Difference between revisions of "Transmute Metal (Action Powers)"

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(Shrink Tools)
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Basic Action or Limit Break
 
Basic Action or Limit Break
  
You coat the target (which can be you) in protective metal. He gains 6 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -1. If you use this as a Basic Action, it lasts until the end of the round, if you use it as a Limit Break it lasts for one scene or about 15 minutes.
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You coat the target (which can be you) in protective metal. He gains 6 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -1. If you use this as a Basic Action, it lasts for a scene, if you use it as a Limit Break it lasts for the rest of the day.
  
 
=== Shrink Tools ===
 
=== Shrink Tools ===

Revision as of 14:35, 15 March 2012

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Main article: Powers (Action)

Craft Metal

Basic Action

You can create simple objects out of metal. In this way, you can create basic tools, arms, and armor of no more than Clockwork sophistication. The duration is minutes equal to the Action Result. The difficulty is the Toughness of the item; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant. You can also manipulate devices made of metal or of Clockwork or lower sophistication, which is mainly useful for sabotage or to overcome Security.

Metal Armor

Basic Action or Limit Break

You coat the target (which can be you) in protective metal. He gains 6 points of armor, increasing Toughness, but suffers a Reflex penalty of -1. If you use this as a Basic Action, it lasts for a scene, if you use it as a Limit Break it lasts for the rest of the day.

Shrink Tools

Inherent

You can shrink handheld weapons and personal gear, making them into what seems like tiny replicas on the real thing as long as they remain in your possession. Metal items are especially susceptible to this power; you can use it on whole-body metal suits and other metal objects about as large as yourself. When you sheathe a weapon or pocket a piece of gear, it shrinks and becomes easy to stow, or can be worn as adornments. This lets you carry more personal gear than others can, and makes changing what gear you use easy and practical.

Noticing that you are carrying items this way uses a Frisk check against your Create.

Wall of Metal

Limit Break

You can create a wall of metal that gains hardness as you advance in skill and power. The wall can be as long as the Create roll that created it, as high as your Mind and about 10 cm thick. It must be created so as to be stable; usually by making it curved. It cannot be created adjacent (within one meter of) a creature. A wall must be created in contact with the ground or solid foundations, but you can control its shape and by buttressing it can be used as a road, rampart or bridge, have a basic portal, catwalk and so on.

The wall has a Body equal to your Create + Mind. It will corrode rapidly once created, losing one point of Body per hour.