Difference between revisions of "Dodge Death (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
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+ | === Bonehead === | ||
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+ | You are immune to social interactions and thus to most stunts and powers targeting your [[Charm (Action)|Charm]] or [[Impress (Action)|Impress]]. | ||
+ | You are also unable to use [[Charm (Action)|Charm]]. | ||
+ | If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use [[Melee (Action)|Melee]] as your defense. | ||
=== Bone Shield === | === Bone Shield === |
Revision as of 12:31, 28 June 2020
Templates for Action |
- Main article: Dodge (Action Powers)
Bonehead
You are immune to social interactions and thus to most stunts and powers targeting your Charm or Impress. You are also unable to use Charm. If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use Melee as your defense.
Bone Shield
Trigger Action (Defense)
You create a shield of interlocking bones, that provides a +3 bonus to Dodge and Toughness for the current shot. The Toughness bonus does not stack with other Toughness bonuses, such as armor.
Death Throes
Trigger Action (Focus)
You can focused when close to death. Whenever you are hit by Infection damage or otherwise subject to harmful Infection or otherwise subject to harmful Death powers, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you. You can also focus when you take a Damage Setback.
Life Immunity
Stance or Inherent
Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your Mind to your soak attribute against biological damage. You are immune to environmoental conditions without a damage value, such as lack of air, food, or water, uncomfortable temperatures, and any kind of fatigue or lack of endurance.
This power is normally a stance, but commonly inherent in nonliving creatures, such as Undead.