Difference between revisions of "Transmute Fire (Action Powers)"
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''Fire is the craftsman's element and the firebringer is the spirit of craftsmanship.'' | ''Fire is the craftsman's element and the firebringer is the spirit of craftsmanship.'' | ||
− | You can craft personal gear out of normal raw materials. In this way, you can create basic clothing, tools, arms, and armor of no more than [[Tech_Level_(Action)|Combustion]] sophistication. If you use a basic action and shoddy or substitute materials the item will still perform as normal, but the duration is minutes equal to the Action Result, after which the material will burn up. If you use a Limit Break to create items, they are permanent, but may wear out very fast if you used makeshift raw materials. | + | You can craft personal gear out of normal raw materials. In this way, you can create basic clothing, tools, arms, and armor of no more than [[Tech_Level_(Action)|Combustion]] sophistication. If you use a basic action and shoddy or substitute materials the item will still perform as normal, but the duration is minutes equal to the Action Result, after which the material will burn up. If you use a Limit Break to create items, they are permanent, but may wear out very fast if you used makeshift raw materials. |
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+ | The difficulty is the [[Toughness (Action)|Toughness]] of the item; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant. | ||
===Fire Tamer=== | ===Fire Tamer=== |
Revision as of 11:07, 11 January 2011
Templates for Action |
- Main article: Powers (Action)
Craft of the Firebringer
Basic Action or Limit Break
Fire is the craftsman's element and the firebringer is the spirit of craftsmanship.
You can craft personal gear out of normal raw materials. In this way, you can create basic clothing, tools, arms, and armor of no more than Combustion sophistication. If you use a basic action and shoddy or substitute materials the item will still perform as normal, but the duration is minutes equal to the Action Result, after which the material will burn up. If you use a Limit Break to create items, they are permanent, but may wear out very fast if you used makeshift raw materials.
The difficulty is the Toughness of the item; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant.
Fire Tamer
Basic Action
You can tame fire, causing it to go out, move, change color or form, burn only certain substances, change the intensity (increase or decrease damage by 3 and halve or double fuel consumption) and so on.
The difficulty is either the diameter of the fire (in meters), the damage value, or the Dodge of whoever is using it (whichever is higher). If you score an Outcome equal to the damage value of the fire, it cannot be re-lit for the rest of the scene; this can prevent an opponent's use of a fire power.
Fireworks
Basic Action
You can cause superficial fire effects in a wide area, such as smoke, sparks and flashes. This can be done to entertain or to distract. When used to distract, you provide Concealment to everyone in the area. You can cover a large area, such as a field, square, or large room (about 100 meter diameter).
Wall of Fire
Limit Break
A mass of self-sustaining wall of fire that obscures vision and damages anything passing through. It can be transparent or misty and translucent, as you desire.
The wall has a duration (in minutes) and a maximum length (in meters) equal to the Create roll. The maximum height is four meters and thickness one meter. It can curve or bend as you wish.
The wall provides Concealment to anyone on the other side. Passing through the wall inflicts Fire Damage equal to your power skill rating; this attack always hits, but the target can substitute Dodge for Toughness to soak it as a Basic Action stunt.