Classes (D&D): Difference between revisions
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This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however. | |||
*[[Barbarian (D&D class)|Barbarian]] | *[[Barbarian (D&D class)|Barbarian]] | ||
*[[Bard (D&D class)|Bard]] | *[[Bard (D&D class)|Bard]] | ||
*[[Cleric (D&D class)|Cleric]] | *[[Cleric (D&D class)|Cleric]] | ||
*[[Fighter (D&D class)|Fighter]] | *[[Fighter (D&D class)|Fighter]] | ||
*[[Knight (D&D class)|Knight]] | *[[Knight (D&D class)|Knight]] | ||
*[[Paladin (D&D class)|Paladin]] | *[[Paladin (D&D class)|Paladin]] | ||
*[[Ranger (D&D class)|Ranger]] | *[[Ranger (D&D class)|Ranger]] | ||
*[[Rogue (D&D class)|Rogue]] | *[[Rogue (D&D class)|Rogue]] | ||
*[[Scout (D&D class)|Scout]] | *[[Scout (D&D class)|Scout]] | ||
*[[Wizard (D&D class)|Wizard]] | |||
These classes seem good and well-built, but won't fit all campaigns. | |||
*[[Druid (D&D class)|Druid]] | |||
*[[Monk (D&D class)|Monk]] | |||
*[[Sorcerer (D&D class)|Sorcerer]] | *[[Sorcerer (D&D class)|Sorcerer]] | ||
*[[Spirit Shaman (D&D class)|Spirit Shaman]] | |||
*[[Swashbuckler (D&D class)|Swashbuckler]] | *[[Swashbuckler (D&D class)|Swashbuckler]] | ||
*[[ | |||
These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns. | |||
*[[Beguiler (D&D class)|Beguiler]] | |||
*[[Dragon Shaman (D&D class)|Dragon Shaman]] | |||
*[[Duskblade (D&D class)|Duskblade]] | |||
*[[Favored Soul (D&D class)|Favored Soul]] | |||
[[Category:D&D]] | [[Category:D&D]] | ||
Revision as of 15:49, 22 November 2006
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.
These classes seem good and well-built, but won't fit all campaigns.
These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.
