Difference between revisions of "Golden Legionnaire (Apath)"

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== Class Information ==
 
== Class Information ==
 
This is a [[Prestige Archetypes (Apath)|prestige archetype]]. The golden legionnaire is a bodyguard and tactical warrior.
 
This is a [[Prestige Archetypes (Apath)|prestige archetype]]. The golden legionnaire is a bodyguard and tactical warrior.
 +
 +
'''Publisher:''' Purple Duck Games.
  
 
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/golden-legionnaire Golden legionnaire] from Pathfinder Campaign Setting: Paths of Prestige.   
 
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/golden-legionnaire Golden legionnaire] from Pathfinder Campaign Setting: Paths of Prestige.   
Line 23: Line 25:
 
Heal (Wis),
 
Heal (Wis),
 
Intimidate (Cha),
 
Intimidate (Cha),
 +
Knowledge (Local)(Int),
 +
Knowledge (Nobility)(Int),
 +
Perception (Wis),
 
Profession (Wis),
 
Profession (Wis),
 
Ride (Dex),
 
Ride (Dex),
 +
Sense Motive (Wis),
 
Survival (Wis), and
 
Survival (Wis), and
 
Swim (Str).
 
Swim (Str).
  
'''Skill Ranks Per Level:''' 2 + Int modifier.
+
'''Skill Ranks Per Level:''' 4 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
Line 37: Line 43:
  
 
=== Defy Danger (Ex) ===
 
=== Defy Danger (Ex) ===
A Golden Legionnaire gains a +2 bonus on saving throws against one of the following dangers:  
+
A 1st level Golden Legionnaire gains a +2 bonus on saving throws against one of the following dangers:  
 
* Charms and compulsions
 
* Charms and compulsions
 
* Curses
 
* Curses
* Diseases
+
* Diseases & poisons
 
* Fear
 
* Fear
* Poisons
 
 
* Traps
 
* Traps
* Innate magical powers (spell-like abilities and supernatural abilities not gained from class levels) of one creature type (and subtype for humanoids and outsiders) chosen from the ranger favored enemy list.  
+
* Innate abilities (abilities that allow a saving throw and are not spells (it does help against inherent spell-like abilities) or gained from class levels, feats, or spells) of one creature type. This ability can be taken several times, for different creature types.
At 4th level, and every 4 levels after level 4, a Golden Legionnaire gains an additional +2 bonus against a different danger; in addition, he may increase the bonus against one selected danger by +2 (this can be the newly gained danger).
+
 
 +
At 4th level, the bonus increases to +4. Also at level 4, and every 4 levels thereafter, the Golden Legionnaire gains protection from an additional danger.
 +
 
 +
=== Legion Feats ===
 +
A Golden Legionnaire gains the these bonus feats at the following levels, even if he doesn't meet the prerequisites:
 +
 
 +
1st—[[Feats_(Apath)#Improved_Brace_.28Combat.29 | Improved Brace]] <br>
 +
4th—[http://www.d20pfsrd.com/feats/combat-feats/stand-still-combat-final/ Stand Still] <br>
 +
8th—[http://www.d20pfsrd.com/feats/combat-feats/bodyguard-combat Bodyguard] <br>
 +
12th—[http://www.d20pfsrd.com/feats/combat-feats/in-harm-s-way-combat In Harm's Way] <br>
 +
16th—[http://www.d20pfsrd.com/feats/combat-feats/swift-aid-combat Swift Aid]
 +
 
 +
If he already possesses a listed feat, he can instead take any other combat feat he meets the prerequisites for.
  
 
=== Intercept (Ex) ===
 
=== Intercept (Ex) ===
Line 54: Line 71:
  
 
In addition, a golden legionnaire can also move at his normal speed while wearing medium armor. At 7th level, a golden legionnaire can move at his normal speed while wearing heavy armor.
 
In addition, a golden legionnaire can also move at his normal speed while wearing medium armor. At 7th level, a golden legionnaire can move at his normal speed while wearing heavy armor.
 
=== Legion Feats ===
 
A Golden Legionnaire gains the following bonus feats at the prescribed levels, even if he doesn't meet the prerequisites:
 
 
4th—Stand Still <br>
 
8th—Bodyguard <br>
 
12th—In Harm's Way <br>
 
16th—Swift Aid
 
 
If he already possesses a listed feat, he can instead take any other combat feat he meets the prerequisites for.
 
  
 
=== Allied Retribution (Ex) ===
 
=== Allied Retribution (Ex) ===
At 5th level, if a Golden Legionnaire sees a creature within 60 feet of his attack an ally or any friendly creature, including himself, he can select that attacker as a designated adversary. When a Golden Legionnaire does this, he gains a +1 bonus on attack rolls and weapon damage rolls against the designated adversary for a number of minutes equal to his class level. A Golden Legionnaire can have a number of designated adversaries up to 1/3 his Diplomacy skill bonus. If he already has his maximum number of designated adversaries selected, he can end the effects of his allied retribution against one of his previously designated adversaries when he selects a new one. The Golden Legionnaire can reselect a creature that is already a designated adversary if it attacks an ally or a friendly creature again, allowing his to restart the effect's duration.
+
At 5th level, if a Golden Legionnaire sees a creature attack a friendly creature within 60 feet, including an attack on the gold legionnaire himself, he can select the attacker as a designated adversary as a free action. When a Golden Legionnaire does this, he gains a +1 bonus on attack rolls and weapon damage rolls against the designated adversary for a number of minutes equal to his class level. A Golden Legionnaire can have a number of designated adversaries up to 1/3 his Diplomacy skill bonus. If he already has his maximum number of designated adversaries selected, he can end the effects of his allied retribution against one of his previously designated adversaries when he selects a new one. The Golden Legionnaire can reselect a creature that is already a designated adversary if it attacks an ally or a friendly creature again, allowing his to restart the effect's duration.
  
 
At 9th level and every 4 levels thereafter, the bonus from allied retribution increases by +1.
 
At 9th level and every 4 levels thereafter, the bonus from allied retribution increases by +1.
Line 74: Line 81:
  
 
=== Authoritative Command (Ex) ===
 
=== Authoritative Command (Ex) ===
At 6th level, as a move action, a Golden Legionnaire can issue orders to a number of allies up to 1/3 his Intimidate skill bonus who are within 30 feet and can see, hear, and understand him. As long as at least one selected ally obeys the Golden Legionnaire's orders during that round, the Golden Legionnaire and each compliant ally all gain a +1 competence bonus on attack rolls, weapon damage rolls, and saving throws and to Armor Class for 1 round. Affected allies are not under any obligation to obey these commands, but do not gain the bonuses if they choose to ignore the commands. At 11th level, this bonus increases to +2. At 13th level, a Golden Legionnaire can use authoritative command as a swift action. At 15t level, the bonus increases to +3.
+
At 6th level, as a move action, a Golden Legionnaire can issue orders to a number of allies up to 1/3 his Intimidate skill bonus who are within 30 feet and can see, hear, and understand him. Affected allies are not under any obligation to obey these commands, but do not gain the bonuses if they choose to ignore the commands. As soon as at least one selected ally obeys the Golden Legionnaire's orders during the round, the Golden Legionnaire and each compliant ally all gain a +1 competence bonus on attack rolls, weapon damage rolls, saving throws, and to Armor Class for 1 round. The bonus lasts until the beginning of each ally's next turn. This is is a mind-affecting compulsion effect. At level 10, 14, and 18 the bonus increases by one, to a maximum of +4 at level 18.
 
 
=== United Defense (Ex) ===
 
At 7th level, a Golden Legionnaire can select one ally as a swift action. While he is adjacent to this ally, the Golden Legionnaire takes a –1 penalty to his Armor Class and the selected ally receives a +2 dodge bonus to Armor Class for 1 round. At 11th level, and again at 15th and 19th level, the Golden Legionnaire's AC takes an additional –1 penalty and the dodge bonus increases by an additional +2.
 
  
 
=== Improved Aid (Ex) ===
 
=== Improved Aid (Ex) ===
At 8th level, when a Golden Legionnaire successfully uses the aid another action in combat, the bonus on the ally's attack roll or to its Armor Class increases by +1. At 14th and 20th level, the bonus increases by an additional +1.
+
At 7th level, when a gold legionnaire successfully uses the aid another action in combat, the bonus on the ally’s attack roll or to its Armor Class increases by +1 (from the aid another action's normal +2 bonus to +3). At 11th, 15th, and 19th level, the bonus increases by an additional +1, to a maximum aid other bonus of +6.
  
 
=== Hold the Line (Ex) ===
 
=== Hold the Line (Ex) ===
At 10th level, if a creature takes a 5-foot step out of an area both adjacent to and threatened by a Golden Legionnaire, or if the creature withdraws out of that area, it provokes an attack of opportunity from him.
+
At 10th level, if a creature takes a 5-foot step out of the area threatened by a Golden Legionnaire, or if the creature withdraws out of that area, it provokes an attack of opportunity from him.
 +
 
 +
=== Retaliate (Ex) ===
 +
At 12th level, when a creature threatened by the gold legionnaire attacks an ally, he may make an attack of opportunity against that creature. As usual for attacks of opportunity, this happens before the enemy's attack.
  
 
=== Preemptive Strike (Ex) ===
 
=== Preemptive Strike (Ex) ===
At 12th level, a Golden Legionnaire can make an attack of opportunity against a foe that moves into any square he threatens, regardless of whether or not this movement would normally provoke an attack of opportunity. He can use this ability once per round.
+
At 17th level, a gold legion­naire can make an attack of opportunity against a foe that moves into any square he threatens, regardless of whether or not this movement would normally provoke an attack of opportunity. He can use this ability against each opponent once per round.
 
 
=== Retaliate (Ex) ===
 
At 17th level, once per round when a creature threatened by a Golden Legionnaire attacks and hits an ally adjacent to the Legionnaire, he may make an attack of opportunity against that creature.
 
  
 
=== Guardian of Liberty (Ex) ===
 
=== Guardian of Liberty (Ex) ===
 
At 18th level, once per day as an immediate action a Golden Legionnaire can reroll a single attack roll or saving throw, or force an enemy to reroll an attack roll made against the Legionnaire or an adjacent ally after the result of the attack roll is revealed. At 20th level, the golden legionnaire can use this ability once per minute.
 
At 18th level, once per day as an immediate action a Golden Legionnaire can reroll a single attack roll or saving throw, or force an enemy to reroll an attack roll made against the Legionnaire or an adjacent ally after the result of the attack roll is revealed. At 20th level, the golden legionnaire can use this ability once per minute.
 +
 +
=== Guard Step (Ex) ===
 +
At 19th level the golden legionaries can take a 5 ft. step as an immediate action. This has no effect on the legionnaire's movement or actions later in the round.
 +
 +
== Favored Class Bonuses ==
 +
Instead of receiving an additional skill rank or hit point
 +
whenever he gains a level in a class of gold legionnaire, the
 +
following races have the option of choosing an alternate
 +
bonus depending on their race.
 +
 +
'''Dwarf:''' Add +1 bonus to your CMD when resisting trips and reposition actions.
 +
 +
'''Elf:''' Add +1/4 an instance of defy danger.
 +
 +
'''Gnome:''' Add a +1 bonus to Intimidate checks.
 +
 +
'''Half-Elf:''' Add +1 to the effective Intimidate skill ranks for determining the number allies affected by your authoritative command.
 +
 +
'''Half-Orc:''' Add +1/2 points of damage to attacks of opportunity.
 +
 +
'''Halfling:''' Add a +1 bonus to make attacks of opportunity against creatures 2 or more sizes larger than you.
 +
 +
'''Human:''' Add +1 bonus to your CMD to resist bull rush and overrun actions.
  
 
== Table: Golden Legionnaire ==
 
== Table: Golden Legionnaire ==
Line 98: Line 125:
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| Defy danger
+
|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| Defy danger, Improved Brace
 
|-
 
|-
 
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| Intercept
 
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| Intercept
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Armor training
+
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Armor training (medium)
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Defy danger, Stand Still
+
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Defy danger (+4), Stand Still
 
|-
 
|-
 
|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Allied retribution +1, gung ho
 
|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Allied retribution +1, gung ho
Line 110: Line 137:
 
|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Authoritative command +1
 
|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Authoritative command +1
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Armor training, united defense +2
+
|valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Armor training (heavy), improved aid (+3)
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bodyguard, defy danger, improved aid +1
+
|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bodyguard, defy danger
 
|-
 
|-
 
|valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Allied retribution +2
 
|valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Allied retribution +2
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Hold the line
+
|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Authoritative command +2, hold the line
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Armor training, authoritative command +2, united defense +4
+
|valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Armor training, improved aid +4
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Defy danger, In Harm's Way, preemptive strike
+
|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Defy danger, In Harm's Way, retaliate
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Allied retribution +3, authoritative command (Swift)
+
|valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Allied retribution +3
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Improved aid +2
+
|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Authoritative command (+3)
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Armor training, authoritative command +3, united defense +6
+
|valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Armor training, improved aid +5
 
|-
 
|-
 
|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Defy danger, Swift Aid
 
|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Defy danger, Swift Aid
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Allied retribution +4, retaliate
+
|valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Allied retribution +4, preemptive strike
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Guardian of liberty (1/day)
+
|valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Authoritative command (+4), guardian of liberty (1/day)
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| United defense +8
+
|valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Guard step, improved aid +6
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Guardian of liberty (1/minute), improved aid +3
+
|valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Guardian of liberty (1/minute)
 
|}
 
|}
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 12:00, 9 January 2018

ApathApath Logo
Unofficial rules compendium

Golden legionaries are the heroes and exemplars of a young nation full of hope. Expressing the hope and will of their country, the golden legionnaire shapes any group he leads or joins into a coherent force for good.

Class Information

This is a prestige archetype. The golden legionnaire is a bodyguard and tactical warrior.

Publisher: Purple Duck Games.

Prestige Class: Golden legionnaire from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: Fighter.

Role: Above all else, the Golden Legion’s duty is security; the Legion extensively trains its soldiers in defensive tactics and strategies that ensure the protection of both the people and other members of the Legion. That said, a typical Golden Legionnaire exhibits audacious courage, and unflinchingly puts himself between those he protects and possible threats.

Alignment: Any good.

Hit Die: d12.

Class Skills

Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Local)(Int), Knowledge (Nobility)(Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier.

Class Features

The following are class features of the Golden Legionnaire.

Weapon and Armor Proficiency

A Golden Legionnaire is proficient with all simple weapons and all martial weapons, and is proficient with all forms of armor and shields, including tower shields.

Defy Danger (Ex)

A 1st level Golden Legionnaire gains a +2 bonus on saving throws against one of the following dangers:

  • Charms and compulsions
  • Curses
  • Diseases & poisons
  • Fear
  • Traps
  • Innate abilities (abilities that allow a saving throw and are not spells (it does help against inherent spell-like abilities) or gained from class levels, feats, or spells) of one creature type. This ability can be taken several times, for different creature types.

At 4th level, the bonus increases to +4. Also at level 4, and every 4 levels thereafter, the Golden Legionnaire gains protection from an additional danger.

Legion Feats

A Golden Legionnaire gains the these bonus feats at the following levels, even if he doesn't meet the prerequisites:

1st— Improved Brace
4th—Stand Still
8th—Bodyguard
12th—In Harm's Way
16th—Swift Aid

If he already possesses a listed feat, he can instead take any other combat feat he meets the prerequisites for.

Intercept (Ex)

At 2nd level, a Golden Legionnaire gains a bonus equal to 1/2 his class level to his CMD when an opponent attempts an Acrobatics check to move through a square he threatens, and gains the same bonus on combat maneuver checks when using the Stand Still feat.

Armor Training (Ex)

Starting at 3rd level, a golden legionnaire learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a golden legionnaire can also move at his normal speed while wearing medium armor. At 7th level, a golden legionnaire can move at his normal speed while wearing heavy armor.

Allied Retribution (Ex)

At 5th level, if a Golden Legionnaire sees a creature attack a friendly creature within 60 feet, including an attack on the gold legionnaire himself, he can select the attacker as a designated adversary as a free action. When a Golden Legionnaire does this, he gains a +1 bonus on attack rolls and weapon damage rolls against the designated adversary for a number of minutes equal to his class level. A Golden Legionnaire can have a number of designated adversaries up to 1/3 his Diplomacy skill bonus. If he already has his maximum number of designated adversaries selected, he can end the effects of his allied retribution against one of his previously designated adversaries when he selects a new one. The Golden Legionnaire can reselect a creature that is already a designated adversary if it attacks an ally or a friendly creature again, allowing his to restart the effect's duration.

At 9th level and every 4 levels thereafter, the bonus from allied retribution increases by +1.

Gung Ho (Ex)

At 5th level, a golden legionnaire improves his ability to respond to enemy action and protect his allies. He may make a number of additional attacks of opportunity per round equal to his Charisma bonus.

Authoritative Command (Ex)

At 6th level, as a move action, a Golden Legionnaire can issue orders to a number of allies up to 1/3 his Intimidate skill bonus who are within 30 feet and can see, hear, and understand him. Affected allies are not under any obligation to obey these commands, but do not gain the bonuses if they choose to ignore the commands. As soon as at least one selected ally obeys the Golden Legionnaire's orders during the round, the Golden Legionnaire and each compliant ally all gain a +1 competence bonus on attack rolls, weapon damage rolls, saving throws, and to Armor Class for 1 round. The bonus lasts until the beginning of each ally's next turn. This is is a mind-affecting compulsion effect. At level 10, 14, and 18 the bonus increases by one, to a maximum of +4 at level 18.

Improved Aid (Ex)

At 7th level, when a gold legionnaire successfully uses the aid another action in combat, the bonus on the ally’s attack roll or to its Armor Class increases by +1 (from the aid another action's normal +2 bonus to +3). At 11th, 15th, and 19th level, the bonus increases by an additional +1, to a maximum aid other bonus of +6.

Hold the Line (Ex)

At 10th level, if a creature takes a 5-foot step out of the area threatened by a Golden Legionnaire, or if the creature withdraws out of that area, it provokes an attack of opportunity from him.

Retaliate (Ex)

At 12th level, when a creature threatened by the gold legionnaire attacks an ally, he may make an attack of opportunity against that creature. As usual for attacks of opportunity, this happens before the enemy's attack.

Preemptive Strike (Ex)

At 17th level, a gold legion­naire can make an attack of opportunity against a foe that moves into any square he threatens, regardless of whether or not this movement would normally provoke an attack of opportunity. He can use this ability against each opponent once per round.

Guardian of Liberty (Ex)

At 18th level, once per day as an immediate action a Golden Legionnaire can reroll a single attack roll or saving throw, or force an enemy to reroll an attack roll made against the Legionnaire or an adjacent ally after the result of the attack roll is revealed. At 20th level, the golden legionnaire can use this ability once per minute.

Guard Step (Ex)

At 19th level the golden legionaries can take a 5 ft. step as an immediate action. This has no effect on the legionnaire's movement or actions later in the round.

Favored Class Bonuses

Instead of receiving an additional skill rank or hit point whenever he gains a level in a class of gold legionnaire, the following races have the option of choosing an alternate bonus depending on their race.

Dwarf: Add +1 bonus to your CMD when resisting trips and reposition actions.

Elf: Add +1/4 an instance of defy danger.

Gnome: Add a +1 bonus to Intimidate checks.

Half-Elf: Add +1 to the effective Intimidate skill ranks for determining the number allies affected by your authoritative command.

Half-Orc: Add +1/2 points of damage to attacks of opportunity.

Halfling: Add a +1 bonus to make attacks of opportunity against creatures 2 or more sizes larger than you.

Human: Add +1 bonus to your CMD to resist bull rush and overrun actions.

Table: Golden Legionnaire

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Defy danger, Improved Brace
2nd +2 +3 +0 +0 Intercept
3rd +3 +3 +1 +1 Armor training (medium)
4th +4 +4 +1 +1 Defy danger (+4), Stand Still
5th +5 +4 +1 +1 Allied retribution +1, gung ho
6th +6/+1 +5 +2 +2 Authoritative command +1
7th +7/+2 +5 +2 +2 Armor training (heavy), improved aid (+3)
8th +8/+3 +6 +2 +2 Bodyguard, defy danger
9th +9/+4 +6 +3 +3 Allied retribution +2
10th +10/+5 +7 +3 +3 Authoritative command +2, hold the line
11th +11/+6/+1 +7 +3 +3 Armor training, improved aid +4
12th +12/+7/+2 +8 +4 +4 Defy danger, In Harm's Way, retaliate
13th +13/+8/+3 +8 +4 +4 Allied retribution +3
14th +14/+9/+4 +9 +4 +4 Authoritative command (+3)
15th +15/+10/+5 +9 +5 +5 Armor training, improved aid +5
16th +16/+11/+6/+1 +10 +5 +5 Defy danger, Swift Aid
17th +17/+12/+7/+2 +10 +5 +5 Allied retribution +4, preemptive strike
18th +18/+13/+8/+3 +11 +6 +6 Authoritative command (+4), guardian of liberty (1/day)
19th +19/+14/+9/+4 +11 +6 +6 Guard step, improved aid +6
20th +20/+15/+10/+5 +12 +6 +6 Guardian of liberty (1/minute)
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