Classes (D&D): Difference between revisions

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*[[Rogue (D&D class)|Rogue]]
*[[Rogue (D&D class)|Rogue]]
*[[Scout (D&D class)|Scout]]
*[[Scout (D&D class)|Scout]]
*[[Sorcerer (D&D class)|Sorcerer]]
*[[Wizard (D&D class)|Wizard]]
*[[Wizard (D&D class)|Wizard]]


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*[[Monk (D&D class)|Monk]]
*[[Monk (D&D class)|Monk]]
*[[Paladin (D&D class)|Paladin]]
*[[Paladin (D&D class)|Paladin]]
*[[Sorcerer (D&D class)|Sorcerer]]
*[[Spirit Shaman (D&D class)|Spirit Shaman]]
*[[Spirit Shaman (D&D class)|Spirit Shaman]]
*[[Swashbuckler (D&D class)|Swashbuckler]]
*[[Swashbuckler (D&D class)|Swashbuckler]]
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*[[Wu Jen (D&D class)|Wu Jen]]
*[[Wu Jen (D&D class)|Wu Jen]]


==== Appendix ====
These classes are new
 
*[[Alchemist (D&D class)|Alchemist]]
 
=== Appendix ===
*[[Class Balance (D&D class)|Class Balance]]
*[[Class Balance (D&D class)|Class Balance]]
[[Category:D&D]]
[[Category:D&D]]

Revision as of 14:55, 29 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.

These classes seem good and well-built, but won't fit all campaigns.



These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.

These classes are new

Appendix