Difference between revisions of "Dodge Death (Action Powers)"

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m (=== Death Throes === Trigger Action (Focus) You can focused when close to death. Whenever you are hit by Infection damage or otherwise subject to harmful Infection or otherwise)
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Trigger Action  (Defense)
 
Trigger Action  (Defense)
  
You create a shield of interlocking bones, that provides a +3 bonus to [[Dodge (Action)|Dodge]] and a +3 [[Toughness (Action)|Toughness]] for the current shot.
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You create a shield of interlocking bones, that provides a +3 bonus to [[Dodge (Action)|Dodge]] and [[Toughness (Action)|Toughness]] for the current shot. The [[Toughness (Action)|Toughness]] bonus does not stack with other [[Toughness (Action)|Toughness]] bonuses, such as armor.
  
 
=== Death Throes ===
 
=== Death Throes ===

Revision as of 19:21, 12 May 2018

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Main article: Dodge (Action Powers)

Bone Shield

Trigger Action (Defense)

You create a shield of interlocking bones, that provides a +3 bonus to Dodge and Toughness for the current shot. The Toughness bonus does not stack with other Toughness bonuses, such as armor.

Death Throes

Trigger Action (Focus)

You can focused when close to death. Whenever you are hit by Infection damage or otherwise subject to harmful Infection or otherwise subject to harmful Death powers, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you. You can also focus when you take a Damage Setback.

Life Immunity

Inherent

Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your Mind to your soak attribute against biological damage. The same bonus applies to your Body when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you can still survive a number of minutes equal to your modified Body.

This power is commonly inherent in nonliving creatures, such as robots Robots or Undead.