Difference between revisions of "Classes (D&D)"

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*[[Fighter (D&D class)|Fighter]]
 
*[[Fighter (D&D class)|Fighter]]
 
*[[Knight (D&D class)|Knight]]
 
*[[Knight (D&D class)|Knight]]
*[[Paladin (D&D class)|Paladin]]
 
 
*[[Ranger (D&D class)|Ranger]]
 
*[[Ranger (D&D class)|Ranger]]
 
*[[Rogue (D&D class)|Rogue]]
 
*[[Rogue (D&D class)|Rogue]]
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*[[Druid (D&D class)|Druid]]
 
*[[Druid (D&D class)|Druid]]
 
*[[Monk (D&D class)|Monk]]
 
*[[Monk (D&D class)|Monk]]
 +
*[[Paladin (D&D class)|Paladin]]
 
*[[Sorcerer (D&D class)|Sorcerer]]
 
*[[Sorcerer (D&D class)|Sorcerer]]
 
*[[Spirit Shaman (D&D class)|Spirit Shaman]]
 
*[[Spirit Shaman (D&D class)|Spirit Shaman]]

Revision as of 11:25, 12 January 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.

These classes seem good and well-built, but won't fit all campaigns.


These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.

Appendix