Omen (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

This is a ritual description page for 4th edition Dungeons & Dragons.

Omen

You ask for a sign, and an omen appears that tells about the future.
Level: 13 Component Cost: 900
Category: Divination Market Price: 2,900
Time: 6 hours Key Skill: Religion
Duration: 1 week

You ask for an omen, and one appears over the duration of the ritual; this can be in the form of a comet, odd weather phenomena, animals behaving strangely, a rain of toads, as a dream shared by many and important people, or in some other ominous form. It is always clearly noticeable by a large number of people, and clearly recognizable as an omen, but hard to interpret. You can always interpret an omen you caused, and so can someone else of your level or higher that uses this ritual. When used in this way, the ritual does not have a component cost, but neither does it cause a new omen to occur.

You have no direct control over what kind of event the omen portents, but after interpreting it you gain a distinct idea of what events are going to happen on the grand scale, tough you have few details. For example, you might learn that a drought is coming, that it fill affect the local river valley, and that it is caused by an evil cult - but not which cult nor where their secret temple lies. You also have a general idea of when this event will occur.

This ritual is an invitation to the DM to use the omen as an adventure hook, placing you squarely in the middle of the action. It always succeeds as long as there is some interesting event coming up in the campaign. Besides its use as an adventure hook, it also serves to establish you as an oracle, able to interpret what so many people saw but could not understand.