Difference between revisions of "Wizard (Apath)"

From Action
Jump to navigation Jump to search
 
(40 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Apath}}
+
{| class="infobox" style="position:relative; float: right; clear: right; width: 250px; font-size: 100%; background: #fff; border: none; margin: 0; margin-bottom: 0.2em; margin-left: 5px;"
 +
|-
 +
|<imagemap>
 +
Image:A-Pathfinder logo11.png|250px|Apath Logo
 +
rect 0 0 500 141  [[Apath ]]
 +
desc none
 +
</imagemap>
 +
|-
 +
|align="center"|''Unofficial rules compendium''
 +
|-
 +
|{{tocright|limit=2}}
 +
|}
  
== Elemental Arcane School Spell Lists ==
+
== Alternate Generalist Wizards ==
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
+
The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options:
 +
* [[Bloodline_Wizard_%28Apath%29  | Bloodline Wizard]]
 +
* [[Diligent Universalist (Apath)| Diligent Universalist]]
 +
* [[Doll Mage (Apath)|Doll Mage]]
 +
* [[Iron Wizard (Apath)|Iron Wizard]]
 +
* [[Unorthodox Wizard (Apath) | Unorthodox Wizard]]
  
=== Air ===
+
=== Generalist Prestige Archetypes ===
==== Level 0 ====
+
* [[Arcane_Savant_(Apath) |Arcane Savant]]
Message: Whisper conversation at distance.
+
* [[Cyphermage_(Apath) | Cyphermage]]
==== Level 1 ====
+
* [[Davirat_(Apath) | Davirat]]
Alter Winds: Increases/decreases natural wind strength.
+
* [[Halycon_Arcanist_(Apath) | Halycon Arcanist]]
Feather Fall: Objects or creatures fall slowly.
+
* [[Hell_Knight_Notary_(Apath) | Hell Knight Notary]]
Shocking Grasp: Touch delivers 1d6/level electricity
+
* [[Mage_of_the_Third_Eye_(Apath) | Mage of the Third Eye]]
damage (max 5d6).
+
* [[Ren_Monolith_(Apath) | Ren Monolith]]
==== Level 2 ====
+
* [[Sanguine_Wizard_(Apath) | Sanguine Wizard]]
Elemental Speech: Enables you to speak to elementals
+
* [[Tattooed_Mystic_(Apath) | Tattooed Mystic]]
and some creatures.
+
{{ : Sor-Wiz Spell List Additions (Apath) }}
Elemental Touch: Gain energy damage touch attack.
+
== Elemental School Spell Lists ==
Resist Energy: Ignores first 10 (or more) points of
+
The [http://www.d20pfsrd.com/ d20pfsrd.com] has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience.
damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
Glide: No fall damage, move 60 ft./round while falling.
 
Gust of Wind: Blast of wind blows away or knocks
 
down creatures.
 
Levitate: Subject moves up and down at your direction.
 
Whispering Wind: Sends a short message 1 mile/level.
 
  
==== Level 3 ====
+
{| class="wikitable"
Draconic Reservoir: Subject can absorb energy damage
+
|valign=top width="24%"|'''Air''' <br>
and enhance melee attacks with it.
+
'''Level 0 '''
Elemental Aura: Creates an aura of energy around you.
+
# '''Message:'''<br>Whisper conversation at distance.
Protection From Energy: Absorbs 12 points/level of
 
damage from one kind of energy.
 
Cloak of Winds: A screen of strong wind around you.
 
Fly: Subject f lies at a speed of 60 ft.
 
Gaseous Form: Become insubstantial and f ly slowly.
 
Lightning Bolt: Electricity deals 1d6/level damage.
 
Wind Wall: Def lects arrows, smaller creatures, gasses.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Alter Winds:'''<br>Increases/decreases natural wind strength.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Feather Fall:'''<br>Objects or creatures fall slowly.
Elemental Body I: Turns you into a Small elemental.
+
# '''Shocking Grasp:'''<br>Touch delivers 1d6/level electricity damage (max 5d6).
Summon Monster IV: Summons elemental creature to
 
fight for you.
 
Ball Lightning: Flying balls of lightning deal 3d6
 
electricity damage each.
 
River of Wind: A stream of wind causes nonlethal
 
damage and can knock down or push creatures.
 
Shout: Deafens all within cone, 5d6 sonic damage.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Planar Binding, Lesser: Traps elemental creature of 6
+
# '''Glide:'''<br>No fall damage, move 60 ft./round while falling.
HD or less until it performs a task.
+
# '''Gust of Wind:'''<br>Blast of wind blows away or knocks down creatures.
Summon Monster V: Summons elemental creature to
+
# '''Levitate:'''<br>Subject moves up and down at your direction.
fight for you.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
Overland Flight: You fly at a speed of 40 ft. and can
+
# '''Summon Monster II:'''<br>Summons elemental creature.
hustle over long distances.
+
# '''Whispering Wind:'''<br>Sends a short message 1 mile/level.
Suffocation: Target quickly suffocates to death.
 
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Cloak of Winds:'''<br>A screen of strong wind around you.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage, and enhance melee attacks with it.
Summon Monster VI: Summons elemental creature to
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
fight for you.
+
# '''Fly:'''<br>Subject f lies at a speed of 60 ft.
Air
+
# '''Gaseous Form:'''<br>Become insubstantial and f ly slowly.
Chain Lightning: 1d6/level damage, 1 more bolt/level.
+
# '''Lightning Bolt:'''<br>Electricity deals 1d6/level damage.
Sirocco: Hot wind does 4d6 damage, fatigues those
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
damaged, and knocks creatures prone.
+
# '''Wind Wall:'''<br>Def lects arrows, smaller creatures, gasses.
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Ball Lightning:'''<br>Flying balls of lightning deal 3d6 electricity damage each.
Planar Adaptation, Mass: As planar adaptation, but
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
affects multiple creatures.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Summon Monster VII: Summons elemental creature
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
to fight for you.
+
# '''River of Wind:'''<br>A stream of wind causes nonlethal damage and can knock down or push creatures.
Air
+
# '''Shout:'''<br>Deafens all within cone, 5d6 sonic damage.
Control Weather: Changes weather in local area.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
Fly, Mass: One creature/level gains ability to f ly.
 
  
==== Level 8 ====
+
'''Level 5 '''
All
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
Planar Binding, Greater: As lesser planar binding, but up
+
# '''Overland Flight:'''<br>You fly at a speed of 40 ft. and can hustle over long distances.
to 18 HD.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
Summon Monster VIII: Summons elemental creature
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
to fight for you.
+
# '''Suffocation:'''<br>Target quickly suffocates to death.
Air
+
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
Shout, Greater: Devastating yell deals 10d6 sonic
 
damage; stuns creatures.
 
Stormbolts: 1d8 damage/level (max 20d8) to targets.
 
  
==== Level 9 ====
+
'''Level 6 '''
GateM: Connects two planes for travel or summoning.
+
# '''Chain Lightning:'''<br>1d6/level damage, 1 more bolt/level.
Air
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
Suffocation, Mass: One creature/level suffocates.
+
# '''Planar Binding:'''<br>As lesser planar binding but up to 12 HD.
Winds of Vengeance: Gives you the ability to f ly and
+
# '''Sirocco:'''<br>Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
attack with wind.
+
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
 +
'''Level 7 '''
 +
# '''Control Weather:'''<br>Changes weather in local area.
 +
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Fly, Mass:'''<br>One creature/level gains ability to f ly.
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
=== Earth ===
+
'''Level 8 '''
==== Level 0 ====
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
Acid Splash: Orb deals 1d3 acid damage.
+
# '''Shout, Greater:'''<br>Devastating yell deals 10d6 sonic, damage; stuns creatures.
==== Level 1 ====
+
# '''Stormbolts:'''<br>1d8 damage/level (max 20d8) to targets.
Expeditious Excavation: Moves 5-ft. cubes of earth.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
Grease: Makes 10-ft. square or one object slippery.
 
Stone Fist: Your unarmed strikes are lethal.
 
  
==== Level 2 ====
+
'''Level 9 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
Elemental Touch: Gain energy damage touch attack.
+
# '''Suffocation, Mass:'''<br>One creature/level suffocates.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Winds of Vengeance:'''<br>Gives you the ability to fly and attack with wind.
Summon Monster II: Summons elemental creature.
 
round + 1 round/3 levels.
 
Create Pit: Creates an extradimensional pit.
 
Glitterdust: Blinds targets, outlines invisible things.
 
Shatter: Sonic energy damages objects or creatures
 
composed of crystal.
 
Stone Call: 2d6 damage to all creatures in area.
 
  
==== Level 3 ====
+
|valign=top width="24%"|'''Earth''' <br>
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''Level 0 '''
Elemental Aura: Creates an aura of energy around you.
+
# '''Acid Splash:'''<br>Orb deals 1d3 acid damage.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Shifting Sand: Creates difficult terrain, erases tracks.
 
Spiked Pit: As create pit, but filled with spikes.
 
Stinking Cloud: Nauseating vapors, 1 round/level.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Expeditious Excavation:'''<br>Moves 5-ft. cubes of earth.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Grease:'''<br>Makes 10-ft. square or one object slippery.
Elemental Body I: Turns you into a Small elemental.
+
# '''Stone Fist:'''<br>Your unarmed strikes are lethal.
Summon Monster IV: Summons elemental creature to fight for you.
 
Acid PitM: Creates a pit with acid at the bottom.
 
Calcific Touch: Touch slows target, 1d4 Dex damage.
 
Stone Shape: Sculpts stone into any shape.
 
StoneskinM: Grants DR 10/adamantine.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
# '''Create Pit:'''<br>Creates an extradimensional pit.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Summon Monster V: Summons elemental creature to fight for you.
+
# '''Glitterdust:'''<br>Blinds targets, outlines invisible things.
Hungry Pit: As create pit, but dealing 4d6 damage to
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
those in it as it closes.
+
# '''Shatter:'''<br>Sonic energy damages objects or creatures composed of crystal.
Passwall: Creates passage through wood or stone wall.
+
# '''Stone Call:'''<br>2d6 damage to all creatures in area.
Transmute Mud to Rock: Two 10-ft. cubes per level.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
Transmute Rock to Mud: Two 10-ft. cubes per level.
 
Wall of Stone: Creates a stone wall that can be shaped.
 
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
Summon Monster VI: Summons elemental creature to fight for you.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
Acid Fog: Fog deals acid damage.
+
# '''Shifting Sand:'''<br>Creates difficult terrain, erases tracks.
Flesh to Stone: Turns subject creature into statue.
+
# '''Spiked Pit:'''<br>As create pit, but filled with spikes.
Move Earth: Digs trenches and builds hills.
+
# '''Stinking Cloud:'''<br>Nauseating vapors, 1 round/level.
Stone to Flesh: Restores petrified creature.
 
Wall of IronM: 30 hp/four levels; can topple onto foes.
 
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Acid Pit:'''<br>Creates a pit with acid at the bottom.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
# '''Calcific Touch:'''<br>Touch slows target, 1d4 Dex damage.
Summon Monster VII: Summons elemental creature to fight for you.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
Rampart: Creates 5-ft. thick earthen barrier.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Reverse Gravity: Objects and creatures fall upward.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
Statue: Subject can become a statue at will.
+
# '''Stone Shape:'''<br>Sculpts stone into any shape.
 +
# '''Stoneskin:'''<br>Grants DR 10/adamantine.
 +
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
  
==== Level 8 ====
+
'''Level 5 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
Summon Monster VIII: Summons elemental creature to fight for you.
+
# '''Hungry Pit:'''<br>As create pit but dealing 4d6 damage to those in it as it closes.
Iron Body: Your body becomes living iron.
+
# '''Passwall:'''<br>Creates passage through wood or stone wall.
Wall of Lava: Wall damages foes that try to enter,
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
periodically launches lava at nearby targets.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
 +
# '''Transmute Mud to Rock:'''<br>Two 10-ft. cubes per level.
 +
# '''Transmute Rock to Mud:'''<br>Two 10-ft. cubes per level.
 +
# '''Wall of Stone:'''<br>Creates a stone wall that can be shaped.
  
==== Level 9 ====
+
'''Level 6 '''
Gate: Connects two planes for travel or summoning.
+
# '''Acid Fog:'''<br>Fog deals acid damage.
Clashing Rocks: 20d6 damage to target creature.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
World Wave: Earth moves you across distances.
+
# '''Flesh to Stone:'''<br>Turns subject creature into statue.
 +
# '''Move Earth:'''<br>Digs trenches and builds hills.
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Stone to Flesh:'''<br>Restores petrified creature.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall of Iron:'''<br>30 hp/four levels; can topple onto foes.
  
=== Fire ===
+
'''Level 7 ''', but affects multiple creatures.
==== Level 0 ====
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
Spark: Ignites flammable objects.
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Rampart:'''<br>Creates 5-ft. thick earthen barrier.
 +
# '''Reverse Gravity:'''<br>Objects and creatures fall upward.
 +
# '''Statue:'''<br>Subject can become a statue at will.
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
==== Level 1 ====
+
'''Level 8 '''
Burning Hands: 1d4/level fire damage (max 5d4).
+
# '''Iron Body:'''<br>Your body becomes living iron.
Dancing Lantern: Animates a lantern that follows you.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall of Lava:'''<br>Wall damages foes that try to enter, periodically launches lava at nearby targets.
  
==== Level 2 ====
+
'''Level 9 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Clashing Rocks:'''<br>20d6 damage to target creature.
Elemental Touch: Gain energy damage touch attack.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''World Wave:'''<br>Earth moves you across distances.
Summon Monster II: Summons elemental creature.
 
Burning Gaze: 1d6 fire damage to target by looking at it.
 
Fire Breath: Exhale a cone of f lame at will.
 
Flaming Sphere: Ball of fire deals 3d6 fire damage.
 
Pyrotechnics: Turns fire into light or thick smoke.
 
Scorching Ray: Ranged touch attack deals 4d6 fire
 
damage, +1 ray/four levels (max 3).
 
  
==== Level 3 ====
+
|valign=top width="24%"|'''Fire''' <br>
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''Level 0 '''
Elemental Aura: Creates an aura of energy around you.
+
# '''Spark:'''<br>Ignites flammable objects.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Campfire Wall: Creates a shelter around a campfire.
 
Fireball: 1d6 fire damage per level, 20-ft. radius.
 
Flame Arrow: Arrows deal +1d6 fire damage.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Burning Hands:'''<br>1d4/level fire damage (max 5d4).
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Dancing Lantern:'''<br>Animates a lantern that follows you.
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
Fire Shield: Creatures attacking you take fire damage;
 
you’re protected from heat or cold.
 
Fire TrapM: Opened object deals 1d4 damage +1/level.
 
Firefall: Fire bursts upward, dealing 2d6 fire damage.
 
Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft.
 
Passing through wall deals 2d6 damage +1/level.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
# '''Burning Gaze:'''<br>1d6 fire damage to target by looking at it.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Summon Monster V: Summons elemental creature to fight for you.
+
# '''Fire Breath:'''<br>Exhale a cone of f lame at will.
Fire Snake: Creates a serpentine path of fire 5 ft. long/
+
# '''Flaming Sphere:'''<br>Ball of fire deals 3d6 fire damage.
level that deals 1d6 fire damage/level.
+
# '''Pyrotechnics:'''<br>Turns fire into light or thick smoke.
Geyser: Creates a geyser of boiling water.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
 +
# '''Scorching Ray:'''<br>Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
 +
# '''Summon Monster II:'''<br>Summons elemental creature.
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Campfire Wall:'''<br>Creates a shelter around a campfire.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
Summon Monster VI: Summons elemental creature to fight for you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
Contagious Flame: Rays do 4d6 fire damage, then move
+
# '''Fireball:'''<br>1d6 fire damage per level, 20-ft. radius.
on to new targets.
+
# '''Flame Arrow:'''<br>Arrows deal +1d6 fire damage.
Sirocco: Hot wind does 4d6 damage, fatigues those
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
damaged, and knocks creatures prone.
 
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Summon Monster VII: Summons elemental creature to fight for you.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
Delayed Blast Fireball: 1d6/level fire damage; you can
+
# '''Fire Shield:'''<br>Creatures attacking you take fire damage; you’re protected from cold.
postpone blast for up to 5 rounds.
+
# '''Fire Trap:'''<br>Opened object deals 1d4 damage +1/level.
Firebrand: Allies gain f laming weapons, immunity to
+
# '''Firefall:'''<br>Fire bursts upward, dealing 2d6 fire damage.
your fire spells, and a one-use ray of fire attack.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall of Fire:'''<br>2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
  
==== Level 8 ====
+
'''Level 5 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
Summon Monster VIII: Summons elemental creature to fight for you.
+
# '''Fire Snake:'''<br>Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Incendiary Cloud: Deals 6d6 fire damage/round.
+
# '''Geyser:'''<br>Creates a geyser of boiling water.
Wall of Lava: Wall damages foes that try to enter,
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
periodically launches lava at nearby targets.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
  
==== Level 9 ====
+
'''Level 6 '''
Gate: Connects two planes for travel or summoning.
+
# '''Contagious Flame:'''<br>Rays do 4d6 fire damage, then move on to new targets.
Fiery Body: You gain various fire-related powers.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
Meteor Swarm: Four meteors each deal 6d6 fire damage.
+
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Sirocco:'''<br>Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
=== Water===
+
'''Level 7 '''
==== Level 0 ====
+
# '''Delayed Blast Fireball:'''<br>1d6/level fire damage; you can postpone blast for up to 5 rounds.
Ray of Frost: Ray deals 1d3 cold damage.
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Firebrand:'''<br>Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
==== Level 1 ====
+
'''Level 8 '''
Hydraulic Push: Sudden and powerful wave of water
+
# '''Incendiary Cloud:'''<br>Deals 6d6 fire damage/round.
bull rushes an enemy.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
Obscuring Mist: Fog surrounds you.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
Touch of the Sea: Swim speed becomes 30 ft.
+
# '''Wall of Lava:'''<br>Wall damages foes that try to enter, periodically launches lava at nearby targets.
  
==== Level 2 ====
+
'''Level 9 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Fiery Body:'''<br>You gain various fire-related powers.
Elemental Touch: Gain energy damage touch attack.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Meteor Swarm:'''<br>Four meteors each deal 6d6 fire damage.
Summon Monster II: Summons elemental creature.
 
Accelerate Poison: Hastens targeted poison’s onset.
 
Fog Cloud: Fog obscures vision.
 
Slipstream: Wave boosts creature’s speed.
 
  
==== Level 3 ====
+
|valign=top width="24%"|'''Water''' <br>
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''Level 0 '''
Elemental Aura: Creates an aura of energy around you.
+
# '''Ray of Frost:'''<br>Ray deals 1d3 cold damage.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Aqueous Orb: Creates rolling sphere of water.
 
Hydraulic Torrent: Creates torrent of water that bull
 
rushes any creature in its path.
 
Sleet Storm: Hampers vision and movement.
 
Water Breathing: Subjects can breathe underwater.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Hydraulic Push:'''<br>Sudden and powerful wave of water, bull rushes an enemy.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Obscuring Mist:'''<br>Fog surrounds you.
Elemental Body I: Turns you into a Small elemental.
+
# '''Touch of the Sea:'''<br>Swim speed becomes 30 ft.
Summon Monster IV: Summons elemental creature to fight for you.
 
Ice Storm: Hail deals 5d6 damage in area 40 ft. across.
 
Solid Fog: Blocks vision and slows movement.
 
Wall of Ice: Ice plane creates wall or hemisphere creates dome.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
# '''Accelerate Poison:'''<br>Hastens targeted poison’s onset.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Summon Monster V: Summons elemental creature to fight for you.
+
# '''Fog Cloud:'''<br>Fog obscures vision.
Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
Cone of Cold: 1d6/level cold damage.
+
# '''Slipstream:'''<br>Wave boosts creature’s speed.
Geyser: Creates a geyser of boiling water.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Aqueous Orb:'''<br>Creates rolling sphere of water.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
Summon Monster VI: Summons elemental creature to fight for you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water.
+
# '''Hydraulic Torrent:'''<br>Creates torrent of water that bull rushes any creature in its path.
Freezing Sphere: Freezes water or deals cold damage.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
 +
# '''Sleet Storm:'''<br>Hampers vision and movement.
 +
# '''Water Breathing:'''<br>Subjects can breathe underwater.
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Summon Monster VII: Summons elemental creature to fight for you.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
Control Weather: Changes weather in local area.
+
# '''Ice Storm:'''<br>Hail deals 5d6 damage in area 40 ft. across.
Vortex: Creates a whirlpool in water.
+
# '''Solid Fog:'''<br>Blocks vision and slows movement.
 +
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall of Ice:'''<br>Ice plane creates wall or hemisphere creates dome.
  
==== Level 8 ====
+
'''Level 5 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
# '''Cloudkill:'''<br>Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
Summon Monster VIII: Summons elemental creature to fight for you.
+
# '''Cone of Cold:'''<br>1d6/level cold damage.
Horrid Wilting: Deals 1d6/level damage within 30 ft.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
Polar Ray: Ranged touch attack deals 1d6/level cold
+
# '''Geyser:'''<br>Creates a geyser of boiling water.
damage and 1d4 points of Dexterity drain.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
Seamantle: Sheathes you in protective water.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
  
==== Level 9 ====
+
'''Level 6 '''
Gate: Connects two planes for travel or summoning.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
Tsunami: Wave damages and sweeps up all in its path.
+
# '''Fluid Form:'''<br>Gain DR 10/slashing, increases reach 10 ft., and breathe water.
World Wave: Earth moves you across distances.
+
# '''Freezing Sphere:'''<br>Freezes water or deals cold damage.
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
=== Metal ===
+
'''Level 7 '''
==== Level 0 ====
+
# '''Control Weather:'''<br>Changes weather in local area.
==== Level 1 ====
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
==== Level 2 ====
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
Elemental Touch: Gain energy damage touch attack.
+
# '''Vortex:'''<br>Creates a whirlpool in water.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Dragon’s Breath: Gives you a dragon’s breath weapon.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Planar Adaptation: Resist harmful effects of a plane.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
  
: 0—mending; 1st—gravity bow [APG], magic weapon, shocking grasp; 2nd—defensive shock [UM], glitterdust, make whole, shatter, silk to steel [UM]; 3rd—chill metal, heat metal, lightning bolt, keen edge, magic weapon (greater), versatile weapon [APG]; 4th—malfunction [UM], shout, stoneskin; 5th—lightning arc [UM], major creation, rapid repair [UM], rusting grasp, soothe construct [UM], unbreakable construct [UM]; 6th—chain lightning, disintegrate, wall of iron; 7th—control construct [UM], lightning rod (??) [UM], statue; 8th—call construct [UM], iron body, greater shout, stormbolts [APG]; 9th—meteor swarm, repel metal or stone, ride the lightning [UM].
+
'''Level 8 '''
 +
# '''Horrid Wilting:'''<br>Deals 1d6/level damage within 30 ft.
 +
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Polar Ray:'''<br>Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
 +
# '''Seamantle:'''<br>Sheathes you in protective water.
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
  
=== Wood ===
+
'''Level 9 '''
==== Level 0 ====
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
==== Level 1 ====
+
# '''Tsunami:'''<br>Wave damages and sweeps up all in its path.
==== Level 2 ====
+
# '''World Wave:'''<br>Earth moves you across distances.
Elemental Speech: Enables you to speak to elementals and some creatures.
+
|}
Elemental Touch: Gain energy damage touch attack.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Dragon’s Breath: Gives you a dragon’s breath weapon.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Planar Adaptation: Resist harmful effects of a plane.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
  
0—light; 1st—alter winds [APG], animate rope, charm person; 2nd—cat’s grace, entangle, protection from arrows, web, whispering wind; 3rd—cloak of winds [APG], tongues, tree shape, wind wall; 4th—charm monster, hallucinatory terrain, minor creation, plant growth, river of wind [APG], secure shelter, sirocco [APG]; 5th—command plants, fabricate, fickle winds [UM], mirage arcana, sending, telepathic bond; 6th—battlemind link [UM], cat’s grace (mass), tree stride; 7th—control weather, liveoak, scouring winds [UM]; 8th—charm monster (mass), euphoric tranquility [APG], transmute metal to wood; 9th—control plants, refuge, winds of vengeance [APG].
+
=== Alternate Elements ===
 +
{| class="wikitable"
  
=== Void===
+
|valign=top width="24%"|'''Metal''' <br>
==== Level 0 ====
+
'''Level 0 '''
guidance
+
# '''Mending'''
==== Level 1 ====
+
 
gravity bow, keen senses, shield, true strike
+
'''Level 1 '''
==== Level 2 ====
+
# '''Gravity Bow '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Magic Weapon'''
Elemental Touch: Gain energy damage touch attack.
+
# '''Shocking Grasp'''
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
 
Summon Monster II: Summons elemental creature.
+
'''Level 2 '''
continual flame, haunting mists, invisibility, masterwork transformation, see invisibility, share memory
+
# '''Defensive Shock'''
==== Level 3 ====
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Elemental Aura: Creates an aura of energy around you.
+
# '''Glitterdust'''
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
+
# '''Make Whole'''
arcane sight, clairaudience/clairvoyance, dispel magic, nondetection, seek thoughts, tapestry’s embrace, twilight knife
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
==== Level 4 ====
+
# '''Shatter'''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Silk To Steel'''
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
Elemental Body I: Turns you into a Small elemental.
+
 
Summon Monster IV: Summons elemental creature to fight for you.
+
'''Level 3 '''
minor creation, moonstruck, wandering star motes
+
# '''Chill metal'''
==== Level 5 ====
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
Elemental Body II: You become a Medium elemental.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Heat metal'''
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Keen edge'''
Summon Monster V: Summons elemental creature to fight for you.
+
# '''Lightning bolt'''
fabricate, major creation, mind fog, telepathic bond, teleport
+
# '''Magic weapon (greater)'''
==== Level 6 ====
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
Elemental Body III: Turns you into a Large elemental.
+
# '''Versatile weapon ‘‘‘
Planar Binding: As lesser planar binding, but up to 12 HD.
+
 
Summon Monster VI: Summons elemental creature to fight for you.
+
'''Level 4 '''
greater dispel magic, legend lore, true seeing, mage’s lucubration
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
==== Level 7 ====
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
# '''Malfunction'''
Summon Monster VII: Summons elemental creature to fight for you.
+
# '''Shout'''
greater teleport, simulacrum, vision
+
# '''Stoneskin'''
==== Level 8 ====
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
 
Summon Monster VIII: Summons elemental creature to fight for you.
+
'''Level 5 '''
mind blank, moment of prescience, orb of the void, whirlwind
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
==== Level 9 ====
+
# '''Lightning Arc'''
Gate: Connects two planes for travel or summoning.
+
# '''Major Creation'''
foresight, mage’s disjunction, time stop
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
 +
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Rapid Repair'''
 +
# '''Rusting Grasp'''
 +
# '''Soothe Construct'''
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
 +
# '''Unbreakable Construct'''
 +
 
 +
'''Level 6 '''
 +
# '''Chain Lightning'''
 +
# '''Disintegrate'''
 +
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall Of Iron'''
 +
 
 +
'''Level 7 '''
 +
# '''Control Construct'''
 +
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Lightning Rod'''
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Statue'''
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
 +
 
 +
'''Level 8 '''
 +
# '''Call Construct [UM]'''
 +
# '''Greater Shout'''
 +
# '''Iron Body'''
 +
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Stormbolts '''
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
 +
 
 +
'''Level 9 '''
 +
# '''Gate:'''<br>Connects two planes for travel or summoning.
 +
# '''Meteor Swarm'''
 +
# '''Repel Metal Or Stone'''
 +
# '''Ride The Lightning'''
 +
 
 +
|valign=top width="24%"|'''Wood''' <br>
 +
 
 +
'''Level 0 '''
 +
# '''Light'''
 +
 
 +
'''Level 1 '''
 +
# '''Alter Winds '''
 +
# '''Animate Rope'''
 +
# '''Charm Person'''
 +
 
 +
'''Level 2 '''
 +
# '''Cat’s Grace'''
 +
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
 +
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
 +
# '''Entangle'''
 +
# '''Protection From Arrows
 +
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
 +
# '''Summon Monster II:'''<br>Summons elemental creature.
 +
# '''Web'''
 +
# '''Whispering Wind'''
 +
 
 +
'''Level 3 '''
 +
# '''Cloak Of Winds'''
 +
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
 +
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
 +
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
 +
# '''Tongues'''
 +
# '''Tree Shape'''
 +
# '''Wind Wall'''
 +
 
 +
'''Level 4 '''
 +
# '''Charm Monster'''
 +
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
 +
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
 +
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
 +
# '''Hallucinatory Terrain'''
 +
# '''Minor Creation'''
 +
# '''Plant Growth'''
 +
# '''River Of Wind '''
 +
# '''Secure Shelter'''
 +
# '''Sirocco '''
 +
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 +
 
 +
'''Level 5 '''
 +
# '''Command Plants'''
 +
# '''Elemental Body II:'''<br>You become a Medium elemental.
 +
# '''Fabricate'''
 +
# '''Fickle Winds [Um]'''
 +
# '''Mirage Arcana'''
 +
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
 +
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Sending'''
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
 +
# '''Telepathic Bond'''
 +
 
 +
'''Level 6 '''
 +
# '''Battlemind Link [UM]'''
 +
# '''Cat’s Grace (Mass)'''
 +
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
 +
# '''Tree Stride'''
 +
 
 +
'''Level 7 '''
 +
# '''Control Weather'''
 +
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Liveoak'''
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Scouring Winds '''
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
 +
 
 +
'''Level 8 '''
 +
# '''Charm Monster (Mass)'''
 +
# '''Euphoric Tranquility ‘‘‘
 +
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
 +
# '''Transmute Metal To Wood'''
 +
 
 +
'''Level 9 '''
 +
# '''Control Plants'''
 +
# '''Gate:'''<br>Connects two planes for travel or summoning.
 +
# '''Refuge'''
 +
# '''Winds of Vengeance'''
 +
 
 +
|valign=top width="24%"|'''Void''' <br>
 +
 
 +
'''Level 0 '''
 +
# '''Guidance'''
 +
 
 +
'''Level 1 '''
 +
# '''Gravity Bow'''
 +
# '''Keen Senses'''
 +
# '''Shield'''
 +
# '''True Strike'''
 +
 
 +
'''Level 2 '''
 +
# '''Continual Flame'''
 +
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
 +
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
 +
# '''Haunting Mists'''
 +
# '''Invisibility'''
 +
# '''Masterwork Transformation'''
 +
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
 +
# '''See Invisibility'''
 +
# '''Share Memory'''
 +
# '''Summon Monster II:'''<br>Summons elemental creature.
 +
 
 +
'''Level 3 '''
 +
# '''Arcane Sight'''
 +
# '''Clairaudience/Clairvoyance'''
 +
# '''Dispel Magic'''
 +
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
 +
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
 +
# '''Nondetection'''
 +
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
 +
# '''Seek Thoughts'''
 +
# '''Tapestry’s Embrace'''
 +
# '''Twilight Knife'''
 +
 
 +
'''Level 4 '''
 +
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
 +
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
 +
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
 +
# '''Minor Creation'''
 +
# '''Moonstruck'''
 +
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 +
# '''Wandering Star Motes'''
 +
 
 +
'''Level 5 '''
 +
# '''Elemental Body II:'''<br>You become a Medium elemental.
 +
# '''Fabricate'''
 +
# '''Major Creation'''
 +
# '''Mind Fog'''
 +
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
 +
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
 +
# '''Telepathic Bond'''
 +
# '''Teleport'''
 +
 
 +
'''Level 6 '''
 +
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
 +
# '''Greater Dispel Magic'''
 +
# '''Legend Lore'''
 +
# '''Mage’s Lucubration'''
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
 +
# '''True Seeing'''
 +
 
 +
'''Level 7 '''
 +
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Greater Teleport'''
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Simulacrum'''
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
 +
# '''Vision'''
 +
 
 +
'''Level 8 '''
 +
# '''Mind Blank'''
 +
# '''Moment Of Prescience'''
 +
# '''Orb Of The Void'''
 +
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
 +
# '''Whirlwind'''
 +
 
 +
'''Level 9 '''
 +
# '''Foresight'''
 +
# '''Gate:'''<br>Connects two planes for travel or summoning.
 +
# '''Mage’s Disjunction'''
 +
# '''Time Stop'''
 +
|}
 +
 
 +
== External Links ==
 +
* [https://docs.google.com/document/d/1xjPIOH8F8a0l74BdDF7Q23nCfZ-YX68Xr6JmmtznMw4/edit Treantmonk's Guide to Pathfinder Wizards: Being a God] - Core content control guide
 +
* [https://www.dropbox.com/s/5t2af1cwekhnrkj/BlockWiz.pdf Brewer's Guide to the Blockbuster Wizard] - Blaster guide
 +
* [https://docs.google.com/document/d/13IZTV59ItNsK63RHQo2XGkjMKiU8LfRu5PCaE3R5lco/edit?pli=1 Professor Q's Guide to the Pathfinder Wizard] - Control guide. Nice familiar section.
 +
{{ : Spellcaster Guides (Apath)}}
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 20:17, 21 April 2016

ApathApath Logo
Unofficial rules compendium

Alternate Generalist Wizards

The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options:

Generalist Prestige Archetypes

Sorcerer/Wizard Spell List Additions

Additions to the sorcerer/wizard spell list. Used by the arcanist, sorcerer, and wizard to level 9.

Level 0

Abjuration: benign dispel, purge evidence (lesser), stall flight (lesser).
Conjuration: create tool, energy orb, ground mist, summon zero.
Divination: know direction, merciful insight.
Enhancement: honeyed words, mutual attraction.
Evocation: burst of flame, telekinetic projectile.
Illusion: color cantrip, neglect.
Necromancy: bleeding wound, blind spot.
Transmutation: alter race, crack, pushing ray.

Level 1

Abjuration: protection from evil, red repellent.
Conjuration: fireflies.
Divination: riddle resolver.
Enhancement: taunt.
Evocation:
Illusion:
Necromancy: bone armor, rouse undead I.
Transmutation: armor, magic fang.

Level 2

Abjuration:
Conjuration: dimension door (lesser), glitterdust.
Divination:
Enhancement: hideous laughter, stupefy spell.
Evocation:
Illusion: creature image, phantom armor, fey gold, mirror image, shadow armaments, shadow fighting, shadow wounds, unseen musician.
Necromancy: repulsiveness, rouse undead II.
Transmutation: deepockets, fool's gold, launch bullet, reproduction.

Level 3

Abjuration: purge evidence, stall flight.
Conjuration: creeping mist.
Divination:
Enhancement: forget, scapegoat.
Evocation:
Illusion: silence shadow creation, shadow fighting (mass).
Necromancy: feign death, poison, rouse undead III.
Transmutation: magic fang (greater), object shape I, transfer enchantment.

Level 4

Abjuration:
Conjuration:
Divination: trial by fire
Enhancement: stun spell.
Evocation:
Illusion: shadow necromancy (lesser), shadow polymorph, shadow shape, spectral wounds.
Necromancy: rouse undead IV, speak with dead.
Transmutation: magic vestment, meld into stone, object shape II.

Level 5

Abjuration:
Conjuration: devil contract, shadow creation (greater), word of recall.
Divination:
Enhancement: forget (mass).
Evocation:
Illusion:
Necromancy: rouse undead V, singing sword curse.
Transmutation: animate objects, object shape III.

Level 6

Abjuration: teleport beacon.
Conjuration:
Divination: true seeing, x-ray eyes.
Enhancement: modify memory, stun spell (mass).
Evocation:
Illusion: shadow necromancy, shadow polymorph (greater), shadow shape (greater), shadow heal/harm, zone of silence.
Necromancy: rouse undead VI.
Transmutation: control winds, mark of justice, object shape IV.

Level 7

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: feign death (greater), rouse undead VII.
Transmutation: magic phalanx, object shape V, spellstaff.

Level 8

Abjuration:
Conjuration: true creation.
Divination:
Enhancement:
Evocation:
Illusion: shadow necromancy (greater), shadow shape (true).
Necromancy: rouse undead VIII.
Transmutation:

Level 9

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: rouse undead IX.
Transmutation:

Elemental School Spell Lists

The d20pfsrd.com has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience.

Air

Level 0

  1. Message:
    Whisper conversation at distance.

Level 1

  1. Alter Winds:
    Increases/decreases natural wind strength.
  2. Feather Fall:
    Objects or creatures fall slowly.
  3. Shocking Grasp:
    Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

  1. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  2. Elemental Touch:
    Gain energy damage touch attack.
  3. Glide:
    No fall damage, move 60 ft./round while falling.
  4. Gust of Wind:
    Blast of wind blows away or knocks down creatures.
  5. Levitate:
    Subject moves up and down at your direction.
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Summon Monster II:
    Summons elemental creature.
  8. Whispering Wind:
    Sends a short message 1 mile/level.

Level 3

  1. Cloak of Winds:
    A screen of strong wind around you.
  2. Draconic Reservoir:
    Subject can absorb energy damage, and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fly:
    Subject f lies at a speed of 60 ft.
  5. Gaseous Form:
    Become insubstantial and f ly slowly.
  6. Lightning Bolt:
    Electricity deals 1d6/level damage.
  7. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  8. Wind Wall:
    Def lects arrows, smaller creatures, gasses.

Level 4

  1. Ball Lightning:
    Flying balls of lightning deal 3d6 electricity damage each.
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. River of Wind:
    A stream of wind causes nonlethal damage and can knock down or push creatures.
  6. Shout:
    Deafens all within cone, 5d6 sonic damage.
  7. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Overland Flight:
    You fly at a speed of 40 ft. and can hustle over long distances.
  3. Planar Adaptation:
    Resist harmful effects of a plane.
  4. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  5. Suffocation:
    Target quickly suffocates to death.
  6. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Chain Lightning:
    1d6/level damage, 1 more bolt/level.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Planar Binding:
    As lesser planar binding but up to 12 HD.
  4. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Fly, Mass:
    One creature/level gains ability to f ly.
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  2. Shout, Greater:
    Devastating yell deals 10d6 sonic, damage; stuns creatures.
  3. Stormbolts:
    1d8 damage/level (max 20d8) to targets.
  4. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Suffocation, Mass:
    One creature/level suffocates.
  3. Winds of Vengeance:
    Gives you the ability to fly and attack with wind.
Earth

Level 0

  1. Acid Splash:
    Orb deals 1d3 acid damage.

Level 1

  1. Expeditious Excavation:
    Moves 5-ft. cubes of earth.
  2. Grease:
    Makes 10-ft. square or one object slippery.
  3. Stone Fist:
    Your unarmed strikes are lethal.

Level 2

  1. Create Pit:
    Creates an extradimensional pit.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Glitterdust:
    Blinds targets, outlines invisible things.
  5. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  6. Shatter:
    Sonic energy damages objects or creatures composed of crystal.
  7. Stone Call:
    2d6 damage to all creatures in area.
  8. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  2. Elemental Aura:
    Creates an aura of energy around you.
  3. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  4. Shifting Sand:
    Creates difficult terrain, erases tracks.
  5. Spiked Pit:
    As create pit, but filled with spikes.
  6. Stinking Cloud:
    Nauseating vapors, 1 round/level.

Level 4

  1. Acid Pit:
    Creates a pit with acid at the bottom.
  2. Calcific Touch:
    Touch slows target, 1d4 Dex damage.
  3. Detonate:
    1d8/level energy damage to nearby creatures.
  4. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  5. Elemental Body I:
    Turns you into a Small elemental.
  6. Stone Shape:
    Sculpts stone into any shape.
  7. Stoneskin:
    Grants DR 10/adamantine.
  8. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Hungry Pit:
    As create pit but dealing 4d6 damage to those in it as it closes.
  3. Passwall:
    Creates passage through wood or stone wall.
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Summon Monster V:
    Summons elemental creature to fight for you.
  7. Transmute Mud to Rock:
    Two 10-ft. cubes per level.
  8. Transmute Rock to Mud:
    Two 10-ft. cubes per level.
  9. Wall of Stone:
    Creates a stone wall that can be shaped.

Level 6

  1. Acid Fog:
    Fog deals acid damage.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Flesh to Stone:
    Turns subject creature into statue.
  4. Move Earth:
    Digs trenches and builds hills.
  5. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  6. Stone to Flesh:
    Restores petrified creature.
  7. Summon Monster VI:
    Summons elemental creature to fight for you.
  8. Wall of Iron:
    30 hp/four levels; can topple onto foes.

Level 7 , but affects multiple creatures.

  1. Elemental Body IV:
    Turns you into a Huge elemental.
  2. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  3. Rampart:
    Creates 5-ft. thick earthen barrier.
  4. Reverse Gravity:
    Objects and creatures fall upward.
  5. Statue:
    Subject can become a statue at will.
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Iron Body:
    Your body becomes living iron.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Summon Monster VIII:
    Summons elemental creature to fight for you.
  4. Wall of Lava:
    Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  1. Clashing Rocks:
    20d6 damage to target creature.
  2. Gate:
    Connects two planes for travel or summoning.
  3. World Wave:
    Earth moves you across distances.
Fire

Level 0

  1. Spark:
    Ignites flammable objects.

Level 1

  1. Burning Hands:
    1d4/level fire damage (max 5d4).
  2. Dancing Lantern:
    Animates a lantern that follows you.

Level 2

  1. Burning Gaze:
    1d6 fire damage to target by looking at it.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fire Breath:
    Exhale a cone of f lame at will.
  5. Flaming Sphere:
    Ball of fire deals 3d6 fire damage.
  6. Pyrotechnics:
    Turns fire into light or thick smoke.
  7. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  8. Scorching Ray:
    Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
  9. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Campfire Wall:
    Creates a shelter around a campfire.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fireball:
    1d6 fire damage per level, 20-ft. radius.
  5. Flame Arrow:
    Arrows deal +1d6 fire damage.
  6. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Fire Shield:
    Creatures attacking you take fire damage; you’re protected from cold.
  5. Fire Trap:
    Opened object deals 1d4 damage +1/level.
  6. Firefall:
    Fire bursts upward, dealing 2d6 fire damage.
  7. Summon Monster IV:
    Summons elemental creature to fight for you.
  8. Wall of Fire:
    2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fire Snake:
    Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
  3. Geyser:
    Creates a geyser of boiling water.
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Contagious Flame:
    Rays do 4d6 fire damage, then move on to new targets.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  4. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Delayed Blast Fireball:
    1d6/level fire damage; you can postpone blast for up to 5 rounds.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Firebrand:
    Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Incendiary Cloud:
    Deals 6d6 fire damage/round.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Summon Monster VIII:
    Summons elemental creature to fight for you.
  4. Wall of Lava:
    Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  1. Fiery Body:
    You gain various fire-related powers.
  2. Gate:
    Connects two planes for travel or summoning.
  3. Meteor Swarm:
    Four meteors each deal 6d6 fire damage.
Water

Level 0

  1. Ray of Frost:
    Ray deals 1d3 cold damage.

Level 1

  1. Hydraulic Push:
    Sudden and powerful wave of water, bull rushes an enemy.
  2. Obscuring Mist:
    Fog surrounds you.
  3. Touch of the Sea:
    Swim speed becomes 30 ft.

Level 2

  1. Accelerate Poison:
    Hastens targeted poison’s onset.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fog Cloud:
    Fog obscures vision.
  5. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  6. Slipstream:
    Wave boosts creature’s speed.
  7. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Aqueous Orb:
    Creates rolling sphere of water.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Hydraulic Torrent:
    Creates torrent of water that bull rushes any creature in its path.
  5. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  6. Sleet Storm:
    Hampers vision and movement.
  7. Water Breathing:
    Subjects can breathe underwater.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Ice Storm:
    Hail deals 5d6 damage in area 40 ft. across.
  5. Solid Fog:
    Blocks vision and slows movement.
  6. Summon Monster IV:
    Summons elemental creature to fight for you.
  7. Wall of Ice:
    Ice plane creates wall or hemisphere creates dome.

Level 5

  1. Cloudkill:
    Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
  2. Cone of Cold:
    1d6/level cold damage.
  3. Elemental Body II:
    You become a Medium elemental.
  4. Geyser:
    Creates a geyser of boiling water.
  5. Planar Adaptation:
    Resist harmful effects of a plane.
  6. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  7. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Fluid Form:
    Gain DR 10/slashing, increases reach 10 ft., and breathe water.
  3. Freezing Sphere:
    Freezes water or deals cold damage.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  4. Summon Monster VII:
    Summons elemental creature to fight for you.
  5. Vortex:
    Creates a whirlpool in water.

Level 8

  1. Horrid Wilting:
    Deals 1d6/level damage within 30 ft.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Polar Ray:
    Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
  4. Seamantle:
    Sheathes you in protective water.
  5. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Tsunami:
    Wave damages and sweeps up all in its path.
  3. World Wave:
    Earth moves you across distances.

Alternate Elements

Metal

Level 0

  1. Mending

Level 1

  1. Gravity Bow
  2. Magic Weapon
  3. Shocking Grasp

Level 2

  1. Defensive Shock
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Glitterdust
  5. Make Whole
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Shatter
  8. Silk To Steel
  9. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Chill metal
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Heat metal
  5. Keen edge
  6. Lightning bolt
  7. Magic weapon (greater)
  8. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  9. Versatile weapon ‘‘‘

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Malfunction
  5. Shout
  6. Stoneskin
  7. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Lightning Arc
  3. Major Creation
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Rapid Repair
  7. Rusting Grasp
  8. Soothe Construct
  9. Summon Monster V:
    Summons elemental creature to fight for you.
  10. Unbreakable Construct

Level 6

  1. Chain Lightning
  2. Disintegrate
  3. Elemental Body III:
    Turns you into a Large elemental.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.
  6. Wall Of Iron

Level 7

  1. Control Construct
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Lightning Rod
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Statue
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Call Construct [UM]
  2. Greater Shout
  3. Iron Body
  4. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  5. Stormbolts
  6. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Meteor Swarm
  3. Repel Metal Or Stone
  4. Ride The Lightning
Wood

Level 0

  1. Light

Level 1

  1. Alter Winds
  2. Animate Rope
  3. Charm Person

Level 2

  1. Cat’s Grace
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Entangle
  5. Protection From Arrows
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Summon Monster II:
    Summons elemental creature.
  8. Web
  9. Whispering Wind

Level 3

  1. Cloak Of Winds
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  5. Tongues
  6. Tree Shape
  7. Wind Wall

Level 4

  1. Charm Monster
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. Hallucinatory Terrain
  6. Minor Creation
  7. Plant Growth
  8. River Of Wind
  9. Secure Shelter
  10. Sirocco
  11. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Command Plants
  2. Elemental Body II:
    You become a Medium elemental.
  3. Fabricate
  4. Fickle Winds [Um]
  5. Mirage Arcana
  6. Planar Adaptation:
    Resist harmful effects of a plane.
  7. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  8. Sending
  9. Summon Monster V:
    Summons elemental creature to fight for you.
  10. Telepathic Bond

Level 6

  1. Battlemind Link [UM]
  2. Cat’s Grace (Mass)
  3. Elemental Body III:
    Turns you into a Large elemental.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.
  6. Tree Stride

Level 7

  1. Control Weather
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Liveoak
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Scouring Winds
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Charm Monster (Mass)
  2. Euphoric Tranquility ‘‘‘
  3. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  4. Summon Monster VIII:
    Summons elemental creature to fight for you.
  5. Transmute Metal To Wood

Level 9

  1. Control Plants
  2. Gate:
    Connects two planes for travel or summoning.
  3. Refuge
  4. Winds of Vengeance
Void

Level 0

  1. Guidance

Level 1

  1. Gravity Bow
  2. Keen Senses
  3. Shield
  4. True Strike

Level 2

  1. Continual Flame
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Haunting Mists
  5. Invisibility
  6. Masterwork Transformation
  7. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  8. See Invisibility
  9. Share Memory
  10. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Arcane Sight
  2. Clairaudience/Clairvoyance
  3. Dispel Magic
  4. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  5. Elemental Aura:
    Creates an aura of energy around you.
  6. Nondetection
  7. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  8. Seek Thoughts
  9. Tapestry’s Embrace
  10. Twilight Knife

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Minor Creation
  5. Moonstruck
  6. Summon Monster IV:
    Summons elemental creature to fight for you.
  7. Wandering Star Motes

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fabricate
  3. Major Creation
  4. Mind Fog
  5. Planar Adaptation:
    Resist harmful effects of a plane.
  6. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  7. Summon Monster V:
    Summons elemental creature to fight for you.
  8. Telepathic Bond
  9. Teleport

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Greater Dispel Magic
  3. Legend Lore
  4. Mage’s Lucubration
  5. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  6. Summon Monster VI:
    Summons elemental creature to fight for you.
  7. True Seeing

Level 7

  1. Elemental Body IV:
    Turns you into a Huge elemental.
  2. Greater Teleport
  3. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  4. Simulacrum
  5. Summon Monster VII:
    Summons elemental creature to fight for you.
  6. Vision

Level 8

  1. Mind Blank
  2. Moment Of Prescience
  3. Orb Of The Void
  4. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  5. Summon Monster VIII:
    Summons elemental creature to fight for you.
  6. Whirlwind

Level 9

  1. Foresight
  2. Gate:
    Connects two planes for travel or summoning.
  3. Mage’s Disjunction
  4. Time Stop

External Links

Spellcasting Guides


OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.