Difference between revisions of "Imbue Force (Action Powers)"
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− | Create a protective sphere of energy around you. Gain an Armor bonus of +6 for this shot only, increasing your [[Toughness (Action)|Toughness to [[Body ( | + | Create a protective sphere of energy around you. Gain an Armor bonus of +6 for this shot only, increasing your [[Toughness (Action)|Toughness]] to [[Body (Action)|Body]] +6 if it is currently lower than that. Does not combine with any other armor. |
=== Extended Strike === | === Extended Strike === |
Revision as of 11:24, 27 October 2012
Templates for Action |
- Main article: Powers (Action)
Bronze Bell Block
Trigger Action
Create a protective sphere of energy around you. Gain an Armor bonus of +6 for this shot only, increasing your Toughness to Body +6 if it is currently lower than that. Does not combine with any other armor.
Extended Strike
Basic Action
Attack an opponent from a distance. The range of your strike in meters is equal to your Mind. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive Dodge against him is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other Dodge bonuses.
Force Shield
Trigger Action (Defense)
You create a shield of force to block attacks. For this shot and until you take your next action of any type (including a trigger action), you gain a Dodge bonus of +3. Any actions you take in the shot when you use this power do NOT break the defensive bonus.
Forcewield
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create any melee weapon of Clockwork or lower complexity.
Ram Touch
Basic Action
Push an opponent by making a Melee attack that does Body +4 Blunt damage. For each point your damage exceeds the target's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Ram Touch tries to move or force open the object, using its damage value as Body in a Feat of Strength - after the effect of the damage has been applied.
No-Strike
Trigger Action
You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power after an opponent has unsuccessfully attacked you in melee. He immediately takes damage as if you had struck him, apply his negative outcome as positive outcome on your attack. Damage is your Mind rating.
Example: Chou, with a Melee of 15, is fighting Lin, with a Dodge of 15. Chou attacks and ends up with an Action Result of 13, a miss. Chou decides to use No-Strike. Chou takes damage equal to Lin's Mind +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15.
Soul of Force
Inherent
You can use your body to do melee attacks that do Mind +2 Impact damage, or more if you are using an Implement to improve damage.