Difference between revisions of "Dodge Illusion (Action Powers)"

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Your [[Dodge (Action)|Dodge]] increases by +3 for the current shot. If you are missed, you can [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] to become hidden, even in a location where you do not have concealment.
 
Your [[Dodge (Action)|Dodge]] increases by +3 for the current shot. If you are missed, you can [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] to become hidden, even in a location where you do not have concealment.
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=== Mirror Image ===
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Basic Action
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You create 5 mirror images, illusions of yourself that stay in your immediate vicinity and act as if they were you. You a bonus to [[Dodge (Action)|Dodge]] equal to the number of images you have at the moment, but not against area attacks. Each attack which misses you causes one image to disappear. The images otherwise last for a scene, or until you dismiss them.
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Remember that skill bonuses do not stack, this is not cumulative with other Dodge bonuses. The images are obvious, which makes them obnoxious in many situations.
  
 
=== Monkey Roll ===
 
=== Monkey Roll ===

Revision as of 10:24, 11 October 2014

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Main article: Dodge (Action Powers)

Displacement

Trigger Action (Defense)

Your Dodge increases by +3 for the current shot. If you are missed, you can Sneak to become hidden, even in a location where you do not have concealment.

Mirror Image

Basic Action

You create 5 mirror images, illusions of yourself that stay in your immediate vicinity and act as if they were you. You a bonus to Dodge equal to the number of images you have at the moment, but not against area attacks. Each attack which misses you causes one image to disappear. The images otherwise last for a scene, or until you dismiss them.

Remember that skill bonuses do not stack, this is not cumulative with other Dodge bonuses. The images are obvious, which makes them obnoxious in many situations.

Monkey Roll

Trigger Action (Result)

After you have been damaged by an attack, you can use Monkey Roll to roll with the punch to reduce the damage. Make a move in the general direction of the attack (the attacker can control the direction if he is aware of your ability). Add your Reflexes to your Body or Toughness against this attack.

If the attack is a throw or causes knockback, you do not involuntarily move or lose any shots as a result.