Transmute Tech (Action Powers)

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Main article: Powers (Action)

Analyze Technology

Create Basic Action

You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic uses leaving stronger impressions.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Automated System

Automated targeting system... Active...
Basic Action

When you use another power, you can base any roll or stunt using that power on your Create skill instead of whatever skill the power would normally be based on. This power ends at the end of the round or when you move.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Bypass Security

Basic Action

One security system, surveillance device, lock, or trap will open and allow you to bypass it or otherwise not react to your presence for the rest of the round. This replaces the Secutity and Safecracking schticks and allows you to negate security at range (with normal range penalties), but the duration is only until the end of the round, after which the device resumes operation.

Camera Capture

Basic Action or Limit Break

You can see trough any camera. You must either know the camera is there, or focus on a location to see trough the closest camera. Scrying at one specific location is a Basic Action; looking around to find something takes a Limit Break. Range is irrelevant, but such things as border security and isolated systems are a limit.

To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying. If the Create skill used to maintain camera security is higher that the target's Spot, use this value as the scrying difficulty.

Common Platform

Trigger Action

When you use a power that normally only affects one target, you can use Common Platform to instead affect all willing targets within Mind meters. This does not work on stances or other powers that only affects yourself.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Conventional Technology

Inherent

Your powers do not register as such, instead appearing to be mundane technology. They can still be found with powers that detect mundane technology, but powers that specifically look for other powers will fail unless the searcher is actually touching the power's target (or is otherwise directly interacting with it).

The GM may restrict how this power can be applied, depending on how technology works in your campaign.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Jury Rig

Basic Action or Limit Break

You make emergency repairs to a damaged or broken object. As a basic action, this will restore the function of a broken, but not completely destroyed object. It will perform as new for the rest of the scene, but thereafter behaves as normal. As a limit break, the repairs are more permanent. A completely destroyed device, shattered into obviously useless pieces, cannot be repaired this way.

Nanite Factory

Limit Break

You can personal gear out of either valuable raw materials or common trash, shaping and weaving matter to your specification. In this way you can create personal gear of any sophistication. If you used good raw materials and either had a blueprint or made a Create roll sufficient to design the device, it lasts as long as a normal device would. Otherwise the item will break down after a number of minutes equal to your Create roll.

Netrider

Basic Action

This is a special net interface unit, that keeps track of and displays any net connections in the vicinity. This allows you to be present both in the net and in the physical world. You can see the interface any any electronic net-connected device in the vicinity. Your internal computer allows you to try and hack into these machines. You can remote-control vehicles and machines with auto pilots - which can include gun pods and armed vehicles. You are mostly aware of net-connected security devices, traps, checkpoints and other computer-controlled devices before they become a problem.

Any non-secure net connection in the vicinity is automatically displayed, while those with security are detected if you have the appropriate access. This makes you very powerful if you have a high level of authority, such as corporate police units have on their own turf.

You can try to seize command of any remote controlled system or vehicle in your path if your Create roll overcomes their security. This can be a real asset in an area with remote-operated weapons, but auto-piloted cars or even simple vending machines and advertising signs can be useful for creating diversions.

Power Battery

Inherent

You have a battery that contains an extra Fortune point that you can only use with powers. This replenishes at the end of each session. You can take this power several times to gain additional Fortune points.

Power Capacitor

Trigger Action (Focus)

Once per session you can use this power to focus, regardless of other circumstances.

Reverse Engineering

Limit Break

By studying the effects of a power, you can understand its principles and replicate it.

Make a Create attack against the target's Dodge. You learn one of the target's powers and can use it for the rest of the session, and you can learn it normally later using experience points.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Simple Gadget

Basic Action

Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story.

Technological Prodigy

Inherent

You can understand, create, and use technology that is more advanced than the standard of your setting. Increase the Tech Level of the setting by one for you personally. You can manufacture and use devices of this complexity. Because you have to do most of the manufacturing in person, there is still a limit on how much high-technology gear you can possess and use. Personal gear is not generally a problem, but of you want to maintain a vehicle it is a lot more complex and anything requiring an infrastructure is a major problem.

If another creature uses one of your devices it will generally work normally once and then require reloading or resetting which they are not capable of. Others using your devices suffer a malfunction on any snake eyes roll.

You can select this power more than once, each time you take it you can use technology of one additional tech level, but manufacturing such complex devices becomes harder and harder as your local supply of materials becomes more and more obsolete.