Sons of Ether

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World of d20d20 Modern Horror

The Sons of Ether are one of nine traditions of mages. They are a scientific faction, focusing their magical abilities through scientific apparatus and theories. They were originally styled after the mad scientists of pulp science fiction, with outrageous retro-futuristic inventions, questionable devices and creative approaches to the laws of science. Originally members of the Technocracy as the Electrodyne Engineers, the Sons of Ether defected to the Council of Nine Mystick Traditions after an ideological dispute with the other Technocratic Conventions.

Troubled Past

As the Electrodyne Engineers, the Sons of Ether were often seen as strange and quirky by the other Conventions of the Technocracy. Despite this, they were instrumental in developing the field of Dimensional Science, and worked closely with Iteration X on their mechanical soldiers. Unfortunately, their ideology clashed with that espoused by the inner echelons of the Technocracy, and they were not able to abandon their ideal of the 'ether', a mysterious fifth element which filled the spaces between the stars.

In 1904, when the Technocracy voted to write Ether out of the Consensus, the Electrodyne Engineers rebelled. Taking a great number of Technocratic secrets with them, they defected to the Council of Nine Mystick Traditions. Some of the Engineers stayed behind, changing their name to the Void Engineers, who would dedicate themselves to exploring the reaches of deep space while following the Technocratic theories of the void between the stars and general inhospitability of outer space.

Meanwhile, the newly-renamed Sons of Ether filled the then-vacant Seat of Matter on the council, going into hiding within the scientific community and old boys' clubs, and finally letting their theories run rampant.

Affinity Sphere: Matter


The Sons of Ether draw on the spark of genius within themselves to create devices which function beyond the normal laws of physics, aerodynamics, chemistry, and neuropsychology. Confined only to what she can justify within her own paradigm, the Etherite creates rayguns, robotic servants, and fantastic flying machines. Central to many Etheric theories is the idea of ether, the fifth element.

As the focus of the Tradition is on Science, not magic, a Son of Ether cannot use his mystic powers without some sort of device. To the Etherite, she is merely drawing on the power of the laws of science, unaware that the true effects of her devices originate from her focused will.

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