Difference between revisions of "Wizard (Apath)"

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{{Apath}}
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|-
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|<imagemap>
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Image:A-Pathfinder logo11.png|250px|Apath Logo
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rect 0 0 500 141  [[Apath ]]
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desc none
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</imagemap>
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|-
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|align="center"|''Unofficial rules compendium''
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|-
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|{{tocright|limit=2}}
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|}
  
=== Spells ===
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== Alternate Generalist Wizards ==
Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play.
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The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options:
 +
* [[Bloodline_Wizard_%28Apath%29  | Bloodline Wizard]]
 +
* [[Diligent Universalist (Apath)| Diligent Universalist]]
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* [[Doll Mage (Apath)|Doll Mage]]
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* [[Iron Wizard (Apath)|Iron Wizard]]
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* [[Unorthodox Wizard (Apath) | Unorthodox Wizard]]
  
* [[Spell_Lists_(Apath)#Sorcerer.2FWizard|Spell List Additions]]
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=== Generalist Prestige Archetypes ===
 
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* [[Arcane_Savant_(Apath) |Arcane Savant]]
== Elemental Arcane School Spell Lists ==
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* [[Cyphermage_(Apath) | Cyphermage]]
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
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* [[Davirat_(Apath) | Davirat]]
 
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* [[Halycon_Arcanist_(Apath) | Halycon Arcanist]]
=== Air ===
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* [[Hell_Knight_Notary_(Apath) | Hell Knight Notary]]
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* [[Mage_of_the_Third_Eye_(Apath) | Mage of the Third Eye]]
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* [[Ren_Monolith_(Apath) | Ren Monolith]]
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* [[Sanguine_Wizard_(Apath) | Sanguine Wizard]]
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* [[Tattooed_Mystic_(Apath) | Tattooed Mystic]]
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{{ : Sor-Wiz Spell List Additions (Apath) }}
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== Elemental School Spell Lists ==
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The [http://www.d20pfsrd.com/ d20pfsrd.com] has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience.
  
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{| class="wikitable"
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|valign=top width="24%"|'''Air''' <br>
 
'''Level  0 '''
 
'''Level  0 '''
* '''Message:''' Whisper conversation at distance.
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# '''Message:'''<br>Whisper conversation at distance.
  
 
'''Level 1 '''
 
'''Level 1 '''
* '''Alter Winds:''' Increases/decreases natural wind strength.
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# '''Alter Winds:'''<br>Increases/decreases natural wind strength.
* '''Feather Fall:''' Objects or creatures fall slowly.
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# '''Feather Fall:'''<br>Objects or creatures fall slowly.
* '''Shocking Grasp:''' Touch delivers 1d6/level electricity damage (max 5d6).
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# '''Shocking Grasp:'''<br>Touch delivers 1d6/level electricity damage (max 5d6).
  
 
'''Level 2 '''
 
'''Level 2 '''
* '''Elemental Speech:''' Enables you to speak to elementals and some creatures.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
* '''Elemental Touch:''' Gain energy damage touch attack.
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# '''Elemental Touch:'''<br>Gain energy damage touch attack.
* '''Glide:''' No fall damage, move 60 ft./round while falling.
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# '''Glide:'''<br>No fall damage, move 60 ft./round while falling.
* '''Gust of Wind:''' Blast of wind blows away or knocks down creatures.
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# '''Gust of Wind:'''<br>Blast of wind blows away or knocks down creatures.
* '''Levitate:''' Subject moves up and down at your direction.
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# '''Levitate:'''<br>Subject moves up and down at your direction.
* '''Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
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# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
* '''Summon Monster II:''' Summons elemental creature.
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# '''Summon Monster II:'''<br>Summons elemental creature.
* '''Whispering Wind:''' Sends a short message 1 mile/level.
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# '''Whispering Wind:'''<br>Sends a short message 1 mile/level.
  
 
'''Level 3 '''
 
'''Level 3 '''
* '''Cloak of Winds:''' A screen of strong wind around you.
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# '''Cloak of Winds:'''<br>A screen of strong wind around you.
* '''Draconic Reservoir:''' Subject can absorb energy damage, and enhance melee attacks with it.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage, and enhance melee attacks with it.
* '''Elemental Aura:''' Creates an aura of energy around you.
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# '''Elemental Aura:'''<br>Creates an aura of energy around you.
* '''Fly:''' Subject f lies at a speed of 60 ft.
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# '''Fly:'''<br>Subject f lies at a speed of 60 ft.
* '''Gaseous Form:''' Become insubstantial and f ly slowly.
+
# '''Gaseous Form:'''<br>Become insubstantial and f ly slowly.
* '''Lightning Bolt:''' Electricity deals 1d6/level damage.
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# '''Lightning Bolt:'''<br>Electricity deals 1d6/level damage.
* '''Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
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# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
* '''Wind Wall:''' Def lects arrows, smaller creatures, gasses.
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# '''Wind Wall:'''<br>Def lects arrows, smaller creatures, gasses.
  
 
'''Level 4 '''
 
'''Level 4 '''
* '''Ball Lightning:''' Flying balls of lightning deal 3d6 electricity damage each.
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# '''Ball Lightning:'''<br>Flying balls of lightning deal 3d6 electricity damage each.
* '''Detonate:''' 1d8/level energy damage to nearby creatures.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
* '''Dragon’s Breath:''' Gives you a dragon’s breath weapon.
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# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
* '''Elemental Body I:''' Turns you into a Small elemental.
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# '''Elemental Body I:'''<br>Turns you into a Small elemental.
* '''River of Wind:''' A stream of wind causes nonlethal damage and can knock down or push creatures.
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# '''River of Wind:'''<br>A stream of wind causes nonlethal damage and can knock down or push creatures.
* '''Shout:''' Deafens all within cone, 5d6 sonic damage.
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# '''Shout:'''<br>Deafens all within cone, 5d6 sonic damage.
* '''Summon Monster IV:''' Summons elemental creature to fight for you.
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# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 5 '''
 
'''Level 5 '''
* '''Elemental Body II:''' You become a Medium elemental.
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# '''Elemental Body II:'''<br>You become a Medium elemental.
* '''Overland Flight:''' You fly at a speed of 40 ft. and can hustle over long distances.
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# '''Overland Flight:'''<br>You fly at a speed of 40 ft. and can hustle over long distances.
* '''Planar Adaptation:''' Resist harmful effects of a plane.
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# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
* '''Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
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# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
* '''Suffocation:''' Target quickly suffocates to death.
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# '''Suffocation:'''<br>Target quickly suffocates to death.
* '''Summon Monster V:''' Summons elemental creature to fight for you.
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# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 6 '''
 
'''Level 6 '''
* '''Chain Lightning:''' 1d6/level damage, 1 more bolt/level.
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# '''Chain Lightning:'''<br>1d6/level damage, 1 more bolt/level.
* '''Elemental Body III:''' Turns you into a Large elemental.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
* '''Planar Binding:''' As lesser planar binding but up to 12 HD.
+
# '''Planar Binding:'''<br>As lesser planar binding but up to 12 HD.
* '''Sirocco:''' Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone.
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# '''Sirocco:'''<br>Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
* '''Summon Monster VI:''' Summons elemental creature to fight for you.
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# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 7 '''
 
'''Level 7 '''
* '''Control Weather:''' Changes weather in local area.
+
# '''Control Weather:'''<br>Changes weather in local area.
* '''Elemental Body IV:''' Turns you into a Huge elemental.
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# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
* '''Fly, Mass:''' One creature/level gains ability to f ly.
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# '''Fly, Mass:'''<br>One creature/level gains ability to f ly.
* '''Planar Adaptation, Mass:''' As planar adaptation, but affects multiple creatures.
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# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
* '''Summon Monster VII:''' Summons elemental creature to fight for you.
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# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 8 '''
 
'''Level 8 '''
* '''Planar Binding, Greater:''' As lesser planar binding, but up to 18 HD.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
* '''Shout, Greater:''' Devastating yell deals 10d6 sonic, damage; stuns creatures.
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# '''Shout, Greater:'''<br>Devastating yell deals 10d6 sonic, damage; stuns creatures.
* '''Stormbolts:''' 1d8 damage/level (max 20d8) to targets.
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# '''Stormbolts:'''<br>1d8 damage/level (max 20d8) to targets.
* '''Summon Monster VIII:''' Summons elemental creature to fight for you.
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# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 9 '''
 
'''Level 9 '''
* '''Gate:''' Connects two planes for travel or summoning.
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# '''Gate:'''<br>Connects two planes for travel or summoning.
* '''Suffocation, Mass:''' One creature/level suffocates.
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# '''Suffocation, Mass:'''<br>One creature/level suffocates.
* '''Winds of Vengeance:''' Gives you the ability to fly and attack with wind.
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# '''Winds of Vengeance:'''<br>Gives you the ability to fly and attack with wind.
 
 
=== Earth ===
 
  
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|valign=top width="24%"|'''Earth''' <br>
 
'''Level 0 '''
 
'''Level 0 '''
* '''Acid Splash:''' Orb deals 1d3 acid damage.
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# '''Acid Splash:'''<br>Orb deals 1d3 acid damage.
  
 
'''Level 1 '''
 
'''Level 1 '''
* '''Expeditious Excavation:''' Moves 5-ft. cubes of earth.
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# '''Expeditious Excavation:'''<br>Moves 5-ft. cubes of earth.
* '''Grease:''' Makes 10-ft. square or one object slippery.
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# '''Grease:'''<br>Makes 10-ft. square or one object slippery.
* '''Stone Fist:''' Your unarmed strikes are lethal.
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# '''Stone Fist:'''<br>Your unarmed strikes are lethal.
  
 
'''Level 2 '''
 
'''Level 2 '''
* '''Create Pit:''' Creates an extradimensional pit.
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# '''Create Pit:'''<br>Creates an extradimensional pit.
* '''Elemental Speech:''' Enables you to speak to elementals and some creatures.
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# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
* '''Elemental Touch:''' Gain energy damage touch attack.
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# '''Elemental Touch:'''<br>Gain energy damage touch attack.
* '''Glitterdust:''' Blinds targets, outlines invisible things.
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# '''Glitterdust:'''<br>Blinds targets, outlines invisible things.
* '''Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
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# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
* '''Shatter:''' Sonic energy damages objects or creatures composed of crystal.
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# '''Shatter:'''<br>Sonic energy damages objects or creatures composed of crystal.
* '''Stone Call:''' 2d6 damage to all creatures in area.
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# '''Stone Call:'''<br>2d6 damage to all creatures in area.
* '''Summon Monster II:''' Summons elemental creature.
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# '''Summon Monster II:'''<br>Summons elemental creature.
  
 
'''Level 3 '''
 
'''Level 3 '''
* '''Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
* '''Elemental Aura:''' Creates an aura of energy around you.
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# '''Elemental Aura:'''<br>Creates an aura of energy around you.
* '''Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
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# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
* '''Shifting Sand:''' Creates difficult terrain, erases tracks.
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# '''Shifting Sand:'''<br>Creates difficult terrain, erases tracks.
* '''Spiked Pit:''' As create pit, but filled with spikes.
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# '''Spiked Pit:'''<br>As create pit, but filled with spikes.
* '''Stinking Cloud:''' Nauseating vapors, 1 round/level.
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# '''Stinking Cloud:'''<br>Nauseating vapors, 1 round/level.
  
 
'''Level 4 '''
 
'''Level 4 '''
* '''Acid Pit:''' Creates a pit with acid at the bottom.
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# '''Acid Pit:'''<br>Creates a pit with acid at the bottom.
* '''Calcific Touch:''' Touch slows target, 1d4 Dex damage.
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# '''Calcific Touch:'''<br>Touch slows target, 1d4 Dex damage.
* '''Detonate:''' 1d8/level energy damage to nearby creatures.
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# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
* '''Dragon’s Breath:''' Gives you a dragon’s breath weapon.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
* '''Elemental Body I:''' Turns you into a Small elemental.
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# '''Elemental Body I:'''<br>Turns you into a Small elemental.
* '''Stone Shape:''' Sculpts stone into any shape.
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# '''Stone Shape:'''<br>Sculpts stone into any shape.
* '''Stoneskin:''' Grants DR 10/adamantine.
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# '''Stoneskin:'''<br>Grants DR 10/adamantine.
* '''Summon Monster IV:''' Summons elemental creature to fight for you.
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# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 5 '''
 
'''Level 5 '''
* '''Elemental Body II:''' You become a Medium elemental.
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# '''Elemental Body II:'''<br>You become a Medium elemental.
* '''Hungry Pit:''' As create pit but dealing 4d6 damage to those in it as it closes.
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# '''Hungry Pit:'''<br>As create pit but dealing 4d6 damage to those in it as it closes.
* '''Passwall:''' Creates passage through wood or stone wall.
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# '''Passwall:'''<br>Creates passage through wood or stone wall.
* '''Planar Adaptation:''' Resist harmful effects of a plane.
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# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
* '''Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
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# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
* '''Summon Monster V:''' Summons elemental creature to fight for you.
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# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
* '''Transmute Mud to Rock:''' Two 10-ft. cubes per level.
+
# '''Transmute Mud to Rock:'''<br>Two 10-ft. cubes per level.
* '''Transmute Rock to Mud:''' Two 10-ft. cubes per level.
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# '''Transmute Rock to Mud:'''<br>Two 10-ft. cubes per level.
* '''Wall of Stone:''' Creates a stone wall that can be shaped.
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# '''Wall of Stone:'''<br>Creates a stone wall that can be shaped.
  
 
'''Level 6 '''
 
'''Level 6 '''
* '''Acid Fog:''' Fog deals acid damage.
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# '''Acid Fog:'''<br>Fog deals acid damage.
* '''Elemental Body III:''' Turns you into a Large elemental.
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# '''Elemental Body III:'''<br>Turns you into a Large elemental.
* '''Flesh to Stone:''' Turns subject creature into statue.
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# '''Flesh to Stone:'''<br>Turns subject creature into statue.
* '''Move Earth:''' Digs trenches and builds hills.
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# '''Move Earth:'''<br>Digs trenches and builds hills.
* '''Planar Binding:''' As lesser planar binding, but up to 12 HD.
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# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
* '''Stone to Flesh:''' Restores petrified creature.
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# '''Stone to Flesh:'''<br>Restores petrified creature.
* '''Summon Monster VI:''' Summons elemental creature to fight for you.
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# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
* '''Wall of Iron:''' 30 hp/four levels; can topple onto foes.
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# '''Wall of Iron:'''<br>30 hp/four levels; can topple onto foes.
  
 
'''Level 7 ''', but affects multiple creatures.
 
'''Level 7 ''', but affects multiple creatures.
* '''Elemental Body IV:''' Turns you into a Huge elemental., Mass:’’’ As planar adaptation
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
* '''Planar Adaptation
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# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
* '''Rampart:''' Creates 5-ft. thick earthen barrier.
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# '''Rampart:'''<br>Creates 5-ft. thick earthen barrier.
* '''Reverse Gravity:''' Objects and creatures fall upward.
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# '''Reverse Gravity:'''<br>Objects and creatures fall upward.
* '''Statue:''' Subject can become a statue at will.
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# '''Statue:'''<br>Subject can become a statue at will.
* '''Summon Monster VII:''' Summons elemental creature to fight for you.
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# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 8 '''
 
'''Level 8 '''
* '''Iron Body:''' Your body becomes living iron.
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# '''Iron Body:'''<br>Your body becomes living iron.
* '''Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
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# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
* '''Summon Monster VIII:''' Summons elemental creature to fight for you.
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# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
* '''Wall of Lava:''' Wall damages foes that try to enter, periodically launches lava at nearby targets.
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# '''Wall of Lava:'''<br>Wall damages foes that try to enter, periodically launches lava at nearby targets.
  
 
'''Level 9 '''
 
'''Level 9 '''
* '''Clashing Rocks:''' 20d6 damage to target creature.
+
# '''Clashing Rocks:'''<br>20d6 damage to target creature.
* '''Gate:''' Connects two planes for travel or summoning.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
* '''World Wave:''' Earth moves you across distances.
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# '''World Wave:'''<br>Earth moves you across distances.
 
 
=== Fire ===
 
  
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|valign=top width="24%"|'''Fire''' <br>
 
'''Level 0 '''
 
'''Level 0 '''
* '''Spark:''' Ignites flammable objects.
+
# '''Spark:'''<br>Ignites flammable objects.
  
 
'''Level 1 '''
 
'''Level 1 '''
* '''Burning Hands:''' 1d4/level fire damage (max 5d4).
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# '''Burning Hands:'''<br>1d4/level fire damage (max 5d4).
* '''Dancing Lantern:''' Animates a lantern that follows you.
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# '''Dancing Lantern:'''<br>Animates a lantern that follows you.
  
 
'''Level 2 '''
 
'''Level 2 '''
* '''Burning Gaze:''' 1d6 fire damage to target by looking at it.
+
# '''Burning Gaze:'''<br>1d6 fire damage to target by looking at it.
* '''Elemental Speech:''' Enables you to speak to elementals and some creatures.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
* '''Elemental Touch:''' Gain energy damage touch attack.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
* '''Fire Breath:''' Exhale a cone of f lame at will.
+
# '''Fire Breath:'''<br>Exhale a cone of f lame at will.
* '''Flaming Sphere:''' Ball of fire deals 3d6 fire damage.
+
# '''Flaming Sphere:'''<br>Ball of fire deals 3d6 fire damage.
* '''Pyrotechnics:''' Turns fire into light or thick smoke.
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# '''Pyrotechnics:'''<br>Turns fire into light or thick smoke.
* '''Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
* '''Scorching Ray:''' Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
+
# '''Scorching Ray:'''<br>Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
* '''Summon Monster II:''' Summons elemental creature.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
  
 
'''Level 3 '''
 
'''Level 3 '''
* '''Campfire Wall:''' Creates a shelter around a campfire.
+
# '''Campfire Wall:'''<br>Creates a shelter around a campfire.
* '''Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
* '''Elemental Aura:''' Creates an aura of energy around you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
* '''Fireball:''' 1d6 fire damage per level, 20-ft. radius.
+
# '''Fireball:'''<br>1d6 fire damage per level, 20-ft. radius.
* '''Flame Arrow:''' Arrows deal +1d6 fire damage.
+
# '''Flame Arrow:'''<br>Arrows deal +1d6 fire damage.
* '''Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
  
 
'''Level 4 '''
 
'''Level 4 '''
* '''Detonate:''' 1d8/level energy damage to nearby creatures.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
* '''Dragon’s Breath:''' Gives you a dragon’s breath weapon.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
* '''Elemental Body I:''' Turns you into a Small elemental.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
* '''Fire Shield:''' Creatures attacking you take fire damage;
+
# '''Fire Shield:'''<br>Creatures attacking you take fire damage; you’re protected from cold.
* '''Fire Trap:''' Opened object deals 1d4 damage +1/level.
+
# '''Fire Trap:'''<br>Opened object deals 1d4 damage +1/level.
* '''Firefall:''' Fire bursts upward, dealing 2d6 fire damage.
+
# '''Firefall:'''<br>Fire bursts upward, dealing 2d6 fire damage.
* '''Passing through wall deals 2d6 damage +1/level.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
* '''Summon Monster IV:''' Summons elemental creature to fight for you.
+
# '''Wall of Fire:'''<br>2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
* '''Wall of Fire:''' 2d4 fire damage to 10 ft. and 1d4 to 20 ft.
 
* '''you’re protected from heat or cold.
 
  
 
'''Level 5 '''
 
'''Level 5 '''
* '''Elemental Body II:''' You become a Medium elemental.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
* '''Fire Snake:''' Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
+
# '''Fire Snake:'''<br>Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
* '''Geyser:''' Creates a geyser of boiling water.
+
# '''Geyser:'''<br>Creates a geyser of boiling water.
* '''Planar Adaptation:''' Resist harmful effects of a plane.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
* '''Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
* '''Summon Monster V:''' Summons elemental creature to fight for you.
+
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 6 '''
 
'''Level 6 '''
* '''Contagious Flame:''' Rays do 4d6 fire damage, then move on to new targets.
+
# '''Contagious Flame:'''<br>Rays do 4d6 fire damage, then move on to new targets.
* '''Elemental Body III:''' Turns you into a Large elemental.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
* '''Planar Binding:''' As lesser planar binding, but up to 12 HD.
+
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
* '''Sirocco:''' Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone.
+
# '''Sirocco:'''<br>Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
* '''Summon Monster VI:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 7 '''
 
'''Level 7 '''
* '''Delayed Blast Fireball:''' 1d6/level fire damage; you can postpone blast for up to 5 rounds.
+
# '''Delayed Blast Fireball:'''<br>1d6/level fire damage; you can postpone blast for up to 5 rounds.
* '''Elemental Body IV:''' Turns you into a Huge elemental.
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
* '''Firebrand:''' Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
+
# '''Firebrand:'''<br>Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
* '''Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
* '''Summon Monster VII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 8 '''
 
'''Level 8 '''
* '''Incendiary Cloud:''' Deals 6d6 fire damage/round.
+
# '''Incendiary Cloud:'''<br>Deals 6d6 fire damage/round.
* '''Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
* '''Summon Monster VIII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
* '''Wall of Lava:''' Wall damages foes that try to enter, periodically launches lava at nearby targets.
+
# '''Wall of Lava:'''<br>Wall damages foes that try to enter, periodically launches lava at nearby targets.
  
 
'''Level 9 '''
 
'''Level 9 '''
* '''Fiery Body:''' You gain various fire-related powers.
+
# '''Fiery Body:'''<br>You gain various fire-related powers.
* '''Gate:''' Connects two planes for travel or summoning.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
* '''Meteor Swarm:''' Four meteors each deal 6d6 fire damage.
+
# '''Meteor Swarm:'''<br>Four meteors each deal 6d6 fire damage.
 
 
=== Water===
 
  
 +
|valign=top width="24%"|'''Water''' <br>
 
'''Level 0 '''
 
'''Level 0 '''
* '''Ray of Frost:''' Ray deals 1d3 cold damage.
+
# '''Ray of Frost:'''<br>Ray deals 1d3 cold damage.
  
 
'''Level 1 '''
 
'''Level 1 '''
* '''Hydraulic Push:''' Sudden and powerful wave of water, bull rushes an enemy.
+
# '''Hydraulic Push:'''<br>Sudden and powerful wave of water, bull rushes an enemy.
* '''Obscuring Mist:''' Fog surrounds you.
+
# '''Obscuring Mist:'''<br>Fog surrounds you.
* '''Touch of the Sea:''' Swim speed becomes 30 ft.
+
# '''Touch of the Sea:'''<br>Swim speed becomes 30 ft.
  
 
'''Level 2 '''
 
'''Level 2 '''
* '''Accelerate Poison:''' Hastens targeted poison’s onset.
+
# '''Accelerate Poison:'''<br>Hastens targeted poison’s onset.
* '''Elemental Speech:''' Enables you to speak to elementals and some creatures.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
* '''Elemental Touch:''' Gain energy damage touch attack.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
* '''Fog Cloud:''' Fog obscures vision.
+
# '''Fog Cloud:'''<br>Fog obscures vision.
* '''Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
* '''Slipstream:''' Wave boosts creature’s speed.
+
# '''Slipstream:'''<br>Wave boosts creature’s speed.
* '''Summon Monster II:''' Summons elemental creature.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
  
 
'''Level 3 '''
 
'''Level 3 '''
* '''Aqueous Orb:''' Creates rolling sphere of water.
+
# '''Aqueous Orb:'''<br>Creates rolling sphere of water.
* '''Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
* '''Elemental Aura:''' Creates an aura of energy around you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
* '''Hydraulic Torrent:''' Creates torrent of water that bull rushes any creature in its path.
+
# '''Hydraulic Torrent:'''<br>Creates torrent of water that bull rushes any creature in its path.
* '''Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
* '''Sleet Storm:''' Hampers vision and movement.
+
# '''Sleet Storm:'''<br>Hampers vision and movement.
* '''Water Breathing:''' Subjects can breathe underwater.
+
# '''Water Breathing:'''<br>Subjects can breathe underwater.
  
 
'''Level 4 '''
 
'''Level 4 '''
* '''Detonate:''' 1d8/level energy damage to nearby creatures.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
* '''Dragon’s Breath:''' Gives you a dragon’s breath weapon.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
* '''Elemental Body I:''' Turns you into a Small elemental.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
* '''Ice Storm:''' Hail deals 5d6 damage in area 40 ft. across.
+
# '''Ice Storm:'''<br>Hail deals 5d6 damage in area 40 ft. across.
* '''Solid Fog:''' Blocks vision and slows movement.
+
# '''Solid Fog:'''<br>Blocks vision and slows movement.
* '''Summon Monster IV:''' Summons elemental creature to fight for you.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
* '''Wall of Ice:''' Ice plane creates wall or hemisphere creates dome.
+
# '''Wall of Ice:'''<br>Ice plane creates wall or hemisphere creates dome.
  
 
'''Level 5 '''
 
'''Level 5 '''
* '''Cloudkill:''' Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
+
# '''Cloudkill:'''<br>Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
* '''Cone of Cold:''' 1d6/level cold damage.
+
# '''Cone of Cold:'''<br>1d6/level cold damage.
* '''Elemental Body II:''' You become a Medium elemental.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
* '''Geyser:''' Creates a geyser of boiling water.
+
# '''Geyser:'''<br>Creates a geyser of boiling water.
* '''Planar Adaptation:''' Resist harmful effects of a plane.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
* '''Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
* '''Summon Monster V:''' Summons elemental creature to fight for you.
+
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 6 '''
 
'''Level 6 '''
* '''Elemental Body III:''' Turns you into a Large elemental.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
* '''Fluid Form:''' Gain DR 10/slashing, increases reach 10 ft., and breathe water.
+
# '''Fluid Form:'''<br>Gain DR 10/slashing, increases reach 10 ft., and breathe water.
* '''Freezing Sphere:''' Freezes water or deals cold damage.
+
# '''Freezing Sphere:'''<br>Freezes water or deals cold damage.
* '''Planar Binding:''' As lesser planar binding, but up to 12 HD.
+
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
* '''Summon Monster VI:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 7 '''
 
'''Level 7 '''
* '''Control Weather:''' Changes weather in local area.
+
# '''Control Weather:'''<br>Changes weather in local area.
* '''Elemental Body IV:''' Turns you into a Huge elemental.
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
* '''Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
* '''Summon Monster VII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
* '''Vortex:''' Creates a whirlpool in water.
+
# '''Vortex:'''<br>Creates a whirlpool in water.
  
 
'''Level 8 '''
 
'''Level 8 '''
* '''Horrid Wilting:''' Deals 1d6/level damage within 30 ft.
+
# '''Horrid Wilting:'''<br>Deals 1d6/level damage within 30 ft.
* '''Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
* '''Polar Ray:''' Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
+
# '''Polar Ray:'''<br>Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
* '''Seamantle:''' Sheathes you in protective water.
+
# '''Seamantle:'''<br>Sheathes you in protective water.
* '''Summon Monster VIII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 9 '''
 
'''Level 9 '''
* '''Gate:''' Connects two planes for travel or summoning.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
* '''Tsunami:''' Wave damages and sweeps up all in its path.
+
# '''Tsunami:'''<br>Wave damages and sweeps up all in its path.
* '''World Wave:''' Earth moves you across distances.
+
# '''World Wave:'''<br>Earth moves you across distances.
 +
|}
  
=== Metal ===
+
=== Alternate Elements ===
 +
{| class="wikitable"
  
 +
|valign=top width="24%"|'''Metal''' <br>
 
'''Level 0 '''
 
'''Level 0 '''
* '''Mending'''
+
# '''Mending'''
  
 
'''Level 1 '''
 
'''Level 1 '''
* '''Gravity Bow '''
+
# '''Gravity Bow '''
* '''Magic Weapon'''
+
# '''Magic Weapon'''
* '''Shocking Grasp'''
+
# '''Shocking Grasp'''
  
 
'''Level 2 '''
 
'''Level 2 '''
* '''Defensive Shock'''
+
# '''Defensive Shock'''
* '''Elemental Speech:''' Enables you to speak to elementals and some creatures.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
* '''Elemental Touch:''' Gain energy damage touch attack.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
* '''Glitterdust'''
+
# '''Glitterdust'''
* '''Make Whole'''
+
# '''Make Whole'''
* '''Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
* '''Shatter'''
+
# '''Shatter'''
* '''Silk To Steel'''
+
# '''Silk To Steel'''
* '''Summon Monster II:''' Summons elemental creature.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
  
 
'''Level 3 '''
 
'''Level 3 '''
* '''Chill metal'''
+
# '''Chill metal'''
* '''Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
* '''Elemental Aura:''' Creates an aura of energy around you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
* '''Heat metal'''
+
# '''Heat metal'''
* '''Keen edge'''
+
# '''Keen edge'''
* '''Lightning bolt'''
+
# '''Lightning bolt'''
* '''Magic weapon (greater)'''
+
# '''Magic weapon (greater)'''
* '''Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
* '''Versatile weapon ‘‘‘
+
# '''Versatile weapon ‘‘‘
  
 
'''Level 4 '''
 
'''Level 4 '''
* '''Detonate:''' 1d8/level energy damage to nearby creatures.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
* '''Dragon’s Breath:''' Gives you a dragon’s breath weapon.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
* '''Elemental Body I:''' Turns you into a Small elemental.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
* '''Malfunction'''
+
# '''Malfunction'''
* '''Shout'''
+
# '''Shout'''
* '''Stoneskin'''
+
# '''Stoneskin'''
* '''Summon Monster IV:''' Summons elemental creature to fight for you.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 5 '''
 
'''Level 5 '''
* '''Elemental Body II:''' You become a Medium elemental.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
* '''Lightning Arc'''
+
# '''Lightning Arc'''
* '''Major Creation'''
+
# '''Major Creation'''
* '''Planar Adaptation:''' Resist harmful effects of a plane.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
* '''Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
* '''Rapid Repair'''
+
# '''Rapid Repair'''
* '''Rusting Grasp'''
+
# '''Rusting Grasp'''
* '''Soothe Construct'''
+
# '''Soothe Construct'''
* '''Summon Monster V:''' Summons elemental creature to fight for you.
+
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
* '''Unbreakable Construct'''
+
# '''Unbreakable Construct'''
  
 
'''Level 6 '''
 
'''Level 6 '''
* '''Chain Lightning'''
+
# '''Chain Lightning'''
* '''Disintegrate'''
+
# '''Disintegrate'''
* '''Elemental Body III:''' Turns you into a Large elemental.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
* '''Planar Binding:''' As lesser planar binding, but up to 12 HD.
+
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
* '''Summon Monster VI:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
* '''Wall Of Iron'''
+
# '''Wall Of Iron'''
  
 
'''Level 7 '''
 
'''Level 7 '''
* '''Control Construct'''
+
# '''Control Construct'''
* '''Elemental Body IV:''' Turns you into a Huge elemental.
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
* '''Lightning Rod'''
+
# '''Lightning Rod'''
* '''Planar Adaptation, Mass:''' As planar adaptation, but affects multiple creatures.
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
* '''Statue'''
+
# '''Statue'''
* '''Summon Monster VII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 8 '''
 
'''Level 8 '''
* '''Call Construct [UM]'''
+
# '''Call Construct [UM]'''
* '''Greater Shout'''
+
# '''Greater Shout'''
* '''Iron Body'''
+
# '''Iron Body'''
* '''Planar Binding, Greater:''' As lesser planar binding, but up to 18 HD.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
* '''Stormbolts '''
+
# '''Stormbolts '''
* '''Summon Monster VIII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 9 '''
 
'''Level 9 '''
* '''Gate:''' Connects two planes for travel or summoning.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
* '''Meteor Swarm'''
+
# '''Meteor Swarm'''
* '''Repel Metal Or Stone'''
+
# '''Repel Metal Or Stone'''
* '''Ride The Lightning'''
+
# '''Ride The Lightning'''
  
=== Wood ===
+
|valign=top width="24%"|'''Wood''' <br>
  
 
'''Level 0 '''
 
'''Level 0 '''
* '''Light'''
+
# '''Light'''
  
 
'''Level 1 '''
 
'''Level 1 '''
* '''Alter Winds '''
+
# '''Alter Winds '''
* '''Animate Rope'''
+
# '''Animate Rope'''
* '''Charm Person'''
+
# '''Charm Person'''
  
 
'''Level 2 '''
 
'''Level 2 '''
* '''Cat’s Grace'''
+
# '''Cat’s Grace'''
* '''Elemental Speech:''' Enables you to speak to elementals and some creatures.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
* '''Elemental Touch:''' Gain energy damage touch attack.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
* '''Entangle'''
+
# '''Entangle'''
* '''Protection From Arrows
+
# '''Protection From Arrows
* '''Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
* '''Summon Monster II:''' Summons elemental creature.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
* '''Web'''
+
# '''Web'''
* '''Whispering Wind'''
+
# '''Whispering Wind'''
  
 
'''Level 3 '''
 
'''Level 3 '''
* '''Cloak Of Winds'''
+
# '''Cloak Of Winds'''
* '''Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
* '''Elemental Aura:''' Creates an aura of energy around you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
* '''Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
* '''Tongues'''
+
# '''Tongues'''
* '''Tree Shape'''
+
# '''Tree Shape'''
* '''Wind Wall'''
+
# '''Wind Wall'''
  
 
'''Level 4 '''
 
'''Level 4 '''
* '''Charm Monster'''
+
# '''Charm Monster'''
* '''Detonate:''' 1d8/level energy damage to nearby creatures.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
* '''Dragon’s Breath:''' Gives you a dragon’s breath weapon.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
* '''Elemental Body I:''' Turns you into a Small elemental.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
* '''Hallucinatory Terrain'''
+
# '''Hallucinatory Terrain'''
* '''Minor Creation'''
+
# '''Minor Creation'''
* '''Plant Growth'''
+
# '''Plant Growth'''
* '''River Of Wind '''
+
# '''River Of Wind '''
* '''Secure Shelter'''
+
# '''Secure Shelter'''
* '''Sirocco '''
+
# '''Sirocco '''
* '''Summon Monster IV:''' Summons elemental creature to fight for you.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 5 '''
 
'''Level 5 '''
* '''Command Plants'''
+
# '''Command Plants'''
* '''Elemental Body II:''' You become a Medium elemental.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
* '''Fabricate'''
+
# '''Fabricate'''
* '''Fickle Winds [Um]'''
+
# '''Fickle Winds [Um]'''
* '''Mirage Arcana'''
+
# '''Mirage Arcana'''
* '''Planar Adaptation:''' Resist harmful effects of a plane.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
* '''Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
* '''Sending'''
+
# '''Sending'''
* '''Summon Monster V:''' Summons elemental creature to fight for you.
+
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
* '''Telepathic Bond'''
+
# '''Telepathic Bond'''
  
 
'''Level 6 '''
 
'''Level 6 '''
* '''Battlemind Link [UM]'''
+
# '''Battlemind Link [UM]'''
* '''Cat’s Grace (Mass)'''
+
# '''Cat’s Grace (Mass)'''
* '''Elemental Body III:''' Turns you into a Large elemental.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
* '''Planar Binding:''' As lesser planar binding, but up to 12 HD.
+
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
* '''Summon Monster VI:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
* '''Tree Stride'''
+
# '''Tree Stride'''
  
 
'''Level 7 '''
 
'''Level 7 '''
* '''Control Weather'''
+
# '''Control Weather'''
* '''Elemental Body IV:''' Turns you into a Huge elemental.
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
* '''Liveoak'''
+
# '''Liveoak'''
* '''Planar Adaptation, Mass:''' As planar adaptation, but affects multiple creatures.
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
* '''Scouring Winds '''
+
# '''Scouring Winds '''
* '''Summon Monster VII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
 
'''Level 8 '''
 
'''Level 8 '''
* '''Charm Monster (Mass)'''
+
# '''Charm Monster (Mass)'''
* '''Euphoric Tranquility ‘‘‘
+
# '''Euphoric Tranquility ‘‘‘
* '''Planar Binding, Greater:''' As lesser planar binding, but up to 18 HD.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
* '''Summon Monster VIII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
* '''Transmute Metal To Wood'''
+
# '''Transmute Metal To Wood'''
  
 
'''Level 9 '''
 
'''Level 9 '''
* '''Control Plants'''
+
# '''Control Plants'''
* '''Gate:''' Connects two planes for travel or summoning.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
* '''Refuge'''
+
# '''Refuge'''
* '''Winds of Vengeance'''
+
# '''Winds of Vengeance'''
  
=== Void===
+
|valign=top width="24%"|'''Void''' <br>
  
 
'''Level 0 '''
 
'''Level 0 '''
* '''Guidance'''
+
# '''Guidance'''
  
 
'''Level 1 '''
 
'''Level 1 '''
* '''Gravity Bow'''
+
# '''Gravity Bow'''
* '''Keen Senses'''
+
# '''Keen Senses'''
* '''Shield'''
+
# '''Shield'''
* '''True Strike'''
+
# '''True Strike'''
  
 
'''Level 2 '''
 
'''Level 2 '''
* '''Continual Flame'''
+
# '''Continual Flame'''
* '''Elemental Speech:''' Enables you to speak to elementals and some creatures.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
* '''Elemental Touch:''' Gain energy damage touch attack.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
* '''Haunting Mists'''
+
# '''Haunting Mists'''
* '''Invisibility'''
+
# '''Invisibility'''
* '''Masterwork Transformation'''
+
# '''Masterwork Transformation'''
* '''Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
* '''See Invisibility'''
+
# '''See Invisibility'''
* '''Share Memory'''
+
# '''Share Memory'''
* '''Summon Monster II:''' Summons elemental creature.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
  
 
'''Level 3 '''
 
'''Level 3 '''
* '''Arcane Sight'''
+
# '''Arcane Sight'''
* '''Clairaudience/Clairvoyance'''
+
# '''Clairaudience/Clairvoyance'''
* '''Dispel Magic'''
+
# '''Dispel Magic'''
* '''Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
* '''Elemental Aura:''' Creates an aura of energy around you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
* '''Nondetection'''
+
# '''Nondetection'''
* '''Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
* '''Seek Thoughts'''
+
# '''Seek Thoughts'''
* '''Tapestry’s Embrace'''
+
# '''Tapestry’s Embrace'''
* '''Twilight Knife'''
+
# '''Twilight Knife'''
  
 
'''Level 4 '''
 
'''Level 4 '''
* '''Detonate:''' 1d8/level energy damage to nearby creatures.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
* '''Dragon’s Breath:''' Gives you a dragon’s breath weapon.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
* '''Elemental Body I:''' Turns you into a Small elemental.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
* '''Minor Creation'''
+
# '''Minor Creation'''
* '''Moonstruck'''
+
# '''Moonstruck'''
* '''Summon Monster IV:''' Summons elemental creature to fight for you.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
* '''Wandering Star Motes'''
+
# '''Wandering Star Motes'''
  
 
'''Level 5 '''
 
'''Level 5 '''
* '''Elemental Body II:''' You become a Medium elemental.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
* '''Fabricate'''
+
# '''Fabricate'''
* '''Major Creation'''
+
# '''Major Creation'''
* '''Mind Fog'''
+
# '''Mind Fog'''
* '''Planar Adaptation:''' Resist harmful effects of a plane.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
* '''Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
* '''Summon Monster V:''' Summons elemental creature to fight for you.
+
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
* '''Telepathic Bond'''
+
# '''Telepathic Bond'''
* '''Teleport'''
+
# '''Teleport'''
  
 
'''Level 6 '''
 
'''Level 6 '''
* '''Elemental Body III:''' Turns you into a Large elemental.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
* '''Greater Dispel Magic'''
+
# '''Greater Dispel Magic'''
* '''Legend Lore'''
+
# '''Legend Lore'''
* '''Mage’s Lucubration'''
+
# '''Mage’s Lucubration'''
* '''Planar Binding:''' As lesser planar binding, but up to 12 HD.
+
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
* '''Summon Monster VI:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
* '''True Seeing'''
+
# '''True Seeing'''
  
 
'''Level 7 '''
 
'''Level 7 '''
* '''Elemental Body IV:''' Turns you into a Huge elemental.
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
* '''Greater Teleport'''
+
# '''Greater Teleport'''
* '''Planar Adaptation, Mass:''' As planar adaptation, but affects multiple creatures.
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
* '''Simulacrum'''
+
# '''Simulacrum'''
* '''Summon Monster VII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
* '''Vision'''
+
# '''Vision'''
  
 
'''Level 8 '''
 
'''Level 8 '''
* '''Mind Blank'''
+
# '''Mind Blank'''
* '''Moment Of Prescience'''
+
# '''Moment Of Prescience'''
* '''Orb Of The Void'''
+
# '''Orb Of The Void'''
* '''Planar Binding, Greater:''' As lesser planar binding, but up to 18 HD.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
* '''Summon Monster VIII:''' Summons elemental creature to fight for you.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
* '''Whirlwind'''
+
# '''Whirlwind'''
  
 
'''Level 9 '''
 
'''Level 9 '''
* '''Foresight'''
+
# '''Foresight'''
* '''Gate:''' Connects two planes for travel or summoning.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
* '''Mage’s Disjunction'''
+
# '''Mage’s Disjunction'''
* '''Time Stop'''
+
# '''Time Stop'''
 +
|}
  
 
== External Links ==
 
== External Links ==
* [https://docs.google.com/document/d/1xjPIOH8F8a0l74BdDF7Q23nCfZ-YX68Xr6JmmtznMw4/edit Treantmonk's Guide to Pathfinder Wizards: Being a God]
+
* [https://docs.google.com/document/d/1xjPIOH8F8a0l74BdDF7Q23nCfZ-YX68Xr6JmmtznMw4/edit Treantmonk's Guide to Pathfinder Wizards: Being a God] - Core content control guide
* [https://www.dropbox.com/s/5t2af1cwekhnrkj/BlockWiz.pdf Brewer's Guide to the Blockbuster Wizard]
+
* [https://www.dropbox.com/s/5t2af1cwekhnrkj/BlockWiz.pdf Brewer's Guide to the Blockbuster Wizard] - Blaster guide
 +
* [https://docs.google.com/document/d/13IZTV59ItNsK63RHQo2XGkjMKiU8LfRu5PCaE3R5lco/edit?pli=1 Professor Q's Guide to the Pathfinder Wizard] - Control guide. Nice familiar section.
 +
{{ : Spellcaster Guides (Apath)}}
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 20:17, 21 April 2016

ApathApath Logo
Unofficial rules compendium

Alternate Generalist Wizards

The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options:

Generalist Prestige Archetypes

Sorcerer/Wizard Spell List Additions

Additions to the sorcerer/wizard spell list. Used by the arcanist, sorcerer, and wizard to level 9.

Level 0

Abjuration: benign dispel, purge evidence (lesser), stall flight (lesser).
Conjuration: create tool, energy orb, ground mist, summon zero.
Divination: know direction, merciful insight.
Enhancement: honeyed words, mutual attraction.
Evocation: burst of flame, telekinetic projectile.
Illusion: color cantrip, neglect.
Necromancy: bleeding wound, blind spot.
Transmutation: alter race, crack, pushing ray.

Level 1

Abjuration: protection from evil, red repellent.
Conjuration: fireflies.
Divination: riddle resolver.
Enhancement: taunt.
Evocation:
Illusion:
Necromancy: bone armor, rouse undead I.
Transmutation: armor, magic fang.

Level 2

Abjuration:
Conjuration: dimension door (lesser), glitterdust.
Divination:
Enhancement: hideous laughter, stupefy spell.
Evocation:
Illusion: creature image, phantom armor, fey gold, mirror image, shadow armaments, shadow fighting, shadow wounds, unseen musician.
Necromancy: repulsiveness, rouse undead II.
Transmutation: deepockets, fool's gold, launch bullet, reproduction.

Level 3

Abjuration: purge evidence, stall flight.
Conjuration: creeping mist.
Divination:
Enhancement: forget, scapegoat.
Evocation:
Illusion: silence shadow creation, shadow fighting (mass).
Necromancy: feign death, poison, rouse undead III.
Transmutation: magic fang (greater), object shape I, transfer enchantment.

Level 4

Abjuration:
Conjuration:
Divination: trial by fire
Enhancement: stun spell.
Evocation:
Illusion: shadow necromancy (lesser), shadow polymorph, shadow shape, spectral wounds.
Necromancy: rouse undead IV, speak with dead.
Transmutation: magic vestment, meld into stone, object shape II.

Level 5

Abjuration:
Conjuration: devil contract, shadow creation (greater), word of recall.
Divination:
Enhancement: forget (mass).
Evocation:
Illusion:
Necromancy: rouse undead V, singing sword curse.
Transmutation: animate objects, object shape III.

Level 6

Abjuration: teleport beacon.
Conjuration:
Divination: true seeing, x-ray eyes.
Enhancement: modify memory, stun spell (mass).
Evocation:
Illusion: shadow necromancy, shadow polymorph (greater), shadow shape (greater), shadow heal/harm, zone of silence.
Necromancy: rouse undead VI.
Transmutation: control winds, mark of justice, object shape IV.

Level 7

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: feign death (greater), rouse undead VII.
Transmutation: magic phalanx, object shape V, spellstaff.

Level 8

Abjuration:
Conjuration: true creation.
Divination:
Enhancement:
Evocation:
Illusion: shadow necromancy (greater), shadow shape (true).
Necromancy: rouse undead VIII.
Transmutation:

Level 9

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: rouse undead IX.
Transmutation:

Elemental School Spell Lists

The d20pfsrd.com has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience.

Air

Level 0

  1. Message:
    Whisper conversation at distance.

Level 1

  1. Alter Winds:
    Increases/decreases natural wind strength.
  2. Feather Fall:
    Objects or creatures fall slowly.
  3. Shocking Grasp:
    Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

  1. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  2. Elemental Touch:
    Gain energy damage touch attack.
  3. Glide:
    No fall damage, move 60 ft./round while falling.
  4. Gust of Wind:
    Blast of wind blows away or knocks down creatures.
  5. Levitate:
    Subject moves up and down at your direction.
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Summon Monster II:
    Summons elemental creature.
  8. Whispering Wind:
    Sends a short message 1 mile/level.

Level 3

  1. Cloak of Winds:
    A screen of strong wind around you.
  2. Draconic Reservoir:
    Subject can absorb energy damage, and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fly:
    Subject f lies at a speed of 60 ft.
  5. Gaseous Form:
    Become insubstantial and f ly slowly.
  6. Lightning Bolt:
    Electricity deals 1d6/level damage.
  7. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  8. Wind Wall:
    Def lects arrows, smaller creatures, gasses.

Level 4

  1. Ball Lightning:
    Flying balls of lightning deal 3d6 electricity damage each.
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. River of Wind:
    A stream of wind causes nonlethal damage and can knock down or push creatures.
  6. Shout:
    Deafens all within cone, 5d6 sonic damage.
  7. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Overland Flight:
    You fly at a speed of 40 ft. and can hustle over long distances.
  3. Planar Adaptation:
    Resist harmful effects of a plane.
  4. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  5. Suffocation:
    Target quickly suffocates to death.
  6. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Chain Lightning:
    1d6/level damage, 1 more bolt/level.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Planar Binding:
    As lesser planar binding but up to 12 HD.
  4. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Fly, Mass:
    One creature/level gains ability to f ly.
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  2. Shout, Greater:
    Devastating yell deals 10d6 sonic, damage; stuns creatures.
  3. Stormbolts:
    1d8 damage/level (max 20d8) to targets.
  4. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Suffocation, Mass:
    One creature/level suffocates.
  3. Winds of Vengeance:
    Gives you the ability to fly and attack with wind.
Earth

Level 0

  1. Acid Splash:
    Orb deals 1d3 acid damage.

Level 1

  1. Expeditious Excavation:
    Moves 5-ft. cubes of earth.
  2. Grease:
    Makes 10-ft. square or one object slippery.
  3. Stone Fist:
    Your unarmed strikes are lethal.

Level 2

  1. Create Pit:
    Creates an extradimensional pit.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Glitterdust:
    Blinds targets, outlines invisible things.
  5. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  6. Shatter:
    Sonic energy damages objects or creatures composed of crystal.
  7. Stone Call:
    2d6 damage to all creatures in area.
  8. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  2. Elemental Aura:
    Creates an aura of energy around you.
  3. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  4. Shifting Sand:
    Creates difficult terrain, erases tracks.
  5. Spiked Pit:
    As create pit, but filled with spikes.
  6. Stinking Cloud:
    Nauseating vapors, 1 round/level.

Level 4

  1. Acid Pit:
    Creates a pit with acid at the bottom.
  2. Calcific Touch:
    Touch slows target, 1d4 Dex damage.
  3. Detonate:
    1d8/level energy damage to nearby creatures.
  4. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  5. Elemental Body I:
    Turns you into a Small elemental.
  6. Stone Shape:
    Sculpts stone into any shape.
  7. Stoneskin:
    Grants DR 10/adamantine.
  8. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Hungry Pit:
    As create pit but dealing 4d6 damage to those in it as it closes.
  3. Passwall:
    Creates passage through wood or stone wall.
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Summon Monster V:
    Summons elemental creature to fight for you.
  7. Transmute Mud to Rock:
    Two 10-ft. cubes per level.
  8. Transmute Rock to Mud:
    Two 10-ft. cubes per level.
  9. Wall of Stone:
    Creates a stone wall that can be shaped.

Level 6

  1. Acid Fog:
    Fog deals acid damage.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Flesh to Stone:
    Turns subject creature into statue.
  4. Move Earth:
    Digs trenches and builds hills.
  5. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  6. Stone to Flesh:
    Restores petrified creature.
  7. Summon Monster VI:
    Summons elemental creature to fight for you.
  8. Wall of Iron:
    30 hp/four levels; can topple onto foes.

Level 7 , but affects multiple creatures.

  1. Elemental Body IV:
    Turns you into a Huge elemental.
  2. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  3. Rampart:
    Creates 5-ft. thick earthen barrier.
  4. Reverse Gravity:
    Objects and creatures fall upward.
  5. Statue:
    Subject can become a statue at will.
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Iron Body:
    Your body becomes living iron.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Summon Monster VIII:
    Summons elemental creature to fight for you.
  4. Wall of Lava:
    Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  1. Clashing Rocks:
    20d6 damage to target creature.
  2. Gate:
    Connects two planes for travel or summoning.
  3. World Wave:
    Earth moves you across distances.
Fire

Level 0

  1. Spark:
    Ignites flammable objects.

Level 1

  1. Burning Hands:
    1d4/level fire damage (max 5d4).
  2. Dancing Lantern:
    Animates a lantern that follows you.

Level 2

  1. Burning Gaze:
    1d6 fire damage to target by looking at it.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fire Breath:
    Exhale a cone of f lame at will.
  5. Flaming Sphere:
    Ball of fire deals 3d6 fire damage.
  6. Pyrotechnics:
    Turns fire into light or thick smoke.
  7. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  8. Scorching Ray:
    Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
  9. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Campfire Wall:
    Creates a shelter around a campfire.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fireball:
    1d6 fire damage per level, 20-ft. radius.
  5. Flame Arrow:
    Arrows deal +1d6 fire damage.
  6. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Fire Shield:
    Creatures attacking you take fire damage; you’re protected from cold.
  5. Fire Trap:
    Opened object deals 1d4 damage +1/level.
  6. Firefall:
    Fire bursts upward, dealing 2d6 fire damage.
  7. Summon Monster IV:
    Summons elemental creature to fight for you.
  8. Wall of Fire:
    2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fire Snake:
    Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
  3. Geyser:
    Creates a geyser of boiling water.
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Contagious Flame:
    Rays do 4d6 fire damage, then move on to new targets.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  4. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Delayed Blast Fireball:
    1d6/level fire damage; you can postpone blast for up to 5 rounds.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Firebrand:
    Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Incendiary Cloud:
    Deals 6d6 fire damage/round.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Summon Monster VIII:
    Summons elemental creature to fight for you.
  4. Wall of Lava:
    Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  1. Fiery Body:
    You gain various fire-related powers.
  2. Gate:
    Connects two planes for travel or summoning.
  3. Meteor Swarm:
    Four meteors each deal 6d6 fire damage.
Water

Level 0

  1. Ray of Frost:
    Ray deals 1d3 cold damage.

Level 1

  1. Hydraulic Push:
    Sudden and powerful wave of water, bull rushes an enemy.
  2. Obscuring Mist:
    Fog surrounds you.
  3. Touch of the Sea:
    Swim speed becomes 30 ft.

Level 2

  1. Accelerate Poison:
    Hastens targeted poison’s onset.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fog Cloud:
    Fog obscures vision.
  5. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  6. Slipstream:
    Wave boosts creature’s speed.
  7. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Aqueous Orb:
    Creates rolling sphere of water.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Hydraulic Torrent:
    Creates torrent of water that bull rushes any creature in its path.
  5. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  6. Sleet Storm:
    Hampers vision and movement.
  7. Water Breathing:
    Subjects can breathe underwater.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Ice Storm:
    Hail deals 5d6 damage in area 40 ft. across.
  5. Solid Fog:
    Blocks vision and slows movement.
  6. Summon Monster IV:
    Summons elemental creature to fight for you.
  7. Wall of Ice:
    Ice plane creates wall or hemisphere creates dome.

Level 5

  1. Cloudkill:
    Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
  2. Cone of Cold:
    1d6/level cold damage.
  3. Elemental Body II:
    You become a Medium elemental.
  4. Geyser:
    Creates a geyser of boiling water.
  5. Planar Adaptation:
    Resist harmful effects of a plane.
  6. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  7. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Fluid Form:
    Gain DR 10/slashing, increases reach 10 ft., and breathe water.
  3. Freezing Sphere:
    Freezes water or deals cold damage.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  4. Summon Monster VII:
    Summons elemental creature to fight for you.
  5. Vortex:
    Creates a whirlpool in water.

Level 8

  1. Horrid Wilting:
    Deals 1d6/level damage within 30 ft.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Polar Ray:
    Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
  4. Seamantle:
    Sheathes you in protective water.
  5. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Tsunami:
    Wave damages and sweeps up all in its path.
  3. World Wave:
    Earth moves you across distances.

Alternate Elements

Metal

Level 0

  1. Mending

Level 1

  1. Gravity Bow
  2. Magic Weapon
  3. Shocking Grasp

Level 2

  1. Defensive Shock
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Glitterdust
  5. Make Whole
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Shatter
  8. Silk To Steel
  9. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Chill metal
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Heat metal
  5. Keen edge
  6. Lightning bolt
  7. Magic weapon (greater)
  8. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  9. Versatile weapon ‘‘‘

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Malfunction
  5. Shout
  6. Stoneskin
  7. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Lightning Arc
  3. Major Creation
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Rapid Repair
  7. Rusting Grasp
  8. Soothe Construct
  9. Summon Monster V:
    Summons elemental creature to fight for you.
  10. Unbreakable Construct

Level 6

  1. Chain Lightning
  2. Disintegrate
  3. Elemental Body III:
    Turns you into a Large elemental.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.
  6. Wall Of Iron

Level 7

  1. Control Construct
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Lightning Rod
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Statue
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Call Construct [UM]
  2. Greater Shout
  3. Iron Body
  4. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  5. Stormbolts
  6. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Meteor Swarm
  3. Repel Metal Or Stone
  4. Ride The Lightning
Wood

Level 0

  1. Light

Level 1

  1. Alter Winds
  2. Animate Rope
  3. Charm Person

Level 2

  1. Cat’s Grace
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Entangle
  5. Protection From Arrows
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Summon Monster II:
    Summons elemental creature.
  8. Web
  9. Whispering Wind

Level 3

  1. Cloak Of Winds
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  5. Tongues
  6. Tree Shape
  7. Wind Wall

Level 4

  1. Charm Monster
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. Hallucinatory Terrain
  6. Minor Creation
  7. Plant Growth
  8. River Of Wind
  9. Secure Shelter
  10. Sirocco
  11. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Command Plants
  2. Elemental Body II:
    You become a Medium elemental.
  3. Fabricate
  4. Fickle Winds [Um]
  5. Mirage Arcana
  6. Planar Adaptation:
    Resist harmful effects of a plane.
  7. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  8. Sending
  9. Summon Monster V:
    Summons elemental creature to fight for you.
  10. Telepathic Bond

Level 6

  1. Battlemind Link [UM]
  2. Cat’s Grace (Mass)
  3. Elemental Body III:
    Turns you into a Large elemental.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.
  6. Tree Stride

Level 7

  1. Control Weather
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Liveoak
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Scouring Winds
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Charm Monster (Mass)
  2. Euphoric Tranquility ‘‘‘
  3. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  4. Summon Monster VIII:
    Summons elemental creature to fight for you.
  5. Transmute Metal To Wood

Level 9

  1. Control Plants
  2. Gate:
    Connects two planes for travel or summoning.
  3. Refuge
  4. Winds of Vengeance
Void

Level 0

  1. Guidance

Level 1

  1. Gravity Bow
  2. Keen Senses
  3. Shield
  4. True Strike

Level 2

  1. Continual Flame
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Haunting Mists
  5. Invisibility
  6. Masterwork Transformation
  7. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  8. See Invisibility
  9. Share Memory
  10. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Arcane Sight
  2. Clairaudience/Clairvoyance
  3. Dispel Magic
  4. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  5. Elemental Aura:
    Creates an aura of energy around you.
  6. Nondetection
  7. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  8. Seek Thoughts
  9. Tapestry’s Embrace
  10. Twilight Knife

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Minor Creation
  5. Moonstruck
  6. Summon Monster IV:
    Summons elemental creature to fight for you.
  7. Wandering Star Motes

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fabricate
  3. Major Creation
  4. Mind Fog
  5. Planar Adaptation:
    Resist harmful effects of a plane.
  6. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  7. Summon Monster V:
    Summons elemental creature to fight for you.
  8. Telepathic Bond
  9. Teleport

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Greater Dispel Magic
  3. Legend Lore
  4. Mage’s Lucubration
  5. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  6. Summon Monster VI:
    Summons elemental creature to fight for you.
  7. True Seeing

Level 7

  1. Elemental Body IV:
    Turns you into a Huge elemental.
  2. Greater Teleport
  3. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  4. Simulacrum
  5. Summon Monster VII:
    Summons elemental creature to fight for you.
  6. Vision

Level 8

  1. Mind Blank
  2. Moment Of Prescience
  3. Orb Of The Void
  4. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  5. Summon Monster VIII:
    Summons elemental creature to fight for you.
  6. Whirlwind

Level 9

  1. Foresight
  2. Gate:
    Connects two planes for travel or summoning.
  3. Mage’s Disjunction
  4. Time Stop

External Links

Spellcasting Guides


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