Mummy's Mask Character Generation (Apath)

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Characters in Mummy's Mask are supposed to be heroes.

Basics

  • Player character ability scores are made from 25 build points.
  • Player characters receive an additional two skill points per level and one bonus feat at first level. NPCs receive 2 extra skill points per level (mostly to fill out their background) but no extra feat.
  • All player characters begin with one campaign-specific trait of their choice, as well as two regular (magical, racial, regional, religious) traits from my Greyhawk campaign.

Race

Humans are the favored race for the campaign, but the eastern region makes many different furry races available. Races are given in an order based on numbers, with humans and human sub-groups listed first.

    • Common humans come from the mercantile lands of south Flaeness. They are here by choice, but always looking for opportunities.** Rhenne in small numbers can make it all the way here.
    • Suel are represented by the q'drans, a nomadic, proud people that used to rule this area.
  • Dwarfs There is a native population of dwarfs in Erypt.
  • Gnomes and Halflings are one of the more common races to accompany common culture explorations.
  • Exotic Races If someone wants to play an unusual race not listed above, I might allow it on an individual basis, possibly at some cost.