Dodge Death (Action Powers)

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Revision as of 14:41, 2 October 2020 by Starfox (talk | contribs) (Ghostly)
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Main article: Dodge (Action Powers)

Bonehead

Inherent

You are immune to social interactions and thus to most stunts and powers targeting your Charm or Impress. You are also unable to use Charm. If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use Dodge as your defense.

Bone Shield

Trigger Action (Defense)

You create a shield of interlocking bones, that provides a +3 bonus to Dodge and Toughness for the current shot. The Toughness bonus does not stack with other Toughness bonuses, such as armor.

Death Throes

Trigger Action (Focus)

You can focused when close to death. Whenever you are hit by Infection damage or otherwise subject to harmful Infection or otherwise subject to harmful Death powers, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you. You can also focus when you take a Damage Setback.

Ghostly

Stance or Inherent

When you take this power, decide of it is a stance or inherent. You are ghostly, Incorporeal. Add your Mind to your soak attribute against Physical Damage. Select a kind of attacks that can penetrate your resistance or a condition when it will not work; typical examples include attacks based on a specific subtype of the damage type you are resistant to (such as Fire if you are resistant to Disruption damage), weapons made of (or incorporating) certain materials (such as silver), damage caused by effects that are mundane (not from powers). or under particular circumstances (such as in daylight).

Life Immunity

Stance or Inherent

Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your Mind to your soak attribute against biological damage. You are immune to environmoental conditions without a damage value, such as lack of air, food, or water, uncomfortable temperatures, and any kind of fatigue or lack of endurance.

This power is normally a stance, but commonly inherent in nonliving creatures, such as Undead.