Difference between revisions of "Dodge Illusion (Action Powers)"
m (→Displacement: wk) |
m (→Displacement: wk) |
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Trigger Action (Defense) | Trigger Action (Defense) | ||
− | Your [[Dodge (Action)|Dodge]] increases by +3 for the current shot. If you are missed, you [[Recon_(Action_Powers_Technique)#Sneak| | + | Your [[Dodge (Action)|Dodge]] increases by +3 for the current shot. If you are missed, you become [[Recon_(Action_Powers_Technique)#Sneak|hidden]], even in a location where you do not have concealment. |
When your shot comes up you must hide normally. | When your shot comes up you must hide normally. | ||
Revision as of 10:15, 25 March 2021
Templates for Action |
- Main article: Dodge (Action Powers)
Canny illusion
Trigger Action (Defense)
When someone interacts with an illusion you have created and you are aware of this, you can use Canny illusion to adapt your illusion to the scrutiny it is receiving. This increases the difficulty of interacting with your illusion by +5, or replaces the difficulty with you Dodge +5, whichever is best. This is mostly relevant when an illusion achieved a Setback and the observer is trying to circumvent the effect of that Setback.
Normal: Someone lacking this power can still take a Defend action to defend her illusion, using the same skill that created the illusion in the first place.
Displacement
Trigger Action (Defense)
Your Dodge increases by +3 for the current shot. If you are missed, you become hidden, even in a location where you do not have concealment. When your shot comes up you must hide normally.
Mirror Image
Basic Action
You create 5 mirror images, illusions of yourself that stay in your immediate vicinity and act as if they were you. You gain a bonus to Dodge equal to the number of images you have at the moment, but not against area attacks. Each attack which misses you causes one image to disappear. The images otherwise last for a scene, or until you dismiss them.
Remember that skill bonuses do not stack, this is not cumulative with other Dodge bonuses. The images are obvious, which makes them obnoxious in many situations.
Monkey Roll
Trigger Action (Result)
After you have been damaged by an attack, you can use Monkey Roll to roll with the punch to reduce the damage. Make a move in the general direction of the attack (the attacker can control the direction if he is aware of your ability). Add your Reflexes to your Body against this attack.
If the attack is a throw or causes knockback, Monkey Roll supersedes this; ignore any involuntarily move or shot loss.