Fire Trap (4E)
From Hastur
4th Edition Dungeons & Dragons |
This is a ritual description page for 4th edition Dungeons & Dragons.
Fire Trap
You invoke a fiery explosion, then hold it back just short of being triggered.
Level: 7 | Component Cost: 100 gp |
Category: Warding | Market Price: 460 gp |
Time: 10 minutes | Key Skill: Arcana |
Duration: Until triggered |
Fire trap creates a fiery explosion when an intruder opens damages the item that the trap protects. A fire trap can ward any object that can be opened and closed. When casting fire trap, you select a point on the object as the center and place a trap there as detailed below.
A fire trapped item cannot have a second closure or warding ritual placed on it.
Fire Trap | Level 7 Warder |
Trap | XP 300 |
Stepping on the seemingly harmless nut causes a fiery explosion | |
Warder: A fiery burst triggers when the item is opened or damaged. | |
Perception | |
* DC 24 to notice the trap | |
Trigger | |
Opening or damaging the trapped object. The trap can trigger several times. | |
Attack | |
Immediate reaction | Close burst 1 |
Target: +10 vs. Reflex | |
Hit: Target takes 3d6 fire damage Miss: Target takes half damage | |
Countermeasures | |
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4th Edition Dungeons & Dragons | |
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