Difference between revisions of "Move Space (Action Powers)"

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(Transpose Terrain)
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You set up a magical portal, trough which anyone can [[Teleport (Action)|teleport]]. Choose two locations on the same plane of existence that you you have bound [[Space_(Action_Powers_Form)#Teleport_Circle|Teleport Circle]]; you must be at one of them when you use this power. A portal appears in each location, enabling travel in either direction. The portal lasts until you move more than [[Mind (Action)|Mind]] meters away.
 
You set up a magical portal, trough which anyone can [[Teleport (Action)|teleport]]. Choose two locations on the same plane of existence that you you have bound [[Space_(Action_Powers_Form)#Teleport_Circle|Teleport Circle]]; you must be at one of them when you use this power. A portal appears in each location, enabling travel in either direction. The portal lasts until you move more than [[Mind (Action)|Mind]] meters away.
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=== Transpose Terrain ===
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Basic Action
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You can transpose the terrain of a different location far away over the area you are in now. This allows you to add terrain features (but not remove them), effectively overwriting the terrain in the current area with new, more extensive terrain. Open ground can have terrain features added, existing terrain can be smoothed over with earth but not removed. You can add brush, sharp stones, or other impediments to the area.
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You can increase the [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] and [[Move_(Action_Powers_Technique)#Terrain_Driving|Terrain Driving]] difficulty of each part of the area up to your [[Ride (Action)|Ride]] skill, or reduce it by up to three by smoothing it.
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You cannot modify structures in the area, only terrain. You can add obstacles on top of structures, making them difficult ground.
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The difficulty of this power is the highest [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulty in the area, and each use of the power affects an area with a diameter equal to your [[Mind (Action)|Mind]]. If this roll fails, you cannot reduce the [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] or [[Move_(Action_Powers_Technique)#Terrain_Driving|Terrain Driving]] in that spot and can increase it no higher than your [[Mind (Action)|Mind]]. You cannot try again until the current effect ends.
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By placing spots of transposed terrain in a hexagonal patten with [[Mind (Action)|Mind]] meters between each hexagon, you can completely cover an area with repeated uses. The effect lasts for a scene.

Revision as of 12:02, 16 April 2013

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Templates for Action
Main article: Powers (Action)

Cargo Teleport

Limit Break

You can Teleports a large mass of inanimate matter that you tocuh to a bound Teleport Circle. The mass is limited by your Create read on the Body and Mass table.

If you have this power and use another Teleports power to teleport yourself, you can bring along a like amount of cargo when you do.

Distort Space

Limit Break

You can either compress or stretch space. The effect can be lasting, but only affects a rather small area or a certain path between two places. It is generally wise to remove such an effect when no longer needed, as it can casue all kinds of problems if misused.

When you compress space, you make travel times shorter without actually changing speed. Instead you make the distance to be traveled shorter. This change applies to anyone traveling that same road at the same time, so it can potentially affect a large number of travelers in a caravan. Add your Mind to the Move of those using the compressed space. In combat, this effect lasts for a scene and affects a number of creatures equal to your Reflexes.

When you stretch distance in an area, you make any path traced through this area longer. You affect a real-world area with a diameter up to your Ride skill. All distances in this area is multiplied by your Ride skill, making ranges longer and movement slower. The actual size of objects, creatures, and terrain features is not affected, only distances to be crossed.

This power can also be used to make places that are larger on the inside than on the outside, multiplying the available are inside a building by your Mind. This is mostly used on tents or buildings, but can also work on natural caves and similar enclosed spaces as long as the total (original) area is no larger than your Ride in meters along any one dimension.

Friend's Sanctum

Limit Break

This allows you to Teleport up to your Mind willing (or helpless) creatures to a safe area - the same as that of the Sanctum power. This can include yourself, but is obviously less practical that using the Sanctum power itself.

Teleport

Limit Break

You can disappear, only to appear moments later in another location. You teleport on the same plane of existence, to a bound Teleport Circle or to an open space under the open sky whose location you are aware of, with no intelligent creatures within a hundred meters or so.

Teleportal

Limit Break

You set up a magical portal, trough which anyone can teleport. Choose two locations on the same plane of existence that you you have bound Teleport Circle; you must be at one of them when you use this power. A portal appears in each location, enabling travel in either direction. The portal lasts until you move more than Mind meters away.

Transpose Terrain

Basic Action

You can transpose the terrain of a different location far away over the area you are in now. This allows you to add terrain features (but not remove them), effectively overwriting the terrain in the current area with new, more extensive terrain. Open ground can have terrain features added, existing terrain can be smoothed over with earth but not removed. You can add brush, sharp stones, or other impediments to the area.

You can increase the Free Running and Terrain Driving difficulty of each part of the area up to your Ride skill, or reduce it by up to three by smoothing it.

You cannot modify structures in the area, only terrain. You can add obstacles on top of structures, making them difficult ground.

The difficulty of this power is the highest Free Running difficulty in the area, and each use of the power affects an area with a diameter equal to your Mind. If this roll fails, you cannot reduce the Free Running or Terrain Driving in that spot and can increase it no higher than your Mind. You cannot try again until the current effect ends.

By placing spots of transposed terrain in a hexagonal patten with Mind meters between each hexagon, you can completely cover an area with repeated uses. The effect lasts for a scene.