Modify Magical Terrain (4E)

From Hastur
Jump to: navigation, search
4ED&D 4E
4th Edition Dungeons & Dragons

This is a ritual description page for 4th edition Dungeons & Dragons.

Modify Magical Terrain

With great rumbling of earth, you change one type of terrain into another.
Level: 22 Component Cost: 20,000 gp
Category: Exploration Market Price: 41,000 gp
Time: 1 hour Key Skill: Arcana
Duration: Instant

You can modify the terrain in an area. In each square of non-blocking terrain, you can remove any non-magical terrain features and replace them with magical terrain appropriate to the locale. For example, you can only create Grab Grass in the Feywild. Magical terrain is described in DMG, p 67.

The area you can change depends on the result of the Arcana check.

Arcana Check Result Area
9 or lower Close burst 2
10-19 Close burst 5
20-29 Close burst 10
30-39 Close burst 20
40 or higher Close burst 40