Dodge Death (Action Powers)
|Templates for Action|
- Main article: Dodge (Action Powers)
You are immune to social interactions and thus to most stunts and powers targeting your Charm or Impress. You are also unable to use Charm. If a stunt using either of these skills is made as a physical stunt rather than a lapse of judgement you can use Dodge as your defense.
Trigger Action (Defense)
Use this when an attack would succeed against you. You create a shield of interlocking bones, that provides a +3 bonus to Dodge and Toughness for the current shot. The Toughness bonus stacks with other Toughness bonuses, such as armor.
You can focus when close to death. Whenever you are attacked whith Infection damage or otherwise subject to harmful Infection or otherwise subject to harmful Death powers, you can focus. The damage need not hit, cause a Hit, or otherwise have an effect on you. You can also focus when you take a Damage Setback. If you take a Mortal Wound you can immediately take a Limit Break when focusing this way, but you then fall unconscious.
Stance or Inherent
You become Incorporeal. Add your Mind to your soak attribute against Acid, Cold, Enervation, and all forms of Biological and Physical Damage. Silver weapons bypass this resistance. This power is normally a stance, but commonly inherent in nonliving creatures, such as Undead. When you take this power, decide of it is a stance or inherent.
Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions suffered by living creatures. You are immune to environmental conditions without a damage value, such as lack of air, food, or water, uncomfortable temperatures, and any kind of fatigue or lack of endurance. Add your Mind to your soak attribute against biological damage. This power is normally a stance, but commonly inherent in nonliving creatures, such as Undead.