Difference between revisions of "Transmute Plant (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
=== Cornucopia ===
 
Basic Action
 
 
You create enough food for one meal for a creature with a [[Body (Action)|Body]] no greater than your [[Mind (Action)|Mind]]. Repeated applications can feed several people or be pooled to feed one larger creature. [[Create (Action)|Create]] rolls determines the quality of the food created and might be required to feed large multitudes.
 
  
 
=== Craft Plants ===
 
=== Craft Plants ===
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Repair of wooden objects has half the difficulty of creating an item, and is not limited in how technologically complex items if can affect.
 
Repair of wooden objects has half the difficulty of creating an item, and is not limited in how technologically complex items if can affect.
 
This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]].
 
This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]].
 
=== Ethereal Roots ===
 
Basic Action
 
 
You ward an area against teleportation. Any attempt to [[Teleport (Action)|Teleport]] into or out of the area has a minimum difficulty equal to your [[Create (Action)|Create]]; if the Outcome was less than your [[Mind (Action)|Mind]] the teleport succeeded, but the teleportee is entangled, making him loose all shots for this and the next round.
 
Ethereal Roots covers a radius equal to your [[Create (Action)|Create]] roll and lasts for a scene. If the area is overgrown, the Ethereal Roots lasts as long as the plants remain healthy.
 
  
 
=== Stomach to Heart ===
 
=== Stomach to Heart ===
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Both preparing and consuming the meal is a separate Limit Break.  
 
Both preparing and consuming the meal is a separate Limit Break.  
 
The meal needs to be consumed in the same session it is prepared.
 
The meal needs to be consumed in the same session it is prepared.
 
=== Plant Cache ===
 
Basic Action
 
 
You hide something withing a plant. The plant must be large enough to accommodate the object, but there need not be anything like a suitable hiding space. You can then retrieve this object from any other plant of sufficient size. You can have any number of objects cached this way.
 
 
Retrieving objects cached this way by another is similar to breaking a [[Curse (Action)|Curse]].
 
  
 
=== Transform Wood ===
 
=== Transform Wood ===

Revision as of 17:21, 5 May 2023

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Templates for Action
Main article: Powers (Action)

Craft Plants

Basic Action or Limit Break

You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than Ancient sophistication. You can also shape living plants (or parts of them), making living houses, furniture etc. If you use a basic action the duration is minutes equal to the Action Result, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent. The difficulty is the Toughness of the item created; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant. If you are trying to affect a part of a larger living plant, you only need to count Toughness for the parts you are actually changing. This is also useful for breaking and damaging wooden objects. You can do Demolish stunts against such objects as a basic action. Repair of wooden objects has half the difficulty of creating an item, and is not limited in how technologically complex items if can affect. This does not work on Plant Elementals.

Stomach to Heart

Limit Break

Prepare a meal. Someone who voluntarily eats this meal can be affected by a Finisher you select when cooking the meal. Make an opposed Create check to affect your target. Both preparing and consuming the meal is a separate Limit Break. The meal needs to be consumed in the same session it is prepared.

Transform Wood

Limit Break

You can transform one wooden object into another. Basic Action or Limit Break

This is a Transmutation power. If you have several Transmutation powers, you can transform things between the substances you have powers for. The difficulty is the Body/Mass of the object, or the Dodge of the wearer. Repairing objects has half the difficulty of creating them or the Create of the maker for very complex items. If you use a Basic Action the duration is one scene, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent, but volatile substances and those that qualify as Items deteriorate at the end of a session unless paid for. Besides practical uses, this allows you to ignore the Resources column when Tinkering with this substance. This is also useful for breaking and damaging appropriate objects. You can do Demolish stunts against such objects as a Basic Action.