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You believe your understanding of technology lets you access magical powers.
Prerequisite: Trained in Technology.
You can create devices to empower your spells, using Engineering. First, make a Wealth check with a Purchase DC of 16 to acquire the raw materials, then make an Engineering check (DC 25), spending 24 hours. If you succeed, you create a device that grants a +2 equipment bonus to the magical skill of your choice. If you find a device created by another technomage, you must adapt it before you can use it, but this requires only a Purchase DC 12 check, and a Craft DC 20 check over the course of 12 hours.
Rituals: A technomancy ritual must be accompanied by some sort of effect created by a computer, requiring a Computer Use check (DC 5 + ½ spell level).
Mishaps: Technological devices in your possession break, requiring an appropriate Craft check (DC 5 less than the Craft check to create the item) to repair.
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