Difference between revisions of "Dodge Death (Action Powers)"

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You are immune to social interactions and thus to most stunts and powers targeting your [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]].  
 
You are immune to social interactions and thus to most stunts and powers targeting your [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]].  
 
You are also unable to use [[Charm (Action)|Charm]].  
 
You are also unable to use [[Charm (Action)|Charm]].  
If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use [[Dodge (Action)|Dodge]] as your defense.
+
If a stunt using either of these skills is made as a physical stunt rather than a lapse of judgement you can use [[Dodge (Action)|Dodge]] as your defense.
  
 
=== Bone Shield ===
 
=== Bone Shield ===
 
Trigger Action  (Defense)
 
Trigger Action  (Defense)
  
You create a shield of interlocking bones, that provides a +3 bonus to [[Dodge (Action)|Dodge]] and [[Toughness (Action)|Toughness]] for the current shot. The [[Toughness (Action)|Toughness]] bonus does not stack with other [[Toughness (Action)|Toughness]] bonuses, such as armor.
+
Use this when an attack would succeed against you. You create a shield of interlocking bones, that provides a +3 bonus to [[Dodge (Action)|Dodge]] and [[Toughness (Action)|Toughness]] for the current shot. The [[Toughness (Action)|Toughness]] bonus stacks with other [[Toughness (Action)|Toughness]] bonuses, such as armor.
  
 
=== Death Throes ===
 
=== Death Throes ===
Trigger Action (Focus)
+
Focus
  
You can focused when close to death. Whenever you are hit by [[Damage_Types_(Action)#Infection|Infection]] damage or otherwise subject to harmful [[Damage_Types_(Action)#Infection|Infection]] or otherwise subject to harmful [[Death_(Action_Powers_Form)|Death]] powers, you can focus. The damage need not be sufficient to cause a [[Hit (Action)|Hit]] or otherwise have an effect on you. You can also focus when you take a [[Damage_(Action)#Damage_Setbacks|Damage Setback]].
+
You can focus when close to death. Whenever you are attacked whith [[Damage_Types_(Action)#Infection|Infection]] damage or otherwise subject to harmful [[Damage_Types_(Action)#Infection|Infection]] or otherwise subject to harmful [[Death_(Action_Powers_Form)|Death]] powers, you can focus. The damage need not hit, cause a [[Hit (Action)|Hit]], or otherwise have an effect on you. You can also focus when you take a [[Damage_(Action)#Damage_Setbacks|Damage Setback]].
 +
If you take a [[Damage_(Action)#Mortal_Wound|Mortal Wound]] you can immediately take a [[Actions_(Action)#Limit_Break|Limit Break]] when focusing this way, but you then fall unconscious.
  
 
=== Ghostly ===
 
=== Ghostly ===
Stance  
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Stance or Inherent
 
 
When you take this power, decide of it is a stance or inherent. You become [[Incorporeal_(Action)|Incorporeal]]. Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Disruption|Disruption]] and [[Damage_Types_(Action)#Physical|Physical]] Damage.
 
  
 +
You become [[Incorporeal_(Action)|Incorporeal]]. Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Acid|Acid]], [[Damage_Types_(Action)#Cold|Cold]], [[Damage_Types_(Action)#Enervation|Enervation]], and all forms of
 +
[[Damage_Types_(Action)#Biological|Biological]] and [[Damage_Types_(Action)#Physical|Physical]] Damage. Silver weapons bypass this resistance.
 
This power is normally a stance, but commonly inherent in nonliving creatures, such as [[Undead (Action Creatures) | Undead]].
 
This power is normally a stance, but commonly inherent in nonliving creatures, such as [[Undead (Action Creatures) | Undead]].
 +
When you take this power, decide of it is a stance or inherent.
  
 
=== Life Immunity ===
 
=== Life Immunity ===
 
Stance  
 
Stance  
  
Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. You are immune to environmental conditions without a damage value, such as lack of air, food, or water, uncomfortable temperatures, and any kind of fatigue or lack of endurance.
+
Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions suffered by living creatures. You are immune to environmental conditions without a damage value, such as lack of air, food, or water, uncomfortable temperatures, and any kind of fatigue or lack of endurance.
 
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Biological| biological damage]].  
 
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Biological| biological damage]].  
 
This power is normally a stance, but commonly inherent in nonliving creatures, such as [[Undead (Action Creatures) | Undead]].
 
This power is normally a stance, but commonly inherent in nonliving creatures, such as [[Undead (Action Creatures) | Undead]].

Latest revision as of 08:39, 10 August 2023

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Main article: Dodge (Action Powers)

Bonehead

Inherent

You are immune to social interactions and thus to most stunts and powers targeting your Charm or Impress. You are also unable to use Charm. If a stunt using either of these skills is made as a physical stunt rather than a lapse of judgement you can use Dodge as your defense.

Bone Shield

Trigger Action (Defense)

Use this when an attack would succeed against you. You create a shield of interlocking bones, that provides a +3 bonus to Dodge and Toughness for the current shot. The Toughness bonus stacks with other Toughness bonuses, such as armor.

Death Throes

Focus

You can focus when close to death. Whenever you are attacked whith Infection damage or otherwise subject to harmful Infection or otherwise subject to harmful Death powers, you can focus. The damage need not hit, cause a Hit, or otherwise have an effect on you. You can also focus when you take a Damage Setback. If you take a Mortal Wound you can immediately take a Limit Break when focusing this way, but you then fall unconscious.

Ghostly

Stance or Inherent

You become Incorporeal. Add your Mind to your soak attribute against Acid, Cold, Enervation, and all forms of Biological and Physical Damage. Silver weapons bypass this resistance. This power is normally a stance, but commonly inherent in nonliving creatures, such as Undead. When you take this power, decide of it is a stance or inherent.

Life Immunity

Stance

Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions suffered by living creatures. You are immune to environmental conditions without a damage value, such as lack of air, food, or water, uncomfortable temperatures, and any kind of fatigue or lack of endurance. Add your Mind to your soak attribute against biological damage. This power is normally a stance, but commonly inherent in nonliving creatures, such as Undead.