Classes (D&D): Difference between revisions

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This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.
*[[Barbarian (D&D class)|Barbarian]]
*[[Barbarian (D&D class)|Barbarian]]
*[[Bard (D&D class)|Bard]]
*[[Bard (D&D class)|Bard]]
*[[Cleric (D&D class)|Cleric]]
*[[Cleric (D&D class)|Cleric]]
*[[Druid (D&D class)|Druid]]
*[[Fighter (D&D class)|Fighter]]
*[[Fighter (D&D class)|Fighter]]
*[[Knight (D&D class)|Knight]]
*[[Knight (D&D class)|Knight]]
*[[Monk (D&D class)|Monk]]
*[[Paladin (D&D class)|Paladin]]
*[[Paladin (D&D class)|Paladin]]
*[[Ranger (D&D class)|Ranger]]
*[[Ranger (D&D class)|Ranger]]
*[[Rogue (D&D class)|Rogue]]
*[[Rogue (D&D class)|Rogue]]
*[[Scout (D&D class)|Scout]]
*[[Scout (D&D class)|Scout]]
*[[Wizard (D&D class)|Wizard]]
These classes seem good and well-built, but won't fit all campaigns.
*[[Druid (D&D class)|Druid]]
*[[Monk (D&D class)|Monk]]
*[[Sorcerer (D&D class)|Sorcerer]]
*[[Sorcerer (D&D class)|Sorcerer]]
*[[Spirit Shaman (D&D class)|Spirit Shaman]]
*[[Swashbuckler (D&D class)|Swashbuckler]]
*[[Swashbuckler (D&D class)|Swashbuckler]]
*[[Wizard (D&D class)|Wizard]]
 
These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.
 
*[[Beguiler (D&D class)|Beguiler]]
*[[Dragon Shaman (D&D class)|Dragon Shaman]]
*[[Duskblade (D&D class)|Duskblade]]
*[[Favored Soul (D&D class)|Favored Soul]]
[[Category:D&D]]
[[Category:D&D]]

Revision as of 15:49, 22 November 2006

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

This lists classes and options that I consider playable and generally applicable . This means that they will fit into almost all campaigns. Not all of the options under each class will fit each campaign, however.

These classes seem good and well-built, but won't fit all campaigns.

These classes are playable, but even more odd and specific and often best suited to very high-fantasy campaigns.