Fire Trap (4E)

From Hastur
Jump to: navigation, search
4ED&D 4E
4th Edition Dungeons & Dragons

This is a ritual description page for 4th edition Dungeons & Dragons.

Fire Trap

You invoke a fiery explosion, then hold it back just short of being triggered.
Level: 7 Component Cost: 100 gp
Category: Warding Market Price: 460 gp
Time: 10 minutes Key Skill: Arcana
Duration: Until triggered

Fire trap creates a fiery explosion when an intruder opens damages the item that the trap protects. A fire trap can ward any object that can be opened and closed. When casting fire trap, you select a point on the object as the center and place a trap there as detailed below.

A fire trapped item cannot have a second closure or warding ritual placed on it.


Fire Trap Level 7 Warder
Trap XP 300
Stepping on the seemingly harmless nut causes a fiery explosion
Warder: A fiery burst triggers when the item is opened or damaged.
Perception
* DC 24 to notice the trap
Trigger
Opening or damaging the trapped object. The trap can trigger several times.
Attack
Immediate reaction Close burst 1
Target: +10 vs. Reflex
Hit: Target takes 3d6 fire damage

Miss: Target takes half damage

Countermeasures
.
  • An adjacent character can disable the trap with a DC 19 Arcana or Thievery check.
  • An adjacent character can bypass the trap with a password or a DC 14 Arcana or Thievery check, allowing the object to be opened without triggering the trap.
  • Destroying the object disables the trap.
  • If trapped objects are spread out in a square to be stepped on, a creature can make a Dexterity check (DC 5 + number of trapped objects) to avoid triggering one of them. A wary character can spend a standard action to automatically avoid them for the round.