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  • == Campaigns ==
    629 bytes (84 words) - 22:18, 1 April 2024
  • ...on of resources for {{4EDD}} (colloquially known as "4E") for use in local campaigns. == Campaigns ==
    1 KB (145 words) - 11:22, 8 August 2010
  • == Campaigns ==
    931 bytes (124 words) - 18:56, 17 January 2022
  • == Campaigns ==
    2 KB (233 words) - 17:43, 9 June 2013
  • == Campaigns ==
    1 KB (185 words) - 08:04, 27 April 2024
  • [[Crown of Traldara]] is a [[Forgotten Realms]] [[:Category:Campaigns|campaign]] run by [[User:Panzerman (Hastur)|Panzerman]]. [[Category:Campaigns]][[Category:Crown of Traldara]]
    1,004 bytes (133 words) - 23:16, 8 August 2008
  • |valign=top|These prestige classes fit most campaigns<br>[[Barbarian (D&D class)|Barbarian]] <br> [[Bard (D&D class)|Bard]] <br> |valign=top|These classes fit many campaigns.<br> [[Beguiler (D&D class)|Beguiler]] <br> [[Druid (D&D class)|Druid]] <br
    3 KB (396 words) - 10:49, 4 August 2014
  • ...or most campaign, the Marine Expeditionary Medal is awarded. For important campaigns, a unique medal is issued for each campaign.
    941 bytes (146 words) - 23:28, 10 May 2013
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    1 KB (182 words) - 12:06, 11 November 2008
  • [[Category:Campaigns]]
    2 KB (184 words) - 08:42, 6 September 2008
  • == Campaigns ==
    6 KB (780 words) - 12:26, 30 April 2023
  • [[Category:Campaigns]][[Category:Savage Tide]]
    1 KB (180 words) - 08:31, 22 December 2013
  • [[Category:Campaigns]]
    1 KB (214 words) - 20:20, 1 June 2010
  • ...of a tradition uses it, or no-one does. This makes the method suitable for campaigns where mysterious and remote events dwarf the efforts of the heroes.
    1 KB (229 words) - 18:42, 6 July 2019
  • [[Category:Campaigns]]
    2 KB (294 words) - 20:07, 18 January 2014
  • [[Category:Campaigns]]
    2 KB (305 words) - 18:22, 29 November 2013
  • ...eath makes sense in the story, and even NPCs die more rarely than in other campaigns, that is only if the [[GM]] feels it fits the story.
    2 KB (368 words) - 14:21, 5 November 2022
  • [[Category:Campaigns]]
    3 KB (369 words) - 21:05, 2 May 2013
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    3 KB (399 words) - 16:29, 17 November 2008
  • ...se options reduce the experience points earned, and thus results in longer campaigns. This might make the players too rich at higher levels; players are encoura
    3 KB (447 words) - 10:52, 4 August 2014

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