Difference between revisions of "Transmute Plant (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
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=== Craft Plants === | === Craft Plants === | ||
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Repair of wooden objects has half the difficulty of creating an item, and is not limited in how technologically complex items if can affect. | Repair of wooden objects has half the difficulty of creating an item, and is not limited in how technologically complex items if can affect. | ||
This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]]. | This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]]. | ||
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=== Stomach to Heart === | === Stomach to Heart === | ||
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Both preparing and consuming the meal is a separate Limit Break. | Both preparing and consuming the meal is a separate Limit Break. | ||
The meal needs to be consumed in the same session it is prepared. | The meal needs to be consumed in the same session it is prepared. | ||
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=== Transform Wood === | === Transform Wood === |
Revision as of 17:21, 5 May 2023
Templates for Action |
- Main article: Powers (Action)
Craft Plants
Basic Action or Limit Break
You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than Ancient sophistication. You can also shape living plants (or parts of them), making living houses, furniture etc. If you use a basic action the duration is minutes equal to the Action Result, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent. The difficulty is the Toughness of the item created; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant. If you are trying to affect a part of a larger living plant, you only need to count Toughness for the parts you are actually changing. This is also useful for breaking and damaging wooden objects. You can do Demolish stunts against such objects as a basic action. Repair of wooden objects has half the difficulty of creating an item, and is not limited in how technologically complex items if can affect. This does not work on Plant Elementals.
Stomach to Heart
Limit Break
Prepare a meal. Someone who voluntarily eats this meal can be affected by a Finisher you select when cooking the meal. Make an opposed Create check to affect your target. Both preparing and consuming the meal is a separate Limit Break. The meal needs to be consumed in the same session it is prepared.
Transform Wood
Limit Break
You can transform one wooden object into another. Basic Action or Limit Break
This is a Transmutation power. If you have several Transmutation powers, you can transform things between the substances you have powers for. The difficulty is the Body/Mass of the object, or the Dodge of the wearer. Repairing objects has half the difficulty of creating them or the Create of the maker for very complex items. If you use a Basic Action the duration is one scene, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent, but volatile substances and those that qualify as Items deteriorate at the end of a session unless paid for. Besides practical uses, this allows you to ignore the Resources column when Tinkering with this substance. This is also useful for breaking and damaging appropriate objects. You can do Demolish stunts against such objects as a Basic Action.