Magic Jar (4E)
4th Edition Dungeons & Dragons |
This is a ritual description page for 4th edition Dungeons & Dragons. <!—Magic Jar -->
Magic Jar
Level: 18 | Component Cost: 5,000 gp |
Category: Binding | Market Price: 15,000 gp |
Time: 1 hour | Key Skill: Arcana |
Duration: Variable |
Perform this ritual on a willing or helpless creature. Your Arcana check must exceed the creature's Will defense. If you are successful, the duration depends on the result of the Arcana check (not the margin).
Arcana Check Result | Duration |
9 or lower | One hour |
10-19 | 24 hours |
20-29 | 3 days |
30-39 | 1 week |
40 or higher | 1 month |
When casting this ritual, you transfer the target's spirit into a container, usually a small urn, jar, or a large gemstone (included in the component cost). Your own spirit enters the target's body, while your own body falls into a state of suspended animation.
In the new body, you can use all the target's abilities, just as if you were that creature, while you lose all of your original abilities. You gain a +5 bonus to Bluff checks to impersonate the creature you are possessing. You keep your personality and motivations.
Your old body is unconscious and protected from suffocation, hunger, and thirst. The targets spirit is conscious inside its container but the only action it can take it to telepathically communicate with someone touching the container. It is unaware of your actions.
You can end the ritual at any time as a minor action. If either body should start to die the effect ends. You also return once the duration is up or if the ritual object breaks. Regardless of how the effect ends, each of you end up in your original body in its current condition, possibly dead or dying.
4th Edition Dungeons & Dragons | |
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