Explosive Runes (4E)
From Hastur
4th Edition Dungeons & Dragons |
This is a ritual description page for 4th edition Dungeons & Dragons.
Explosive Runes
Dipping your quill in salamander blood, you scribe runes that glow like embers, then slowly fade to form an arcane trap.
Level: 5 | Component Cost: 50gp |
Category: Warding | Market Price: 200gp |
Time: 10 minutes | Key Skill: Arcana (no check) |
Duration: Until triggered |
Creates an arcane trap; anyone reading the text the runes is included in cause them to explode as detailed below.
Explosive Runes | Level 5 Elite Warder |
Trap | XP 400 |
A certain part of the text suddenly glows brightly, then explodes. | |
Elite Warder: A certain part of a text causes an explosion when read. | |
Perception | |
* DC 20 to notice the trap | |
Trigger | |
Reading the text triggers an explosion. | |
Attack | |
Immediate reaction | Close burst 1 |
Target: +10 vs. Reflex | |
Hit: Target takes 4d8 fire damage Miss: Target takes half damage | |
Countermeasures | |
* An adjacent character can disable the trap with a DC 20 Arcana or Thievery check.
|
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |