Difference between revisions of "Classes (D&D)"
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|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
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+ | This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however. | ||
+ | |||
*[[Barbarian (D&D class)|Barbarian]] | *[[Barbarian (D&D class)|Barbarian]] | ||
*[[Bard (D&D class)|Bard]] | *[[Bard (D&D class)|Bard]] | ||
*[[Cleric (D&D class)|Cleric]] | *[[Cleric (D&D class)|Cleric]] | ||
− | |||
*[[Fighter (D&D class)|Fighter]] | *[[Fighter (D&D class)|Fighter]] | ||
*[[Knight (D&D class)|Knight]] | *[[Knight (D&D class)|Knight]] | ||
− | |||
*[[Paladin (D&D class)|Paladin]] | *[[Paladin (D&D class)|Paladin]] | ||
*[[Ranger (D&D class)|Ranger]] | *[[Ranger (D&D class)|Ranger]] | ||
*[[Rogue (D&D class)|Rogue]] | *[[Rogue (D&D class)|Rogue]] | ||
*[[Scout (D&D class)|Scout]] | *[[Scout (D&D class)|Scout]] | ||
+ | *[[Wizard (D&D class)|Wizard]] | ||
+ | |||
+ | These classes seem good and well-built, but won't fit all campaigns. | ||
+ | |||
+ | *[[Druid (D&D class)|Druid]] | ||
+ | *[[Monk (D&D class)|Monk]] | ||
*[[Sorcerer (D&D class)|Sorcerer]] | *[[Sorcerer (D&D class)|Sorcerer]] | ||
+ | *[[Spirit Shaman (D&D class)|Spirit Shaman]] | ||
*[[Swashbuckler (D&D class)|Swashbuckler]] | *[[Swashbuckler (D&D class)|Swashbuckler]] | ||
− | *[[ | + | |
+ | These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns. | ||
+ | |||
+ | *[[Beguiler (D&D class)|Beguiler]] | ||
+ | *[[Dragon Shaman (D&D class)|Dragon Shaman]] | ||
+ | *[[Duskblade (D&D class)|Duskblade]] | ||
+ | *[[Favored Soul (D&D class)|Favored Soul]] | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 15:49, 22 November 2006
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.
These classes seem good and well-built, but won't fit all campaigns.
These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.