Classes (D&D): Difference between revisions

From Action
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
*[[Fighter (D&D class)|Fighter]]
*[[Fighter (D&D class)|Fighter]]
*[[Knight (D&D class)|Knight]]
*[[Knight (D&D class)|Knight]]
*[[Paladin (D&D class)|Paladin]]
*[[Ranger (D&D class)|Ranger]]
*[[Ranger (D&D class)|Ranger]]
*[[Rogue (D&D class)|Rogue]]
*[[Rogue (D&D class)|Rogue]]
Line 22: Line 21:
*[[Druid (D&D class)|Druid]]
*[[Druid (D&D class)|Druid]]
*[[Monk (D&D class)|Monk]]
*[[Monk (D&D class)|Monk]]
*[[Paladin (D&D class)|Paladin]]
*[[Sorcerer (D&D class)|Sorcerer]]
*[[Sorcerer (D&D class)|Sorcerer]]
*[[Spirit Shaman (D&D class)|Spirit Shaman]]
*[[Spirit Shaman (D&D class)|Spirit Shaman]]

Revision as of 11:25, 12 January 2007

This article is imported from the Hastur wiki. See the import log for details.

D&D LogoD&D
D&D Logo
Unofficial rules compendium

This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.

These classes seem good and well-built, but won't fit all campaigns.


These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.

Appendix