Difference between revisions of "Wizard (Apath)"

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{{Apath}}
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Image:A-Pathfinder logo11.png|250px|Apath Logo
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rect 0 0 500 141  [[Apath ]]
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desc none
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|-
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|align="center"|''Unofficial rules compendium''
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|-
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|{{tocright|limit=2}}
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|}
  
== Elemental Arcane School Spell Lists ==
+
== Alternate Generalist Wizards ==
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
+
The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options:
 +
* [[Bloodline_Wizard_%28Apath%29  | Bloodline Wizard]]
 +
* [[Diligent Universalist (Apath)| Diligent Universalist]]
 +
* [[Doll Mage (Apath)|Doll Mage]]
 +
* [[Iron Wizard (Apath)|Iron Wizard]]
 +
* [[Unorthodox Wizard (Apath) | Unorthodox Wizard]]
  
=== Air ===
+
=== Generalist Prestige Archetypes ===
==== Level 0 ====
+
* [[Arcane_Savant_(Apath) |Arcane Savant]]
Message: Whisper conversation at distance.
+
* [[Cyphermage_(Apath) | Cyphermage]]
==== Level 1 ====
+
* [[Davirat_(Apath) | Davirat]]
Alter Winds: Increases/decreases natural wind strength.
+
* [[Halycon_Arcanist_(Apath) | Halycon Arcanist]]
Feather Fall: Objects or creatures fall slowly.
+
* [[Hell_Knight_Notary_(Apath) | Hell Knight Notary]]
Shocking Grasp: Touch delivers 1d6/level electricity
+
* [[Mage_of_the_Third_Eye_(Apath) | Mage of the Third Eye]]
damage (max 5d6).
+
* [[Ren_Monolith_(Apath) | Ren Monolith]]
==== Level 2 ====
+
* [[Sanguine_Wizard_(Apath) | Sanguine Wizard]]
Elemental Speech: Enables you to speak to elementals
+
* [[Tattooed_Mystic_(Apath) | Tattooed Mystic]]
and some creatures.
+
{{ : Sor-Wiz Spell List Additions (Apath) }}
Elemental Touch: Gain energy damage touch attack.
+
== Elemental School Spell Lists ==
Resist Energy: Ignores first 10 (or more) points of
+
The [http://www.d20pfsrd.com/ d20pfsrd.com] has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience.
damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
Glide: No fall damage, move 60 ft./round while falling.
 
Gust of Wind: Blast of wind blows away or knocks
 
down creatures.
 
Levitate: Subject moves up and down at your direction.
 
Whispering Wind: Sends a short message 1 mile/level.
 
  
==== Level 3 ====
+
{| class="wikitable"
Draconic Reservoir: Subject can absorb energy damage
+
|valign=top width="24%"|'''Air''' <br>
and enhance melee attacks with it.
+
'''Level 0 '''
Elemental Aura: Creates an aura of energy around you.
+
# '''Message:'''<br>Whisper conversation at distance.
Protection From Energy: Absorbs 12 points/level of
 
damage from one kind of energy.
 
Cloak of Winds: A screen of strong wind around you.
 
Fly: Subject f lies at a speed of 60 ft.
 
Gaseous Form: Become insubstantial and f ly slowly.
 
Lightning Bolt: Electricity deals 1d6/level damage.
 
Wind Wall: Def lects arrows, smaller creatures, gasses.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Alter Winds:'''<br>Increases/decreases natural wind strength.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Feather Fall:'''<br>Objects or creatures fall slowly.
Elemental Body I: Turns you into a Small elemental.
+
# '''Shocking Grasp:'''<br>Touch delivers 1d6/level electricity damage (max 5d6).
Summon Monster IV: Summons elemental creature to
 
fight for you.
 
Ball Lightning: Flying balls of lightning deal 3d6
 
electricity damage each.
 
River of Wind: A stream of wind causes nonlethal
 
damage and can knock down or push creatures.
 
Shout: Deafens all within cone, 5d6 sonic damage.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Planar Binding, Lesser: Traps elemental creature of 6
+
# '''Glide:'''<br>No fall damage, move 60 ft./round while falling.
HD or less until it performs a task.
+
# '''Gust of Wind:'''<br>Blast of wind blows away or knocks down creatures.
Summon Monster V: Summons elemental creature to
+
# '''Levitate:'''<br>Subject moves up and down at your direction.
fight for you.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
Overland Flight: You fly at a speed of 40 ft. and can
+
# '''Summon Monster II:'''<br>Summons elemental creature.
hustle over long distances.
+
# '''Whispering Wind:'''<br>Sends a short message 1 mile/level.
Suffocation: Target quickly suffocates to death.
 
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Cloak of Winds:'''<br>A screen of strong wind around you.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage, and enhance melee attacks with it.
Summon Monster VI: Summons elemental creature to
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
fight for you.
+
# '''Fly:'''<br>Subject f lies at a speed of 60 ft.
Air
+
# '''Gaseous Form:'''<br>Become insubstantial and f ly slowly.
Chain Lightning: 1d6/level damage, 1 more bolt/level.
+
# '''Lightning Bolt:'''<br>Electricity deals 1d6/level damage.
Sirocco: Hot wind does 4d6 damage, fatigues those
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
damaged, and knocks creatures prone.
+
# '''Wind Wall:'''<br>Def lects arrows, smaller creatures, gasses.
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Ball Lightning:'''<br>Flying balls of lightning deal 3d6 electricity damage each.
Planar Adaptation, Mass: As planar adaptation, but
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
affects multiple creatures.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Summon Monster VII: Summons elemental creature
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
to fight for you.
+
# '''River of Wind:'''<br>A stream of wind causes nonlethal damage and can knock down or push creatures.
Air
+
# '''Shout:'''<br>Deafens all within cone, 5d6 sonic damage.
Control Weather: Changes weather in local area.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
Fly, Mass: One creature/level gains ability to f ly.
 
  
==== Level 8 ====
+
'''Level 5 '''
All
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
Planar Binding, Greater: As lesser planar binding, but up
+
# '''Overland Flight:'''<br>You fly at a speed of 40 ft. and can hustle over long distances.
to 18 HD.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
Summon Monster VIII: Summons elemental creature
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
to fight for you.
+
# '''Suffocation:'''<br>Target quickly suffocates to death.
Air
+
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
Shout, Greater: Devastating yell deals 10d6 sonic
 
damage; stuns creatures.
 
Stormbolts: 1d8 damage/level (max 20d8) to targets.
 
  
==== Level 9 ====
+
'''Level 6 '''
GateM: Connects two planes for travel or summoning.
+
# '''Chain Lightning:'''<br>1d6/level damage, 1 more bolt/level.
Air
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
Suffocation, Mass: One creature/level suffocates.
+
# '''Planar Binding:'''<br>As lesser planar binding but up to 12 HD.
Winds of Vengeance: Gives you the ability to f ly and
+
# '''Sirocco:'''<br>Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
attack with wind.
+
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
 +
'''Level 7 '''
 +
# '''Control Weather:'''<br>Changes weather in local area.
 +
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Fly, Mass:'''<br>One creature/level gains ability to f ly.
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
=== Earth ===
+
'''Level 8 '''
==== Level 0 ====
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
Acid Splash: Orb deals 1d3 acid damage.
+
# '''Shout, Greater:'''<br>Devastating yell deals 10d6 sonic, damage; stuns creatures.
==== Level 1 ====
+
# '''Stormbolts:'''<br>1d8 damage/level (max 20d8) to targets.
Expeditious Excavation: Moves 5-ft. cubes of earth.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
Grease: Makes 10-ft. square or one object slippery.
 
Stone Fist: Your unarmed strikes are lethal.
 
  
==== Level 2 ====
+
'''Level 9 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
Elemental Touch: Gain energy damage touch attack.
+
# '''Suffocation, Mass:'''<br>One creature/level suffocates.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Winds of Vengeance:'''<br>Gives you the ability to fly and attack with wind.
Summon Monster II: Summons elemental creature.
 
round + 1 round/3 levels.
 
Create Pit: Creates an extradimensional pit.
 
Glitterdust: Blinds targets, outlines invisible things.
 
Shatter: Sonic energy damages objects or creatures
 
composed of crystal.
 
Stone Call: 2d6 damage to all creatures in area.
 
  
==== Level 3 ====
+
|valign=top width="24%"|'''Earth''' <br>
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''Level 0 '''
Elemental Aura: Creates an aura of energy around you.
+
# '''Acid Splash:'''<br>Orb deals 1d3 acid damage.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Shifting Sand: Creates difficult terrain, erases tracks.
 
Spiked Pit: As create pit, but filled with spikes.
 
Stinking Cloud: Nauseating vapors, 1 round/level.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Expeditious Excavation:'''<br>Moves 5-ft. cubes of earth.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Grease:'''<br>Makes 10-ft. square or one object slippery.
Elemental Body I: Turns you into a Small elemental.
+
# '''Stone Fist:'''<br>Your unarmed strikes are lethal.
Summon Monster IV: Summons elemental creature to fight for you.
 
Acid PitM: Creates a pit with acid at the bottom.
 
Calcific Touch: Touch slows target, 1d4 Dex damage.
 
Stone Shape: Sculpts stone into any shape.
 
StoneskinM: Grants DR 10/adamantine.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
# '''Create Pit:'''<br>Creates an extradimensional pit.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Summon Monster V: Summons elemental creature to fight for you.
+
# '''Glitterdust:'''<br>Blinds targets, outlines invisible things.
Hungry Pit: As create pit, but dealing 4d6 damage to
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
those in it as it closes.
+
# '''Shatter:'''<br>Sonic energy damages objects or creatures composed of crystal.
Passwall: Creates passage through wood or stone wall.
+
# '''Stone Call:'''<br>2d6 damage to all creatures in area.
Transmute Mud to Rock: Two 10-ft. cubes per level.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
Transmute Rock to Mud: Two 10-ft. cubes per level.
 
Wall of Stone: Creates a stone wall that can be shaped.
 
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
Summon Monster VI: Summons elemental creature to fight for you.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
Acid Fog: Fog deals acid damage.
+
# '''Shifting Sand:'''<br>Creates difficult terrain, erases tracks.
Flesh to Stone: Turns subject creature into statue.
+
# '''Spiked Pit:'''<br>As create pit, but filled with spikes.
Move Earth: Digs trenches and builds hills.
+
# '''Stinking Cloud:'''<br>Nauseating vapors, 1 round/level.
Stone to Flesh: Restores petrified creature.
 
Wall of IronM: 30 hp/four levels; can topple onto foes.
 
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Acid Pit:'''<br>Creates a pit with acid at the bottom.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
# '''Calcific Touch:'''<br>Touch slows target, 1d4 Dex damage.
Summon Monster VII: Summons elemental creature to fight for you.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
Rampart: Creates 5-ft. thick earthen barrier.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Reverse Gravity: Objects and creatures fall upward.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
Statue: Subject can become a statue at will.
+
# '''Stone Shape:'''<br>Sculpts stone into any shape.
 +
# '''Stoneskin:'''<br>Grants DR 10/adamantine.
 +
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
  
==== Level 8 ====
+
'''Level 5 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
Summon Monster VIII: Summons elemental creature to fight for you.
+
# '''Hungry Pit:'''<br>As create pit but dealing 4d6 damage to those in it as it closes.
Iron Body: Your body becomes living iron.
+
# '''Passwall:'''<br>Creates passage through wood or stone wall.
Wall of Lava: Wall damages foes that try to enter,
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
periodically launches lava at nearby targets.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
 +
# '''Transmute Mud to Rock:'''<br>Two 10-ft. cubes per level.
 +
# '''Transmute Rock to Mud:'''<br>Two 10-ft. cubes per level.
 +
# '''Wall of Stone:'''<br>Creates a stone wall that can be shaped.
  
==== Level 9 ====
+
'''Level 6 '''
Gate: Connects two planes for travel or summoning.
+
# '''Acid Fog:'''<br>Fog deals acid damage.
Clashing Rocks: 20d6 damage to target creature.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
World Wave: Earth moves you across distances.
+
# '''Flesh to Stone:'''<br>Turns subject creature into statue.
 +
# '''Move Earth:'''<br>Digs trenches and builds hills.
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Stone to Flesh:'''<br>Restores petrified creature.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall of Iron:'''<br>30 hp/four levels; can topple onto foes.
  
=== Fire ===
+
'''Level 7 ''', but affects multiple creatures.
==== Level 0 ====
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
Spark: Ignites flammable objects.
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Rampart:'''<br>Creates 5-ft. thick earthen barrier.
 +
# '''Reverse Gravity:'''<br>Objects and creatures fall upward.
 +
# '''Statue:'''<br>Subject can become a statue at will.
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
==== Level 1 ====
+
'''Level 8 '''
Burning Hands: 1d4/level fire damage (max 5d4).
+
# '''Iron Body:'''<br>Your body becomes living iron.
Dancing Lantern: Animates a lantern that follows you.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall of Lava:'''<br>Wall damages foes that try to enter, periodically launches lava at nearby targets.
  
==== Level 2 ====
+
'''Level 9 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Clashing Rocks:'''<br>20d6 damage to target creature.
Elemental Touch: Gain energy damage touch attack.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''World Wave:'''<br>Earth moves you across distances.
Summon Monster II: Summons elemental creature.
 
Burning Gaze: 1d6 fire damage to target by looking at it.
 
Fire Breath: Exhale a cone of f lame at will.
 
Flaming Sphere: Ball of fire deals 3d6 fire damage.
 
Pyrotechnics: Turns fire into light or thick smoke.
 
Scorching Ray: Ranged touch attack deals 4d6 fire
 
damage, +1 ray/four levels (max 3).
 
  
==== Level 3 ====
+
|valign=top width="24%"|'''Fire''' <br>
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''Level 0 '''
Elemental Aura: Creates an aura of energy around you.
+
# '''Spark:'''<br>Ignites flammable objects.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Campfire Wall: Creates a shelter around a campfire.
 
Fireball: 1d6 fire damage per level, 20-ft. radius.
 
Flame Arrow: Arrows deal +1d6 fire damage.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Burning Hands:'''<br>1d4/level fire damage (max 5d4).
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Dancing Lantern:'''<br>Animates a lantern that follows you.
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
Fire Shield: Creatures attacking you take fire damage;
 
you’re protected from heat or cold.
 
Fire TrapM: Opened object deals 1d4 damage +1/level.
 
Firefall: Fire bursts upward, dealing 2d6 fire damage.
 
Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft.
 
Passing through wall deals 2d6 damage +1/level.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
# '''Burning Gaze:'''<br>1d6 fire damage to target by looking at it.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Summon Monster V: Summons elemental creature to fight for you.
+
# '''Fire Breath:'''<br>Exhale a cone of f lame at will.
Fire Snake: Creates a serpentine path of fire 5 ft. long/
+
# '''Flaming Sphere:'''<br>Ball of fire deals 3d6 fire damage.
level that deals 1d6 fire damage/level.
+
# '''Pyrotechnics:'''<br>Turns fire into light or thick smoke.
Geyser: Creates a geyser of boiling water.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
 +
# '''Scorching Ray:'''<br>Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
 +
# '''Summon Monster II:'''<br>Summons elemental creature.
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Campfire Wall:'''<br>Creates a shelter around a campfire.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
Summon Monster VI: Summons elemental creature to fight for you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
Contagious Flame: Rays do 4d6 fire damage, then move
+
# '''Fireball:'''<br>1d6 fire damage per level, 20-ft. radius.
on to new targets.
+
# '''Flame Arrow:'''<br>Arrows deal +1d6 fire damage.
Sirocco: Hot wind does 4d6 damage, fatigues those
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
damaged, and knocks creatures prone.
 
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Summon Monster VII: Summons elemental creature to fight for you.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
Delayed Blast Fireball: 1d6/level fire damage; you can
+
# '''Fire Shield:'''<br>Creatures attacking you take fire damage; you’re protected from cold.
postpone blast for up to 5 rounds.
+
# '''Fire Trap:'''<br>Opened object deals 1d4 damage +1/level.
Firebrand: Allies gain f laming weapons, immunity to
+
# '''Firefall:'''<br>Fire bursts upward, dealing 2d6 fire damage.
your fire spells, and a one-use ray of fire attack.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall of Fire:'''<br>2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
  
==== Level 8 ====
+
'''Level 5 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
Summon Monster VIII: Summons elemental creature to fight for you.
+
# '''Fire Snake:'''<br>Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Incendiary Cloud: Deals 6d6 fire damage/round.
+
# '''Geyser:'''<br>Creates a geyser of boiling water.
Wall of Lava: Wall damages foes that try to enter,
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
periodically launches lava at nearby targets.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
  
==== Level 9 ====
+
'''Level 6 '''
Gate: Connects two planes for travel or summoning.
+
# '''Contagious Flame:'''<br>Rays do 4d6 fire damage, then move on to new targets.
Fiery Body: You gain various fire-related powers.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
Meteor Swarm: Four meteors each deal 6d6 fire damage.
+
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Sirocco:'''<br>Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
=== Water===
+
'''Level 7 '''
==== Level 0 ====
+
# '''Delayed Blast Fireball:'''<br>1d6/level fire damage; you can postpone blast for up to 5 rounds.
Ray of Frost: Ray deals 1d3 cold damage.
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Firebrand:'''<br>Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
  
==== Level 1 ====
+
'''Level 8 '''
Hydraulic Push: Sudden and powerful wave of water
+
# '''Incendiary Cloud:'''<br>Deals 6d6 fire damage/round.
bull rushes an enemy.
+
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
Obscuring Mist: Fog surrounds you.
+
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
Touch of the Sea: Swim speed becomes 30 ft.
+
# '''Wall of Lava:'''<br>Wall damages foes that try to enter, periodically launches lava at nearby targets.
  
==== Level 2 ====
+
'''Level 9 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Fiery Body:'''<br>You gain various fire-related powers.
Elemental Touch: Gain energy damage touch attack.
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Meteor Swarm:'''<br>Four meteors each deal 6d6 fire damage.
Summon Monster II: Summons elemental creature.
 
Accelerate Poison: Hastens targeted poison’s onset.
 
Fog Cloud: Fog obscures vision.
 
Slipstream: Wave boosts creature’s speed.
 
  
==== Level 3 ====
+
|valign=top width="24%"|'''Water''' <br>
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''Level 0 '''
Elemental Aura: Creates an aura of energy around you.
+
# '''Ray of Frost:'''<br>Ray deals 1d3 cold damage.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
Aqueous Orb: Creates rolling sphere of water.
 
Hydraulic Torrent: Creates torrent of water that bull
 
rushes any creature in its path.
 
Sleet Storm: Hampers vision and movement.
 
Water Breathing: Subjects can breathe underwater.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Hydraulic Push:'''<br>Sudden and powerful wave of water, bull rushes an enemy.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Obscuring Mist:'''<br>Fog surrounds you.
Elemental Body I: Turns you into a Small elemental.
+
# '''Touch of the Sea:'''<br>Swim speed becomes 30 ft.
Summon Monster IV: Summons elemental creature to fight for you.
 
Ice Storm: Hail deals 5d6 damage in area 40 ft. across.
 
Solid Fog: Blocks vision and slows movement.
 
Wall of Ice: Ice plane creates wall or hemisphere creates dome.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
# '''Accelerate Poison:'''<br>Hastens targeted poison’s onset.
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Summon Monster V: Summons elemental creature to fight for you.
+
# '''Fog Cloud:'''<br>Fog obscures vision.
Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
Cone of Cold: 1d6/level cold damage.
+
# '''Slipstream:'''<br>Wave boosts creature’s speed.
Geyser: Creates a geyser of boiling water.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Aqueous Orb:'''<br>Creates rolling sphere of water.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
Summon Monster VI: Summons elemental creature to fight for you.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water.
+
# '''Hydraulic Torrent:'''<br>Creates torrent of water that bull rushes any creature in its path.
Freezing Sphere: Freezes water or deals cold damage.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
 +
# '''Sleet Storm:'''<br>Hampers vision and movement.
 +
# '''Water Breathing:'''<br>Subjects can breathe underwater.
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Summon Monster VII: Summons elemental creature to fight for you.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
Control Weather: Changes weather in local area.
+
# '''Ice Storm:'''<br>Hail deals 5d6 damage in area 40 ft. across.
Vortex: Creates a whirlpool in water.
+
# '''Solid Fog:'''<br>Blocks vision and slows movement.
 +
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall of Ice:'''<br>Ice plane creates wall or hemisphere creates dome.
  
==== Level 8 ====
+
'''Level 5 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
# '''Cloudkill:'''<br>Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
Summon Monster VIII: Summons elemental creature to fight for you.
+
# '''Cone of Cold:'''<br>1d6/level cold damage.
Horrid Wilting: Deals 1d6/level damage within 30 ft.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
Polar Ray: Ranged touch attack deals 1d6/level cold
+
# '''Geyser:'''<br>Creates a geyser of boiling water.
damage and 1d4 points of Dexterity drain.
+
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
Seamantle: Sheathes you in protective water.
+
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
  
==== Level 9 ====
+
'''Level 6 '''
Gate: Connects two planes for travel or summoning.
+
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
Tsunami: Wave damages and sweeps up all in its path.
+
# '''Fluid Form:'''<br>Gain DR 10/slashing, increases reach 10 ft., and breathe water.
World Wave: Earth moves you across distances.
+
# '''Freezing Sphere:'''<br>Freezes water or deals cold damage.
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
  
=== Metal ===
+
'''Level 7 '''
==== Level 0 ====
+
# '''Control Weather:'''<br>Changes weather in local area.
==== Level 1 ====
+
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
==== Level 2 ====
+
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
Elemental Touch: Gain energy damage touch attack.
+
# '''Vortex:'''<br>Creates a whirlpool in water.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Dragon’s Breath: Gives you a dragon’s breath weapon.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Planar Adaptation: Resist harmful effects of a plane.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
  
: 0—mending; 1st—gravity bow [APG], magic weapon, shocking grasp; 2nd—defensive shock [UM], glitterdust, make whole, shatter, silk to steel [UM]; 3rd—chill metal, heat metal, lightning bolt, keen edge, magic weapon (greater), versatile weapon [APG]; 4th—malfunction [UM], shout, stoneskin; 5th—lightning arc [UM], major creation, rapid repair [UM], rusting grasp, soothe construct [UM], unbreakable construct [UM]; 6th—chain lightning, disintegrate, wall of iron; 7th—control construct [UM], lightning rod (??) [UM], statue; 8th—call construct [UM], iron body, greater shout, stormbolts [APG]; 9th—meteor swarm, repel metal or stone, ride the lightning [UM].
+
'''Level 8 '''
 +
# '''Horrid Wilting:'''<br>Deals 1d6/level damage within 30 ft.
 +
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Polar Ray:'''<br>Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
 +
# '''Seamantle:'''<br>Sheathes you in protective water.
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
  
=== Wood ===
+
'''Level 9 '''
==== Level 0 ====
+
# '''Gate:'''<br>Connects two planes for travel or summoning.
==== Level 1 ====
+
# '''Tsunami:'''<br>Wave damages and sweeps up all in its path.
==== Level 2 ====
+
# '''World Wave:'''<br>Earth moves you across distances.
Elemental Speech: Enables you to speak to elementals and some creatures.
+
|}
Elemental Touch: Gain energy damage touch attack.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Dragon’s Breath: Gives you a dragon’s breath weapon.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Planar Adaptation: Resist harmful effects of a plane.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
  
0—light; 1st—alter winds [APG], animate rope, charm person; 2nd—cat’s grace, entangle, protection from arrows, web, whispering wind; 3rd—cloak of winds [APG], tongues, tree shape, wind wall; 4th—charm monster, hallucinatory terrain, minor creation, plant growth, river of wind [APG], secure shelter, sirocco [APG]; 5th—command plants, fabricate, fickle winds [UM], mirage arcana, sending, telepathic bond; 6th—battlemind link [UM], cat’s grace (mass), tree stride; 7th—control weather, liveoak, scouring winds [UM]; 8th—charm monster (mass), euphoric tranquility [APG], transmute metal to wood; 9th—control plants, refuge, winds of vengeance [APG].
+
=== Alternate Elements ===
 +
{| class="wikitable"
  
=== Void===
+
|valign=top width="24%"|'''Metal''' <br>
==== Level 0 ====
+
'''Level 0 '''
guidance
+
# '''Mending'''
==== Level 1 ====
 
gravity bow, keen senses, shield, true strike
 
==== Level 2 ====
 
Elemental Speech: Enables you to speak to elementals and some creatures.
 
Elemental Touch: Gain energy damage touch attack.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
continual flame, haunting mists, invisibility, masterwork transformation, see invisibility, share memory
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
arcane sight, clairaudience/clairvoyance, dispel magic, nondetection, seek thoughts, tapestry’s embrace, twilight knife
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Dragon’s Breath: Gives you a dragon’s breath weapon.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
minor creation, moonstruck, wandering star motes
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Planar Adaptation: Resist harmful effects of a plane.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
fabricate, major creation, mind fog, telepathic bond, teleport
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
greater dispel magic, legend lore, true seeing, mage’s lucubration
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
greater teleport, simulacrum, vision
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
mind blank, moment of prescience, orb of the void, whirlwind
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
foresight, mage’s disjunction, time stop
 
  
=== Air ===
+
'''Level 1 '''
==== Level 0 ====
+
# '''Gravity Bow '''
==== Level 1 ====
+
# '''Magic Weapon'''
==== Level 2 ====
+
# '''Shocking Grasp'''
Elemental Speech: Enables you to speak to elementals and some creatures.
 
Elemental Touch: Gain energy damage touch attack.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
==== Level 3 ====
 
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
 
==== Level 4 ====
 
Detonate: 1d8/level energy damage to nearby creatures.
 
Dragon’s Breath: Gives you a dragon’s breath weapon.
 
Elemental Body I: Turns you into a Small elemental.
 
Summon Monster IV: Summons elemental creature to fight for you.
 
==== Level 5 ====
 
Elemental Body II: You become a Medium elemental.
 
Planar Adaptation: Resist harmful effects of a plane.
 
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
 
Summon Monster V: Summons elemental creature to fight for you.
 
==== Level 6 ====
 
Elemental Body III: Turns you into a Large elemental.
 
Planar Binding: As lesser planar binding, but up to 12 HD.
 
Summon Monster VI: Summons elemental creature to fight for you.
 
==== Level 7 ====
 
Elemental Body IV: Turns you into a Huge elemental.
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
 
Summon Monster VII: Summons elemental creature to fight for you.
 
==== Level 8 ====
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 
Summon Monster VIII: Summons elemental creature to fight for you.
 
==== Level 9 ====
 
Gate: Connects two planes for travel or summoning.
 
  
=== Air ===
+
'''Level 2 '''
==== Level 0 ====
+
# '''Defensive Shock'''
==== Level 1 ====
+
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
==== Level 2 ====
+
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
Elemental Speech: Enables you to speak to elementals and some creatures.
+
# '''Glitterdust'''
Elemental Touch: Gain energy damage touch attack.
+
# '''Make Whole'''
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
Summon Monster II: Summons elemental creature.
+
# '''Shatter'''
==== Level 3 ====
+
# '''Silk To Steel'''
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
# '''Summon Monster II:'''<br>Summons elemental creature.
Elemental Aura: Creates an aura of energy around you.
+
 
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
+
'''Level 3 '''
==== Level 4 ====
+
# '''Chill metal'''
Detonate: 1d8/level energy damage to nearby creatures.
+
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
Elemental Body I: Turns you into a Small elemental.
+
# '''Heat metal'''
Summon Monster IV: Summons elemental creature to fight for you.
+
# '''Keen edge'''
==== Level 5 ====
+
# '''Lightning bolt'''
Elemental Body II: You become a Medium elemental.
+
# '''Magic weapon (greater)'''
Planar Adaptation: Resist harmful effects of a plane.
+
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
# '''Versatile weapon ‘‘‘
Summon Monster V: Summons elemental creature to fight for you.
+
 
==== Level 6 ====
+
'''Level 4 '''
Elemental Body III: Turns you into a Large elemental.
+
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
Summon Monster VI: Summons elemental creature to fight for you.
+
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
==== Level 7 ====
+
# '''Malfunction'''
Elemental Body IV: Turns you into a Huge elemental.
+
# '''Shout'''
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
# '''Stoneskin'''
Summon Monster VII: Summons elemental creature to fight for you.
+
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
==== Level 8 ====
+
 
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
'''Level 5 '''
Summon Monster VIII: Summons elemental creature to fight for you.
+
# '''Elemental Body II:'''<br>You become a Medium elemental.
==== Level 9 ====
+
# '''Lightning Arc'''
Gate: Connects two planes for travel or summoning.
+
# '''Major Creation'''
 +
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
 +
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Rapid Repair'''
 +
# '''Rusting Grasp'''
 +
# '''Soothe Construct'''
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
 +
# '''Unbreakable Construct'''
 +
 
 +
'''Level 6 '''
 +
# '''Chain Lightning'''
 +
# '''Disintegrate'''
 +
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
 +
# '''Wall Of Iron'''
 +
 
 +
'''Level 7 '''
 +
# '''Control Construct'''
 +
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Lightning Rod'''
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Statue'''
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
 +
 
 +
'''Level 8 '''
 +
# '''Call Construct [UM]'''
 +
# '''Greater Shout'''
 +
# '''Iron Body'''
 +
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Stormbolts '''
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
 +
 
 +
'''Level 9 '''
 +
# '''Gate:'''<br>Connects two planes for travel or summoning.
 +
# '''Meteor Swarm'''
 +
# '''Repel Metal Or Stone'''
 +
# '''Ride The Lightning'''
 +
 
 +
|valign=top width="24%"|'''Wood''' <br>
 +
 
 +
'''Level 0 '''
 +
# '''Light'''
 +
 
 +
'''Level 1 '''
 +
# '''Alter Winds '''
 +
# '''Animate Rope'''
 +
# '''Charm Person'''
 +
 
 +
'''Level 2 '''
 +
# '''Cat’s Grace'''
 +
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
 +
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
 +
# '''Entangle'''
 +
# '''Protection From Arrows
 +
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
 +
# '''Summon Monster II:'''<br>Summons elemental creature.
 +
# '''Web'''
 +
# '''Whispering Wind'''
 +
 
 +
'''Level 3 '''
 +
# '''Cloak Of Winds'''
 +
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
 +
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
 +
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
 +
# '''Tongues'''
 +
# '''Tree Shape'''
 +
# '''Wind Wall'''
 +
 
 +
'''Level 4 '''
 +
# '''Charm Monster'''
 +
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
 +
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
 +
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
 +
# '''Hallucinatory Terrain'''
 +
# '''Minor Creation'''
 +
# '''Plant Growth'''
 +
# '''River Of Wind '''
 +
# '''Secure Shelter'''
 +
# '''Sirocco '''
 +
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 +
 
 +
'''Level 5 '''
 +
# '''Command Plants'''
 +
# '''Elemental Body II:'''<br>You become a Medium elemental.
 +
# '''Fabricate'''
 +
# '''Fickle Winds [Um]'''
 +
# '''Mirage Arcana'''
 +
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
 +
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Sending'''
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
 +
# '''Telepathic Bond'''
 +
 
 +
'''Level 6 '''
 +
# '''Battlemind Link [UM]'''
 +
# '''Cat’s Grace (Mass)'''
 +
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
 +
# '''Tree Stride'''
 +
 
 +
'''Level 7 '''
 +
# '''Control Weather'''
 +
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Liveoak'''
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Scouring Winds '''
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
 +
 
 +
'''Level 8 '''
 +
# '''Charm Monster (Mass)'''
 +
# '''Euphoric Tranquility ‘‘‘
 +
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
 +
# '''Transmute Metal To Wood'''
 +
 
 +
'''Level 9 '''
 +
# '''Control Plants'''
 +
# '''Gate:'''<br>Connects two planes for travel or summoning.
 +
# '''Refuge'''
 +
# '''Winds of Vengeance'''
 +
 
 +
|valign=top width="24%"|'''Void''' <br>
 +
 
 +
'''Level 0 '''
 +
# '''Guidance'''
 +
 
 +
'''Level 1 '''
 +
# '''Gravity Bow'''
 +
# '''Keen Senses'''
 +
# '''Shield'''
 +
# '''True Strike'''
 +
 
 +
'''Level 2 '''
 +
# '''Continual Flame'''
 +
# '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures.
 +
# '''Elemental Touch:'''<br>Gain energy damage touch attack.
 +
# '''Haunting Mists'''
 +
# '''Invisibility'''
 +
# '''Masterwork Transformation'''
 +
# '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type.
 +
# '''See Invisibility'''
 +
# '''Share Memory'''
 +
# '''Summon Monster II:'''<br>Summons elemental creature.
 +
 
 +
'''Level 3 '''
 +
# '''Arcane Sight'''
 +
# '''Clairaudience/Clairvoyance'''
 +
# '''Dispel Magic'''
 +
# '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it.
 +
# '''Elemental Aura:'''<br>Creates an aura of energy around you.
 +
# '''Nondetection'''
 +
# '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy.
 +
# '''Seek Thoughts'''
 +
# '''Tapestry’s Embrace'''
 +
# '''Twilight Knife'''
 +
 
 +
'''Level 4 '''
 +
# '''Detonate:'''<br>1d8/level energy damage to nearby creatures.
 +
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
 +
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
 +
# '''Minor Creation'''
 +
# '''Moonstruck'''
 +
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 +
# '''Wandering Star Motes'''
 +
 
 +
'''Level 5 '''
 +
# '''Elemental Body II:'''<br>You become a Medium elemental.
 +
# '''Fabricate'''
 +
# '''Major Creation'''
 +
# '''Mind Fog'''
 +
# '''Planar Adaptation:'''<br>Resist harmful effects of a plane.
 +
# '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task.
 +
# '''Summon Monster V:'''<br>Summons elemental creature to fight for you.
 +
# '''Telepathic Bond'''
 +
# '''Teleport'''
 +
 
 +
'''Level 6 '''
 +
# '''Elemental Body III:'''<br>Turns you into a Large elemental.
 +
# '''Greater Dispel Magic'''
 +
# '''Legend Lore'''
 +
# '''Mage’s Lucubration'''
 +
# '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD.
 +
# '''Summon Monster VI:'''<br>Summons elemental creature to fight for you.
 +
# '''True Seeing'''
 +
 
 +
'''Level 7 '''
 +
# '''Elemental Body IV:'''<br>Turns you into a Huge elemental.
 +
# '''Greater Teleport'''
 +
# '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures.
 +
# '''Simulacrum'''
 +
# '''Summon Monster VII:'''<br>Summons elemental creature to fight for you.
 +
# '''Vision'''
 +
 
 +
'''Level 8 '''
 +
# '''Mind Blank'''
 +
# '''Moment Of Prescience'''
 +
# '''Orb Of The Void'''
 +
# '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD.
 +
# '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you.
 +
# '''Whirlwind'''
 +
 
 +
'''Level 9 '''
 +
# '''Foresight'''
 +
# '''Gate:'''<br>Connects two planes for travel or summoning.
 +
# '''Mage’s Disjunction'''
 +
# '''Time Stop'''
 +
|}
 +
 
 +
== External Links ==
 +
* [https://docs.google.com/document/d/1xjPIOH8F8a0l74BdDF7Q23nCfZ-YX68Xr6JmmtznMw4/edit Treantmonk's Guide to Pathfinder Wizards: Being a God] - Core content control guide
 +
* [https://www.dropbox.com/s/5t2af1cwekhnrkj/BlockWiz.pdf Brewer's Guide to the Blockbuster Wizard] - Blaster guide
 +
* [https://docs.google.com/document/d/13IZTV59ItNsK63RHQo2XGkjMKiU8LfRu5PCaE3R5lco/edit?pli=1 Professor Q's Guide to the Pathfinder Wizard] - Control guide. Nice familiar section.
 +
{{ : Spellcaster Guides (Apath)}}
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 20:17, 21 April 2016

ApathApath Logo
Unofficial rules compendium

Alternate Generalist Wizards

The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options:

Generalist Prestige Archetypes

Sorcerer/Wizard Spell List Additions

Additions to the sorcerer/wizard spell list. Used by the arcanist, sorcerer, and wizard to level 9.

Level 0

Abjuration: benign dispel, purge evidence (lesser), stall flight (lesser).
Conjuration: create tool, energy orb, ground mist, summon zero.
Divination: know direction, merciful insight.
Enhancement: honeyed words, mutual attraction.
Evocation: burst of flame, telekinetic projectile.
Illusion: color cantrip, neglect.
Necromancy: bleeding wound, blind spot.
Transmutation: alter race, crack, pushing ray.

Level 1

Abjuration: protection from evil, red repellent.
Conjuration: fireflies.
Divination: riddle resolver.
Enhancement: taunt.
Evocation:
Illusion:
Necromancy: bone armor, rouse undead I.
Transmutation: armor, magic fang.

Level 2

Abjuration:
Conjuration: dimension door (lesser), glitterdust.
Divination:
Enhancement: hideous laughter, stupefy spell.
Evocation:
Illusion: creature image, phantom armor, fey gold, mirror image, shadow armaments, shadow fighting, shadow wounds, unseen musician.
Necromancy: repulsiveness, rouse undead II.
Transmutation: deepockets, fool's gold, launch bullet, reproduction.

Level 3

Abjuration: purge evidence, stall flight.
Conjuration: creeping mist.
Divination:
Enhancement: forget, scapegoat.
Evocation:
Illusion: silence shadow creation, shadow fighting (mass).
Necromancy: feign death, poison, rouse undead III.
Transmutation: magic fang (greater), object shape I, transfer enchantment.

Level 4

Abjuration:
Conjuration:
Divination: trial by fire
Enhancement: stun spell.
Evocation:
Illusion: shadow necromancy (lesser), shadow polymorph, shadow shape, spectral wounds.
Necromancy: rouse undead IV, speak with dead.
Transmutation: magic vestment, meld into stone, object shape II.

Level 5

Abjuration:
Conjuration: devil contract, shadow creation (greater), word of recall.
Divination:
Enhancement: forget (mass).
Evocation:
Illusion:
Necromancy: rouse undead V, singing sword curse.
Transmutation: animate objects, object shape III.

Level 6

Abjuration: teleport beacon.
Conjuration:
Divination: true seeing, x-ray eyes.
Enhancement: modify memory, stun spell (mass).
Evocation:
Illusion: shadow necromancy, shadow polymorph (greater), shadow shape (greater), shadow heal/harm, zone of silence.
Necromancy: rouse undead VI.
Transmutation: control winds, mark of justice, object shape IV.

Level 7

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: feign death (greater), rouse undead VII.
Transmutation: magic phalanx, object shape V, spellstaff.

Level 8

Abjuration:
Conjuration: true creation.
Divination:
Enhancement:
Evocation:
Illusion: shadow necromancy (greater), shadow shape (true).
Necromancy: rouse undead VIII.
Transmutation:

Level 9

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: rouse undead IX.
Transmutation:

Elemental School Spell Lists

The d20pfsrd.com has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience.

Air

Level 0

  1. Message:
    Whisper conversation at distance.

Level 1

  1. Alter Winds:
    Increases/decreases natural wind strength.
  2. Feather Fall:
    Objects or creatures fall slowly.
  3. Shocking Grasp:
    Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

  1. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  2. Elemental Touch:
    Gain energy damage touch attack.
  3. Glide:
    No fall damage, move 60 ft./round while falling.
  4. Gust of Wind:
    Blast of wind blows away or knocks down creatures.
  5. Levitate:
    Subject moves up and down at your direction.
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Summon Monster II:
    Summons elemental creature.
  8. Whispering Wind:
    Sends a short message 1 mile/level.

Level 3

  1. Cloak of Winds:
    A screen of strong wind around you.
  2. Draconic Reservoir:
    Subject can absorb energy damage, and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fly:
    Subject f lies at a speed of 60 ft.
  5. Gaseous Form:
    Become insubstantial and f ly slowly.
  6. Lightning Bolt:
    Electricity deals 1d6/level damage.
  7. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  8. Wind Wall:
    Def lects arrows, smaller creatures, gasses.

Level 4

  1. Ball Lightning:
    Flying balls of lightning deal 3d6 electricity damage each.
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. River of Wind:
    A stream of wind causes nonlethal damage and can knock down or push creatures.
  6. Shout:
    Deafens all within cone, 5d6 sonic damage.
  7. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Overland Flight:
    You fly at a speed of 40 ft. and can hustle over long distances.
  3. Planar Adaptation:
    Resist harmful effects of a plane.
  4. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  5. Suffocation:
    Target quickly suffocates to death.
  6. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Chain Lightning:
    1d6/level damage, 1 more bolt/level.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Planar Binding:
    As lesser planar binding but up to 12 HD.
  4. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Fly, Mass:
    One creature/level gains ability to f ly.
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  2. Shout, Greater:
    Devastating yell deals 10d6 sonic, damage; stuns creatures.
  3. Stormbolts:
    1d8 damage/level (max 20d8) to targets.
  4. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Suffocation, Mass:
    One creature/level suffocates.
  3. Winds of Vengeance:
    Gives you the ability to fly and attack with wind.
Earth

Level 0

  1. Acid Splash:
    Orb deals 1d3 acid damage.

Level 1

  1. Expeditious Excavation:
    Moves 5-ft. cubes of earth.
  2. Grease:
    Makes 10-ft. square or one object slippery.
  3. Stone Fist:
    Your unarmed strikes are lethal.

Level 2

  1. Create Pit:
    Creates an extradimensional pit.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Glitterdust:
    Blinds targets, outlines invisible things.
  5. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  6. Shatter:
    Sonic energy damages objects or creatures composed of crystal.
  7. Stone Call:
    2d6 damage to all creatures in area.
  8. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  2. Elemental Aura:
    Creates an aura of energy around you.
  3. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  4. Shifting Sand:
    Creates difficult terrain, erases tracks.
  5. Spiked Pit:
    As create pit, but filled with spikes.
  6. Stinking Cloud:
    Nauseating vapors, 1 round/level.

Level 4

  1. Acid Pit:
    Creates a pit with acid at the bottom.
  2. Calcific Touch:
    Touch slows target, 1d4 Dex damage.
  3. Detonate:
    1d8/level energy damage to nearby creatures.
  4. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  5. Elemental Body I:
    Turns you into a Small elemental.
  6. Stone Shape:
    Sculpts stone into any shape.
  7. Stoneskin:
    Grants DR 10/adamantine.
  8. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Hungry Pit:
    As create pit but dealing 4d6 damage to those in it as it closes.
  3. Passwall:
    Creates passage through wood or stone wall.
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Summon Monster V:
    Summons elemental creature to fight for you.
  7. Transmute Mud to Rock:
    Two 10-ft. cubes per level.
  8. Transmute Rock to Mud:
    Two 10-ft. cubes per level.
  9. Wall of Stone:
    Creates a stone wall that can be shaped.

Level 6

  1. Acid Fog:
    Fog deals acid damage.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Flesh to Stone:
    Turns subject creature into statue.
  4. Move Earth:
    Digs trenches and builds hills.
  5. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  6. Stone to Flesh:
    Restores petrified creature.
  7. Summon Monster VI:
    Summons elemental creature to fight for you.
  8. Wall of Iron:
    30 hp/four levels; can topple onto foes.

Level 7 , but affects multiple creatures.

  1. Elemental Body IV:
    Turns you into a Huge elemental.
  2. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  3. Rampart:
    Creates 5-ft. thick earthen barrier.
  4. Reverse Gravity:
    Objects and creatures fall upward.
  5. Statue:
    Subject can become a statue at will.
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Iron Body:
    Your body becomes living iron.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Summon Monster VIII:
    Summons elemental creature to fight for you.
  4. Wall of Lava:
    Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  1. Clashing Rocks:
    20d6 damage to target creature.
  2. Gate:
    Connects two planes for travel or summoning.
  3. World Wave:
    Earth moves you across distances.
Fire

Level 0

  1. Spark:
    Ignites flammable objects.

Level 1

  1. Burning Hands:
    1d4/level fire damage (max 5d4).
  2. Dancing Lantern:
    Animates a lantern that follows you.

Level 2

  1. Burning Gaze:
    1d6 fire damage to target by looking at it.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fire Breath:
    Exhale a cone of f lame at will.
  5. Flaming Sphere:
    Ball of fire deals 3d6 fire damage.
  6. Pyrotechnics:
    Turns fire into light or thick smoke.
  7. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  8. Scorching Ray:
    Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
  9. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Campfire Wall:
    Creates a shelter around a campfire.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fireball:
    1d6 fire damage per level, 20-ft. radius.
  5. Flame Arrow:
    Arrows deal +1d6 fire damage.
  6. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Fire Shield:
    Creatures attacking you take fire damage; you’re protected from cold.
  5. Fire Trap:
    Opened object deals 1d4 damage +1/level.
  6. Firefall:
    Fire bursts upward, dealing 2d6 fire damage.
  7. Summon Monster IV:
    Summons elemental creature to fight for you.
  8. Wall of Fire:
    2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fire Snake:
    Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
  3. Geyser:
    Creates a geyser of boiling water.
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Contagious Flame:
    Rays do 4d6 fire damage, then move on to new targets.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  4. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Delayed Blast Fireball:
    1d6/level fire damage; you can postpone blast for up to 5 rounds.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Firebrand:
    Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Incendiary Cloud:
    Deals 6d6 fire damage/round.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Summon Monster VIII:
    Summons elemental creature to fight for you.
  4. Wall of Lava:
    Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  1. Fiery Body:
    You gain various fire-related powers.
  2. Gate:
    Connects two planes for travel or summoning.
  3. Meteor Swarm:
    Four meteors each deal 6d6 fire damage.
Water

Level 0

  1. Ray of Frost:
    Ray deals 1d3 cold damage.

Level 1

  1. Hydraulic Push:
    Sudden and powerful wave of water, bull rushes an enemy.
  2. Obscuring Mist:
    Fog surrounds you.
  3. Touch of the Sea:
    Swim speed becomes 30 ft.

Level 2

  1. Accelerate Poison:
    Hastens targeted poison’s onset.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fog Cloud:
    Fog obscures vision.
  5. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  6. Slipstream:
    Wave boosts creature’s speed.
  7. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Aqueous Orb:
    Creates rolling sphere of water.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Hydraulic Torrent:
    Creates torrent of water that bull rushes any creature in its path.
  5. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  6. Sleet Storm:
    Hampers vision and movement.
  7. Water Breathing:
    Subjects can breathe underwater.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Ice Storm:
    Hail deals 5d6 damage in area 40 ft. across.
  5. Solid Fog:
    Blocks vision and slows movement.
  6. Summon Monster IV:
    Summons elemental creature to fight for you.
  7. Wall of Ice:
    Ice plane creates wall or hemisphere creates dome.

Level 5

  1. Cloudkill:
    Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
  2. Cone of Cold:
    1d6/level cold damage.
  3. Elemental Body II:
    You become a Medium elemental.
  4. Geyser:
    Creates a geyser of boiling water.
  5. Planar Adaptation:
    Resist harmful effects of a plane.
  6. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  7. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Fluid Form:
    Gain DR 10/slashing, increases reach 10 ft., and breathe water.
  3. Freezing Sphere:
    Freezes water or deals cold damage.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  4. Summon Monster VII:
    Summons elemental creature to fight for you.
  5. Vortex:
    Creates a whirlpool in water.

Level 8

  1. Horrid Wilting:
    Deals 1d6/level damage within 30 ft.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Polar Ray:
    Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
  4. Seamantle:
    Sheathes you in protective water.
  5. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Tsunami:
    Wave damages and sweeps up all in its path.
  3. World Wave:
    Earth moves you across distances.

Alternate Elements

Metal

Level 0

  1. Mending

Level 1

  1. Gravity Bow
  2. Magic Weapon
  3. Shocking Grasp

Level 2

  1. Defensive Shock
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Glitterdust
  5. Make Whole
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Shatter
  8. Silk To Steel
  9. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Chill metal
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Heat metal
  5. Keen edge
  6. Lightning bolt
  7. Magic weapon (greater)
  8. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  9. Versatile weapon ‘‘‘

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Malfunction
  5. Shout
  6. Stoneskin
  7. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Lightning Arc
  3. Major Creation
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Rapid Repair
  7. Rusting Grasp
  8. Soothe Construct
  9. Summon Monster V:
    Summons elemental creature to fight for you.
  10. Unbreakable Construct

Level 6

  1. Chain Lightning
  2. Disintegrate
  3. Elemental Body III:
    Turns you into a Large elemental.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.
  6. Wall Of Iron

Level 7

  1. Control Construct
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Lightning Rod
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Statue
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Call Construct [UM]
  2. Greater Shout
  3. Iron Body
  4. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  5. Stormbolts
  6. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Meteor Swarm
  3. Repel Metal Or Stone
  4. Ride The Lightning
Wood

Level 0

  1. Light

Level 1

  1. Alter Winds
  2. Animate Rope
  3. Charm Person

Level 2

  1. Cat’s Grace
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Entangle
  5. Protection From Arrows
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Summon Monster II:
    Summons elemental creature.
  8. Web
  9. Whispering Wind

Level 3

  1. Cloak Of Winds
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  5. Tongues
  6. Tree Shape
  7. Wind Wall

Level 4

  1. Charm Monster
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. Hallucinatory Terrain
  6. Minor Creation
  7. Plant Growth
  8. River Of Wind
  9. Secure Shelter
  10. Sirocco
  11. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Command Plants
  2. Elemental Body II:
    You become a Medium elemental.
  3. Fabricate
  4. Fickle Winds [Um]
  5. Mirage Arcana
  6. Planar Adaptation:
    Resist harmful effects of a plane.
  7. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  8. Sending
  9. Summon Monster V:
    Summons elemental creature to fight for you.
  10. Telepathic Bond

Level 6

  1. Battlemind Link [UM]
  2. Cat’s Grace (Mass)
  3. Elemental Body III:
    Turns you into a Large elemental.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.
  6. Tree Stride

Level 7

  1. Control Weather
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Liveoak
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Scouring Winds
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Charm Monster (Mass)
  2. Euphoric Tranquility ‘‘‘
  3. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  4. Summon Monster VIII:
    Summons elemental creature to fight for you.
  5. Transmute Metal To Wood

Level 9

  1. Control Plants
  2. Gate:
    Connects two planes for travel or summoning.
  3. Refuge
  4. Winds of Vengeance
Void

Level 0

  1. Guidance

Level 1

  1. Gravity Bow
  2. Keen Senses
  3. Shield
  4. True Strike

Level 2

  1. Continual Flame
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Haunting Mists
  5. Invisibility
  6. Masterwork Transformation
  7. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  8. See Invisibility
  9. Share Memory
  10. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Arcane Sight
  2. Clairaudience/Clairvoyance
  3. Dispel Magic
  4. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  5. Elemental Aura:
    Creates an aura of energy around you.
  6. Nondetection
  7. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  8. Seek Thoughts
  9. Tapestry’s Embrace
  10. Twilight Knife

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Minor Creation
  5. Moonstruck
  6. Summon Monster IV:
    Summons elemental creature to fight for you.
  7. Wandering Star Motes

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fabricate
  3. Major Creation
  4. Mind Fog
  5. Planar Adaptation:
    Resist harmful effects of a plane.
  6. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  7. Summon Monster V:
    Summons elemental creature to fight for you.
  8. Telepathic Bond
  9. Teleport

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Greater Dispel Magic
  3. Legend Lore
  4. Mage’s Lucubration
  5. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  6. Summon Monster VI:
    Summons elemental creature to fight for you.
  7. True Seeing

Level 7

  1. Elemental Body IV:
    Turns you into a Huge elemental.
  2. Greater Teleport
  3. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  4. Simulacrum
  5. Summon Monster VII:
    Summons elemental creature to fight for you.
  6. Vision

Level 8

  1. Mind Blank
  2. Moment Of Prescience
  3. Orb Of The Void
  4. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  5. Summon Monster VIII:
    Summons elemental creature to fight for you.
  6. Whirlwind

Level 9

  1. Foresight
  2. Gate:
    Connects two planes for travel or summoning.
  3. Mage’s Disjunction
  4. Time Stop

External Links

Spellcasting Guides


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