Difference between revisions of "Transmute Plant (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
=== Cornucopia ===
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=== Blight ===
Basic Action
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Limit Break
  
You create enough food for one meal for a creature with a [[Body (Action)|Body]] no greater than your [[Mind (Action)|Mind]]. Repeated applications can feed several people or be pooled to feed one larger creature. [[Create (Action)|Create]] rolls determines the quality of the food created and might be required to feed large multitudes.
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This [[Curse (Action)|Curse]] causes an area of land with a diameter of your [[Mind (Action)|Mind]] in kilometers to become incapable of sustaining plant life. Once cast, it slowly kills all plant life existing in the zone - small plants die in a matter of hours, large trees can live up to a month, dead trees might stand for several years. The curse also prevents any new vegetation from growing until after the next winter. The effect does not kill animal life, but creatures within the area of effect usually die or move away from lack of food.
  
=== Craft Plants ===
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If the curse is broken quickly, some vegetation can be saved.
Basic Action or Limit Break
 
  
You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than [[Tech_Level_(Action)|Ancient]] sophistication. You can also shape living plants (or parts of them), making living houses, furniture etc. If you use a basic action the duration is minutes equal to the Action Result, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent.
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=== Stomach to Heart ===
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Limit Break
  
The difficulty is the [[Toughness (Action)|Toughness]] of the item created; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant. If you are trying to affect a part of a larger living plant, you only need to count Toughness for the parts you are actually changing. This allows you to bypass wooden doors.
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Prepare a meal. Someone who voluntarily eats this meal can be affected by a [[Actions_(Action)#Finisher|Finisher]] you select when cooking the meal.  
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Make an opposed [[Create (Action)|Create]] check to affect your target.
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Both preparing and consuming the meal is a separate Limit Break.
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The meal needs to be consumed in the same session it is prepared.
  
This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]].
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=== Transmute Wood ===
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{{: Transmute_ Object_(Action)}}
  
=== Ethereal Roots ===
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You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than [[Tech_Level_(Action)|Ancient]] sophistication. You can also shape living plants (or parts of them), making living houses, furniture etc.
Basic Action
 
  
You ward an area against teleportation. Any attempt to [[Teleport (Action)|Teleport]] into or out of the area has a minimum difficulty equal to your [[Create (Action)|Create]]; if the Outcome was less than your [[Mind (Action)|Mind]] the teleport succeeded, but the teleportee is entangled, making him loose all shots for this and the next round.
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This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]].
 
 
Ethereal Roots covers a radius equal to your [[Create (Action)|Create]] roll and lasts for a scene. If the area is overgrown, the Ethereal Roots lasts as long as the plants remain healthy.
 
 
 
=== Plant Cache ===
 
Basic Action
 
 
 
You hide something withing a plant. The plant must be large enough to accommodate the object, but there need not be anything like a suitable hiding space. You can then retrieve this object from any other plant of sufficient size. You can have any number of objects cached this way.
 
 
 
Retrieving objects cached this way by another is similar to breaking a [[Curse (Action)|Curse]].
 
 
 
=== Plant Growth ===
 
Basic Action
 
 
 
All plants (but not [[Plant Elementals (Action Creatures)|Plant Elementals]]) in the vicinity grow wildly. You decide on a difficulty; you can control plant growth within a cube with sides this long, stunting plants or making them fill all or part of this area with dense foliage. If you make plants grow into unnatural shapes, they will wither and die in hours.
 
 
 
Moving around within the dense foliage created by this power is difficult ground, with a [[Maneuver_(Action)#Free_Running|Free Running]] difficulty equal to your [[Create (Action)|Create]]. A creature whose [[Body (Action)|Body]] matches your [[Create (Action)|Create]] is too massive to be affected by this. The foliage also obscures vision and ranged attacks, imposing a penalty of -1 per meter of distance.
 
 
 
This can also be used to bless or curse crops, pastures and woodlands, affecting yields.
 

Latest revision as of 11:04, 13 July 2023

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Templates for Action
Main article: Powers (Action)

Blight

Limit Break

This Curse causes an area of land with a diameter of your Mind in kilometers to become incapable of sustaining plant life. Once cast, it slowly kills all plant life existing in the zone - small plants die in a matter of hours, large trees can live up to a month, dead trees might stand for several years. The curse also prevents any new vegetation from growing until after the next winter. The effect does not kill animal life, but creatures within the area of effect usually die or move away from lack of food.

If the curse is broken quickly, some vegetation can be saved.

Stomach to Heart

Limit Break

Prepare a meal. Someone who voluntarily eats this meal can be affected by a Finisher you select when cooking the meal. Make an opposed Create check to affect your target. Both preparing and consuming the meal is a separate Limit Break. The meal needs to be consumed in the same session it is prepared.

Transmute Wood

Basic Action or Limit Break

This is a Transmutation power. If you have several Transmutation powers, you can transform things between the substances you have powers for. The difficulty is the Body/Mass of the object, or the Dodge of the wearer. Repairing objects has half the difficulty of creating them or the Create of the maker for very complex items. If you use a Basic Action the duration is one scene, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent, but volatile substances and those that qualify as Items deteriorate at the end of a session unless paid for. Besides practical uses, this allows you to ignore the Resources column when Tinkering with this substance. This is also useful for breaking and damaging appropriate objects. You can do Demolish stunts against such objects as a Basic Action.

You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than Ancient sophistication. You can also shape living plants (or parts of them), making living houses, furniture etc.

This does not work on Plant Elementals.