Difference between revisions of "Classes (D&D)"
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These classes seem good and well-built, but won't fit all campaigns. | These classes seem good and well-built, but won't fit all campaigns. | ||
+ | |||
+ | *[[Beguiler (D&D class)|Beguiler]] | ||
*[[Druid (D&D class)|Druid]] | *[[Druid (D&D class)|Druid]] | ||
*[[Monk (D&D class)|Monk]] | *[[Monk (D&D class)|Monk]] | ||
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These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns. | These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns. | ||
− | |||
*[[Dragon Shaman (D&D class)|Dragon Shaman]] | *[[Dragon Shaman (D&D class)|Dragon Shaman]] | ||
*[[Duskblade (D&D class)|Duskblade]] | *[[Duskblade (D&D class)|Duskblade]] |
Revision as of 14:41, 19 January 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.
These classes seem good and well-built, but won't fit all campaigns.
These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.
- Dragon Shaman
- Duskblade
- Favored Soul
- Hexblade
- Ninja
- Samurai
- Savage Species
- Shugenja
- Spellthief
- Warlock
- Warmage
- Wu Jen