 2 1 0
11th +11/+6/+1 +7 +3 +7 Aura of freedom 2 1 1
12th +12/+7/+2 +8 +4 +8 Mercy 2 2 1
13th +13/+8/+3 +8 +4 +8 Smite evil 5/day 3 2 1 0
14th +14/+9/+4 +9 +4 +9 Aura of faith 3 2 1 1
15th +15/+10/+5 +9 +5 +9 Mercy 3 2 2 1
16th +16/+11/+6/+1 +10 +5 +10 Smite evil 6/day 3 3 2 1
17th +17/+12/+7/+2 +10 +5 +10 Aura of righteousness 4 3 2 1
18th +18/+13/+8/+3 +11 +6 +11 Mercy 4 3 2 2
19th +19/+14/+9/+4 +11 +6 +11 Smite evil 7/day 4 3 3 2
20th +20/+15/+10/+5 +12 +6 +12 Holy champion 4 4 3 3

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Spell List
  • Divine Bond
  • Aura of Justice
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