Difference between revisions of "Classes (D&D)"

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These classes seem good and well-built, but won't fit all campaigns.
 
These classes seem good and well-built, but won't fit all campaigns.
  
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 +
*[[Beguiler (D&D class)|Beguiler]]
 
*[[Druid (D&D class)|Druid]]
 
*[[Druid (D&D class)|Druid]]
 
*[[Monk (D&D class)|Monk]]
 
*[[Monk (D&D class)|Monk]]
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These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.
 
These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.
  
*[[Beguiler (D&D class)|Beguiler]]
 
 
*[[Dragon Shaman (D&D class)|Dragon Shaman]]
 
*[[Dragon Shaman (D&D class)|Dragon Shaman]]
 
*[[Duskblade (D&D class)|Duskblade]]
 
*[[Duskblade (D&D class)|Duskblade]]

Revision as of 14:41, 19 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.

These classes seem good and well-built, but won't fit all campaigns.



These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.

Appendix