Modify Memory (4E)

From Hastur
Jump to: navigation, search
4ED&D 4E
4th Edition Dungeons & Dragons

This is a ritual description page for 4th edition Dungeons & Dragons.

Modify Memory

Reaching into the mind of the target, you pluck the strands of memory like the strings of a lute.
Level: 10 Component Cost: 250 gp
Category: Deception Market Price: 800 gp
Time: 10 minutes Key Skill: Arcana
Duration: Permanent

You reach into the mind of a helpless or willing target and modify its memories in one of the following ways.

  • Eliminate all memory of an event the subject actually experienced.
  • Allow the subject to recall with perfect clarity an event it actually experienced.
  • Change the details of an event the subject actually experienced. You must have fairly detailed knowledge of the even to do this.
  • Implant a memory of an event the subject never experienced.

A modified memory does not necessarily affect the subject’s actions, particularly if it contradicts the creature’s natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream or a memory muddied by too much wine. The amount of time the modified memory can span depends on your Arcana check as follows. The whole sequence must be within the allotted time span; if you want to modify the memory of two events three years apart, you need to be able to modify three year’s worth of memories or use the ritual twice.

Arcana Check Result Memory time span affected
9 or lower 1 hour
10-19 6 hours
20-29 24 hours
30-39 1 week
40 or higher 10 month

If the target ever has a strong prompting to recall these memories, such as if he is being interrogated about them or meets someone or comes to a place he has forgotten about, he can make an Insight roll against a DC of 10 + your Arcana modifier to pierce the illusory memory. He can only do this once per day.