Difference between revisions of "Wizard (Apath)"
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− | {{ | + | {| class="infobox" style="position:relative; float: right; clear: right; width: 250px; font-size: 100%; background: #fff; border: none; margin: 0; margin-bottom: 0.2em; margin-left: 5px;" |
+ | |- | ||
+ | |<imagemap> | ||
+ | Image:A-Pathfinder logo11.png|250px|Apath Logo | ||
+ | rect 0 0 500 141 [[Apath ]] | ||
+ | desc none | ||
+ | </imagemap> | ||
+ | |- | ||
+ | |align="center"|''Unofficial rules compendium'' | ||
+ | |- | ||
+ | |{{tocright|limit=2}} | ||
+ | |} | ||
− | == | + | == Alternate Generalist Wizards == |
− | + | The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options: | |
+ | * [[Bloodline_Wizard_%28Apath%29 | Bloodline Wizard]] | ||
+ | * [[Diligent Universalist (Apath)| Diligent Universalist]] | ||
+ | * [[Doll Mage (Apath)|Doll Mage]] | ||
+ | * [[Iron Wizard (Apath)|Iron Wizard]] | ||
+ | * [[Unorthodox Wizard (Apath) | Unorthodox Wizard]] | ||
− | * [[ | + | === Generalist Prestige Archetypes === |
− | + | * [[Arcane_Savant_(Apath) |Arcane Savant]] | |
− | == Elemental | + | * [[Cyphermage_(Apath) | Cyphermage]] |
− | The | + | * [[Davirat_(Apath) | Davirat]] |
− | + | * [[Halycon_Arcanist_(Apath) | Halycon Arcanist]] | |
− | + | * [[Hell_Knight_Notary_(Apath) | Hell Knight Notary]] | |
+ | * [[Mage_of_the_Third_Eye_(Apath) | Mage of the Third Eye]] | ||
+ | * [[Ren_Monolith_(Apath) | Ren Monolith]] | ||
+ | * [[Sanguine_Wizard_(Apath) | Sanguine Wizard]] | ||
+ | * [[Tattooed_Mystic_(Apath) | Tattooed Mystic]] | ||
+ | {{ : Sor-Wiz Spell List Additions (Apath) }} | ||
+ | == Elemental School Spell Lists == | ||
+ | The [http://www.d20pfsrd.com/ d20pfsrd.com] has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience. | ||
+ | {| class="wikitable" | ||
+ | |valign=top width="24%"|'''Air''' <br> | ||
'''Level 0 ''' | '''Level 0 ''' | ||
− | + | # '''Message:'''<br>Whisper conversation at distance. | |
'''Level 1 ''' | '''Level 1 ''' | ||
− | + | # '''Alter Winds:'''<br>Increases/decreases natural wind strength. | |
− | + | # '''Feather Fall:'''<br>Objects or creatures fall slowly. | |
− | + | # '''Shocking Grasp:'''<br>Touch delivers 1d6/level electricity damage (max 5d6). | |
'''Level 2 ''' | '''Level 2 ''' | ||
− | + | # '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures. | |
− | + | # '''Elemental Touch:'''<br>Gain energy damage touch attack. | |
− | + | # '''Glide:'''<br>No fall damage, move 60 ft./round while falling. | |
− | + | # '''Gust of Wind:'''<br>Blast of wind blows away or knocks down creatures. | |
− | + | # '''Levitate:'''<br>Subject moves up and down at your direction. | |
− | + | # '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | # '''Summon Monster II:'''<br>Summons elemental creature. | |
− | + | # '''Whispering Wind:'''<br>Sends a short message 1 mile/level. | |
'''Level 3 ''' | '''Level 3 ''' | ||
− | + | # '''Cloak of Winds:'''<br>A screen of strong wind around you. | |
− | + | # '''Draconic Reservoir:'''<br>Subject can absorb energy damage, and enhance melee attacks with it. | |
− | + | # '''Elemental Aura:'''<br>Creates an aura of energy around you. | |
− | + | # '''Fly:'''<br>Subject f lies at a speed of 60 ft. | |
− | + | # '''Gaseous Form:'''<br>Become insubstantial and f ly slowly. | |
− | + | # '''Lightning Bolt:'''<br>Electricity deals 1d6/level damage. | |
− | + | # '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy. | |
− | + | # '''Wind Wall:'''<br>Def lects arrows, smaller creatures, gasses. | |
'''Level 4 ''' | '''Level 4 ''' | ||
− | + | # '''Ball Lightning:'''<br>Flying balls of lightning deal 3d6 electricity damage each. | |
− | + | # '''Detonate:'''<br>1d8/level energy damage to nearby creatures. | |
− | + | # '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon. | |
− | + | # '''Elemental Body I:'''<br>Turns you into a Small elemental. | |
− | + | # '''River of Wind:'''<br>A stream of wind causes nonlethal damage and can knock down or push creatures. | |
− | + | # '''Shout:'''<br>Deafens all within cone, 5d6 sonic damage. | |
− | + | # '''Summon Monster IV:'''<br>Summons elemental creature to fight for you. | |
'''Level 5 ''' | '''Level 5 ''' | ||
− | + | # '''Elemental Body II:'''<br>You become a Medium elemental. | |
− | + | # '''Overland Flight:'''<br>You fly at a speed of 40 ft. and can hustle over long distances. | |
− | + | # '''Planar Adaptation:'''<br>Resist harmful effects of a plane. | |
− | + | # '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | # '''Suffocation:'''<br>Target quickly suffocates to death. | |
− | + | # '''Summon Monster V:'''<br>Summons elemental creature to fight for you. | |
'''Level 6 ''' | '''Level 6 ''' | ||
− | + | # '''Chain Lightning:'''<br>1d6/level damage, 1 more bolt/level. | |
− | + | # '''Elemental Body III:'''<br>Turns you into a Large elemental. | |
− | + | # '''Planar Binding:'''<br>As lesser planar binding but up to 12 HD. | |
− | + | # '''Sirocco:'''<br>Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | |
− | + | # '''Summon Monster VI:'''<br>Summons elemental creature to fight for you. | |
'''Level 7 ''' | '''Level 7 ''' | ||
− | + | # '''Control Weather:'''<br>Changes weather in local area. | |
− | + | # '''Elemental Body IV:'''<br>Turns you into a Huge elemental. | |
− | + | # '''Fly, Mass:'''<br>One creature/level gains ability to f ly. | |
− | + | # '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures. | |
− | + | # '''Summon Monster VII:'''<br>Summons elemental creature to fight for you. | |
'''Level 8 ''' | '''Level 8 ''' | ||
− | + | # '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD. | |
− | + | # '''Shout, Greater:'''<br>Devastating yell deals 10d6 sonic, damage; stuns creatures. | |
− | + | # '''Stormbolts:'''<br>1d8 damage/level (max 20d8) to targets. | |
− | + | # '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you. | |
'''Level 9 ''' | '''Level 9 ''' | ||
− | + | # '''Gate:'''<br>Connects two planes for travel or summoning. | |
− | + | # '''Suffocation, Mass:'''<br>One creature/level suffocates. | |
− | + | # '''Winds of Vengeance:'''<br>Gives you the ability to fly and attack with wind. | |
− | |||
− | |||
+ | |valign=top width="24%"|'''Earth''' <br> | ||
'''Level 0 ''' | '''Level 0 ''' | ||
− | + | # '''Acid Splash:'''<br>Orb deals 1d3 acid damage. | |
'''Level 1 ''' | '''Level 1 ''' | ||
− | + | # '''Expeditious Excavation:'''<br>Moves 5-ft. cubes of earth. | |
− | + | # '''Grease:'''<br>Makes 10-ft. square or one object slippery. | |
− | + | # '''Stone Fist:'''<br>Your unarmed strikes are lethal. | |
'''Level 2 ''' | '''Level 2 ''' | ||
− | + | # '''Create Pit:'''<br>Creates an extradimensional pit. | |
− | + | # '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures. | |
− | + | # '''Elemental Touch:'''<br>Gain energy damage touch attack. | |
− | + | # '''Glitterdust:'''<br>Blinds targets, outlines invisible things. | |
− | + | # '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | # '''Shatter:'''<br>Sonic energy damages objects or creatures composed of crystal. | |
− | + | # '''Stone Call:'''<br>2d6 damage to all creatures in area. | |
− | + | # '''Summon Monster II:'''<br>Summons elemental creature. | |
'''Level 3 ''' | '''Level 3 ''' | ||
− | + | # '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | # '''Elemental Aura:'''<br>Creates an aura of energy around you. | |
− | + | # '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy. | |
− | + | # '''Shifting Sand:'''<br>Creates difficult terrain, erases tracks. | |
− | + | # '''Spiked Pit:'''<br>As create pit, but filled with spikes. | |
− | + | # '''Stinking Cloud:'''<br>Nauseating vapors, 1 round/level. | |
'''Level 4 ''' | '''Level 4 ''' | ||
− | + | # '''Acid Pit:'''<br>Creates a pit with acid at the bottom. | |
− | + | # '''Calcific Touch:'''<br>Touch slows target, 1d4 Dex damage. | |
− | + | # '''Detonate:'''<br>1d8/level energy damage to nearby creatures. | |
− | + | # '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon. | |
− | + | # '''Elemental Body I:'''<br>Turns you into a Small elemental. | |
− | + | # '''Stone Shape:'''<br>Sculpts stone into any shape. | |
− | + | # '''Stoneskin:'''<br>Grants DR 10/adamantine. | |
− | + | # '''Summon Monster IV:'''<br>Summons elemental creature to fight for you. | |
'''Level 5 ''' | '''Level 5 ''' | ||
− | + | # '''Elemental Body II:'''<br>You become a Medium elemental. | |
− | + | # '''Hungry Pit:'''<br>As create pit but dealing 4d6 damage to those in it as it closes. | |
− | + | # '''Passwall:'''<br>Creates passage through wood or stone wall. | |
− | + | # '''Planar Adaptation:'''<br>Resist harmful effects of a plane. | |
− | + | # '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | # '''Summon Monster V:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Transmute Mud to Rock:'''<br>Two 10-ft. cubes per level. | |
− | + | # '''Transmute Rock to Mud:'''<br>Two 10-ft. cubes per level. | |
− | + | # '''Wall of Stone:'''<br>Creates a stone wall that can be shaped. | |
'''Level 6 ''' | '''Level 6 ''' | ||
− | + | # '''Acid Fog:'''<br>Fog deals acid damage. | |
− | + | # '''Elemental Body III:'''<br>Turns you into a Large elemental. | |
− | + | # '''Flesh to Stone:'''<br>Turns subject creature into statue. | |
− | + | # '''Move Earth:'''<br>Digs trenches and builds hills. | |
− | + | # '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD. | |
− | + | # '''Stone to Flesh:'''<br>Restores petrified creature. | |
− | + | # '''Summon Monster VI:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Wall of Iron:'''<br>30 hp/four levels; can topple onto foes. | |
'''Level 7 ''', but affects multiple creatures. | '''Level 7 ''', but affects multiple creatures. | ||
− | + | # '''Elemental Body IV:'''<br>Turns you into a Huge elemental. | |
− | + | # '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures. | |
− | + | # '''Rampart:'''<br>Creates 5-ft. thick earthen barrier. | |
− | + | # '''Reverse Gravity:'''<br>Objects and creatures fall upward. | |
− | + | # '''Statue:'''<br>Subject can become a statue at will. | |
− | + | # '''Summon Monster VII:'''<br>Summons elemental creature to fight for you. | |
'''Level 8 ''' | '''Level 8 ''' | ||
− | + | # '''Iron Body:'''<br>Your body becomes living iron. | |
− | + | # '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD. | |
− | + | # '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Wall of Lava:'''<br>Wall damages foes that try to enter, periodically launches lava at nearby targets. | |
'''Level 9 ''' | '''Level 9 ''' | ||
− | + | # '''Clashing Rocks:'''<br>20d6 damage to target creature. | |
− | + | # '''Gate:'''<br>Connects two planes for travel or summoning. | |
− | + | # '''World Wave:'''<br>Earth moves you across distances. | |
− | |||
− | |||
+ | |valign=top width="24%"|'''Fire''' <br> | ||
'''Level 0 ''' | '''Level 0 ''' | ||
− | + | # '''Spark:'''<br>Ignites flammable objects. | |
'''Level 1 ''' | '''Level 1 ''' | ||
− | + | # '''Burning Hands:'''<br>1d4/level fire damage (max 5d4). | |
− | + | # '''Dancing Lantern:'''<br>Animates a lantern that follows you. | |
'''Level 2 ''' | '''Level 2 ''' | ||
− | + | # '''Burning Gaze:'''<br>1d6 fire damage to target by looking at it. | |
− | + | # '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures. | |
− | + | # '''Elemental Touch:'''<br>Gain energy damage touch attack. | |
− | + | # '''Fire Breath:'''<br>Exhale a cone of f lame at will. | |
− | + | # '''Flaming Sphere:'''<br>Ball of fire deals 3d6 fire damage. | |
− | + | # '''Pyrotechnics:'''<br>Turns fire into light or thick smoke. | |
− | + | # '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | # '''Scorching Ray:'''<br>Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3). | |
− | + | # '''Summon Monster II:'''<br>Summons elemental creature. | |
'''Level 3 ''' | '''Level 3 ''' | ||
− | + | # '''Campfire Wall:'''<br>Creates a shelter around a campfire. | |
− | + | # '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | # '''Elemental Aura:'''<br>Creates an aura of energy around you. | |
− | + | # '''Fireball:'''<br>1d6 fire damage per level, 20-ft. radius. | |
− | + | # '''Flame Arrow:'''<br>Arrows deal +1d6 fire damage. | |
− | + | # '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy. | |
'''Level 4 ''' | '''Level 4 ''' | ||
− | + | # '''Detonate:'''<br>1d8/level energy damage to nearby creatures. | |
− | + | # '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon. | |
− | + | # '''Elemental Body I:'''<br>Turns you into a Small elemental. | |
− | + | # '''Fire Shield:'''<br>Creatures attacking you take fire damage; you’re protected from cold. | |
− | + | # '''Fire Trap:'''<br>Opened object deals 1d4 damage +1/level. | |
− | + | # '''Firefall:'''<br>Fire bursts upward, dealing 2d6 fire damage. | |
− | + | # '''Summon Monster IV:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Wall of Fire:'''<br>2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. | |
− | |||
− | |||
'''Level 5 ''' | '''Level 5 ''' | ||
− | + | # '''Elemental Body II:'''<br>You become a Medium elemental. | |
− | + | # '''Fire Snake:'''<br>Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. | |
− | + | # '''Geyser:'''<br>Creates a geyser of boiling water. | |
− | + | # '''Planar Adaptation:'''<br>Resist harmful effects of a plane. | |
− | + | # '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | # '''Summon Monster V:'''<br>Summons elemental creature to fight for you. | |
'''Level 6 ''' | '''Level 6 ''' | ||
− | + | # '''Contagious Flame:'''<br>Rays do 4d6 fire damage, then move on to new targets. | |
− | + | # '''Elemental Body III:'''<br>Turns you into a Large elemental. | |
− | + | # '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD. | |
− | + | # '''Sirocco:'''<br>Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | |
− | + | # '''Summon Monster VI:'''<br>Summons elemental creature to fight for you. | |
'''Level 7 ''' | '''Level 7 ''' | ||
− | + | # '''Delayed Blast Fireball:'''<br>1d6/level fire damage; you can postpone blast for up to 5 rounds. | |
− | + | # '''Elemental Body IV:'''<br>Turns you into a Huge elemental. | |
− | + | # '''Firebrand:'''<br>Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |
− | + | # '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures. | |
− | + | # '''Summon Monster VII:'''<br>Summons elemental creature to fight for you. | |
'''Level 8 ''' | '''Level 8 ''' | ||
− | + | # '''Incendiary Cloud:'''<br>Deals 6d6 fire damage/round. | |
− | + | # '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD. | |
− | + | # '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Wall of Lava:'''<br>Wall damages foes that try to enter, periodically launches lava at nearby targets. | |
'''Level 9 ''' | '''Level 9 ''' | ||
− | + | # '''Fiery Body:'''<br>You gain various fire-related powers. | |
− | + | # '''Gate:'''<br>Connects two planes for travel or summoning. | |
− | + | # '''Meteor Swarm:'''<br>Four meteors each deal 6d6 fire damage. | |
− | |||
− | |||
+ | |valign=top width="24%"|'''Water''' <br> | ||
'''Level 0 ''' | '''Level 0 ''' | ||
− | + | # '''Ray of Frost:'''<br>Ray deals 1d3 cold damage. | |
'''Level 1 ''' | '''Level 1 ''' | ||
− | + | # '''Hydraulic Push:'''<br>Sudden and powerful wave of water, bull rushes an enemy. | |
− | + | # '''Obscuring Mist:'''<br>Fog surrounds you. | |
− | + | # '''Touch of the Sea:'''<br>Swim speed becomes 30 ft. | |
'''Level 2 ''' | '''Level 2 ''' | ||
− | + | # '''Accelerate Poison:'''<br>Hastens targeted poison’s onset. | |
− | + | # '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures. | |
− | + | # '''Elemental Touch:'''<br>Gain energy damage touch attack. | |
− | + | # '''Fog Cloud:'''<br>Fog obscures vision. | |
− | + | # '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | # '''Slipstream:'''<br>Wave boosts creature’s speed. | |
− | + | # '''Summon Monster II:'''<br>Summons elemental creature. | |
'''Level 3 ''' | '''Level 3 ''' | ||
− | + | # '''Aqueous Orb:'''<br>Creates rolling sphere of water. | |
− | + | # '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | # '''Elemental Aura:'''<br>Creates an aura of energy around you. | |
− | + | # '''Hydraulic Torrent:'''<br>Creates torrent of water that bull rushes any creature in its path. | |
− | + | # '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy. | |
− | + | # '''Sleet Storm:'''<br>Hampers vision and movement. | |
− | + | # '''Water Breathing:'''<br>Subjects can breathe underwater. | |
'''Level 4 ''' | '''Level 4 ''' | ||
− | + | # '''Detonate:'''<br>1d8/level energy damage to nearby creatures. | |
− | + | # '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon. | |
− | + | # '''Elemental Body I:'''<br>Turns you into a Small elemental. | |
− | + | # '''Ice Storm:'''<br>Hail deals 5d6 damage in area 40 ft. across. | |
− | + | # '''Solid Fog:'''<br>Blocks vision and slows movement. | |
− | + | # '''Summon Monster IV:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Wall of Ice:'''<br>Ice plane creates wall or hemisphere creates dome. | |
'''Level 5 ''' | '''Level 5 ''' | ||
− | + | # '''Cloudkill:'''<br>Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. | |
− | + | # '''Cone of Cold:'''<br>1d6/level cold damage. | |
− | + | # '''Elemental Body II:'''<br>You become a Medium elemental. | |
− | + | # '''Geyser:'''<br>Creates a geyser of boiling water. | |
− | + | # '''Planar Adaptation:'''<br>Resist harmful effects of a plane. | |
− | + | # '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | # '''Summon Monster V:'''<br>Summons elemental creature to fight for you. | |
'''Level 6 ''' | '''Level 6 ''' | ||
− | + | # '''Elemental Body III:'''<br>Turns you into a Large elemental. | |
− | + | # '''Fluid Form:'''<br>Gain DR 10/slashing, increases reach 10 ft., and breathe water. | |
− | + | # '''Freezing Sphere:'''<br>Freezes water or deals cold damage. | |
− | + | # '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD. | |
− | + | # '''Summon Monster VI:'''<br>Summons elemental creature to fight for you. | |
'''Level 7 ''' | '''Level 7 ''' | ||
− | + | # '''Control Weather:'''<br>Changes weather in local area. | |
− | + | # '''Elemental Body IV:'''<br>Turns you into a Huge elemental. | |
− | + | # '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures. | |
− | + | # '''Summon Monster VII:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Vortex:'''<br>Creates a whirlpool in water. | |
'''Level 8 ''' | '''Level 8 ''' | ||
− | + | # '''Horrid Wilting:'''<br>Deals 1d6/level damage within 30 ft. | |
− | + | # '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD. | |
− | + | # '''Polar Ray:'''<br>Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. | |
− | + | # '''Seamantle:'''<br>Sheathes you in protective water. | |
− | + | # '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you. | |
'''Level 9 ''' | '''Level 9 ''' | ||
− | + | # '''Gate:'''<br>Connects two planes for travel or summoning. | |
− | + | # '''Tsunami:'''<br>Wave damages and sweeps up all in its path. | |
− | + | # '''World Wave:'''<br>Earth moves you across distances. | |
+ | |} | ||
− | === | + | === Alternate Elements === |
+ | {| class="wikitable" | ||
+ | |valign=top width="24%"|'''Metal''' <br> | ||
'''Level 0 ''' | '''Level 0 ''' | ||
− | + | # '''Mending''' | |
'''Level 1 ''' | '''Level 1 ''' | ||
− | + | # '''Gravity Bow ''' | |
− | + | # '''Magic Weapon''' | |
− | + | # '''Shocking Grasp''' | |
'''Level 2 ''' | '''Level 2 ''' | ||
− | + | # '''Defensive Shock''' | |
− | + | # '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures. | |
− | + | # '''Elemental Touch:'''<br>Gain energy damage touch attack. | |
− | + | # '''Glitterdust''' | |
− | + | # '''Make Whole''' | |
− | + | # '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | # '''Shatter''' | |
− | + | # '''Silk To Steel''' | |
− | + | # '''Summon Monster II:'''<br>Summons elemental creature. | |
'''Level 3 ''' | '''Level 3 ''' | ||
− | + | # '''Chill metal''' | |
− | + | # '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | # '''Elemental Aura:'''<br>Creates an aura of energy around you. | |
− | + | # '''Heat metal''' | |
− | + | # '''Keen edge''' | |
− | + | # '''Lightning bolt''' | |
− | + | # '''Magic weapon (greater)''' | |
− | + | # '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy. | |
− | + | # '''Versatile weapon ‘‘‘ | |
'''Level 4 ''' | '''Level 4 ''' | ||
− | + | # '''Detonate:'''<br>1d8/level energy damage to nearby creatures. | |
− | + | # '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon. | |
− | + | # '''Elemental Body I:'''<br>Turns you into a Small elemental. | |
− | + | # '''Malfunction''' | |
− | + | # '''Shout''' | |
− | + | # '''Stoneskin''' | |
− | + | # '''Summon Monster IV:'''<br>Summons elemental creature to fight for you. | |
'''Level 5 ''' | '''Level 5 ''' | ||
− | + | # '''Elemental Body II:'''<br>You become a Medium elemental. | |
− | + | # '''Lightning Arc''' | |
− | + | # '''Major Creation''' | |
− | + | # '''Planar Adaptation:'''<br>Resist harmful effects of a plane. | |
− | + | # '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | # '''Rapid Repair''' | |
− | + | # '''Rusting Grasp''' | |
− | + | # '''Soothe Construct''' | |
− | + | # '''Summon Monster V:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Unbreakable Construct''' | |
'''Level 6 ''' | '''Level 6 ''' | ||
− | + | # '''Chain Lightning''' | |
− | + | # '''Disintegrate''' | |
− | + | # '''Elemental Body III:'''<br>Turns you into a Large elemental. | |
− | + | # '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD. | |
− | + | # '''Summon Monster VI:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Wall Of Iron''' | |
'''Level 7 ''' | '''Level 7 ''' | ||
− | + | # '''Control Construct''' | |
− | + | # '''Elemental Body IV:'''<br>Turns you into a Huge elemental. | |
− | + | # '''Lightning Rod''' | |
− | + | # '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures. | |
− | + | # '''Statue''' | |
− | + | # '''Summon Monster VII:'''<br>Summons elemental creature to fight for you. | |
'''Level 8 ''' | '''Level 8 ''' | ||
− | + | # '''Call Construct [UM]''' | |
− | + | # '''Greater Shout''' | |
− | + | # '''Iron Body''' | |
− | + | # '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD. | |
− | + | # '''Stormbolts ''' | |
− | + | # '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you. | |
'''Level 9 ''' | '''Level 9 ''' | ||
− | + | # '''Gate:'''<br>Connects two planes for travel or summoning. | |
− | + | # '''Meteor Swarm''' | |
− | + | # '''Repel Metal Or Stone''' | |
− | + | # '''Ride The Lightning''' | |
− | == | + | |valign=top width="24%"|'''Wood''' <br> |
'''Level 0 ''' | '''Level 0 ''' | ||
− | + | # '''Light''' | |
'''Level 1 ''' | '''Level 1 ''' | ||
− | + | # '''Alter Winds ''' | |
− | + | # '''Animate Rope''' | |
− | + | # '''Charm Person''' | |
'''Level 2 ''' | '''Level 2 ''' | ||
− | + | # '''Cat’s Grace''' | |
− | + | # '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures. | |
− | + | # '''Elemental Touch:'''<br>Gain energy damage touch attack. | |
− | + | # '''Entangle''' | |
− | + | # '''Protection From Arrows | |
− | + | # '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | # '''Summon Monster II:'''<br>Summons elemental creature. | |
− | + | # '''Web''' | |
− | + | # '''Whispering Wind''' | |
'''Level 3 ''' | '''Level 3 ''' | ||
− | + | # '''Cloak Of Winds''' | |
− | + | # '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | # '''Elemental Aura:'''<br>Creates an aura of energy around you. | |
− | + | # '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy. | |
− | + | # '''Tongues''' | |
− | + | # '''Tree Shape''' | |
− | + | # '''Wind Wall''' | |
'''Level 4 ''' | '''Level 4 ''' | ||
− | + | # '''Charm Monster''' | |
− | + | # '''Detonate:'''<br>1d8/level energy damage to nearby creatures. | |
− | + | # '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon. | |
− | + | # '''Elemental Body I:'''<br>Turns you into a Small elemental. | |
− | + | # '''Hallucinatory Terrain''' | |
− | + | # '''Minor Creation''' | |
− | + | # '''Plant Growth''' | |
− | + | # '''River Of Wind ''' | |
− | + | # '''Secure Shelter''' | |
− | + | # '''Sirocco ''' | |
− | + | # '''Summon Monster IV:'''<br>Summons elemental creature to fight for you. | |
'''Level 5 ''' | '''Level 5 ''' | ||
− | + | # '''Command Plants''' | |
− | + | # '''Elemental Body II:'''<br>You become a Medium elemental. | |
− | + | # '''Fabricate''' | |
− | + | # '''Fickle Winds [Um]''' | |
− | + | # '''Mirage Arcana''' | |
− | + | # '''Planar Adaptation:'''<br>Resist harmful effects of a plane. | |
− | + | # '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | # '''Sending''' | |
− | + | # '''Summon Monster V:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Telepathic Bond''' | |
'''Level 6 ''' | '''Level 6 ''' | ||
− | + | # '''Battlemind Link [UM]''' | |
− | + | # '''Cat’s Grace (Mass)''' | |
− | + | # '''Elemental Body III:'''<br>Turns you into a Large elemental. | |
− | + | # '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD. | |
− | + | # '''Summon Monster VI:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Tree Stride''' | |
'''Level 7 ''' | '''Level 7 ''' | ||
− | + | # '''Control Weather''' | |
− | + | # '''Elemental Body IV:'''<br>Turns you into a Huge elemental. | |
− | + | # '''Liveoak''' | |
− | + | # '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures. | |
− | + | # '''Scouring Winds ''' | |
− | + | # '''Summon Monster VII:'''<br>Summons elemental creature to fight for you. | |
'''Level 8 ''' | '''Level 8 ''' | ||
− | + | # '''Charm Monster (Mass)''' | |
− | + | # '''Euphoric Tranquility ‘‘‘ | |
− | + | # '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD. | |
− | + | # '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Transmute Metal To Wood''' | |
'''Level 9 ''' | '''Level 9 ''' | ||
− | + | # '''Control Plants''' | |
− | + | # '''Gate:'''<br>Connects two planes for travel or summoning. | |
− | + | # '''Refuge''' | |
− | + | # '''Winds of Vengeance''' | |
− | == | + | |valign=top width="24%"|'''Void''' <br> |
'''Level 0 ''' | '''Level 0 ''' | ||
− | + | # '''Guidance''' | |
'''Level 1 ''' | '''Level 1 ''' | ||
− | + | # '''Gravity Bow''' | |
− | + | # '''Keen Senses''' | |
− | + | # '''Shield''' | |
− | + | # '''True Strike''' | |
'''Level 2 ''' | '''Level 2 ''' | ||
− | + | # '''Continual Flame''' | |
− | + | # '''Elemental Speech:'''<br>Enables you to speak to elementals and some creatures. | |
− | + | # '''Elemental Touch:'''<br>Gain energy damage touch attack. | |
− | + | # '''Haunting Mists''' | |
− | + | # '''Invisibility''' | |
− | + | # '''Masterwork Transformation''' | |
− | + | # '''Resist Energy:'''<br>Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | # '''See Invisibility''' | |
− | + | # '''Share Memory''' | |
− | + | # '''Summon Monster II:'''<br>Summons elemental creature. | |
'''Level 3 ''' | '''Level 3 ''' | ||
− | + | # '''Arcane Sight''' | |
− | + | # '''Clairaudience/Clairvoyance''' | |
− | + | # '''Dispel Magic''' | |
− | + | # '''Draconic Reservoir:'''<br>Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | # '''Elemental Aura:'''<br>Creates an aura of energy around you. | |
− | + | # '''Nondetection''' | |
− | + | # '''Protection From Energy:'''<br>Absorbs 12 points/level of damage from one kind of energy. | |
− | + | # '''Seek Thoughts''' | |
− | + | # '''Tapestry’s Embrace''' | |
− | + | # '''Twilight Knife''' | |
'''Level 4 ''' | '''Level 4 ''' | ||
− | + | # '''Detonate:'''<br>1d8/level energy damage to nearby creatures. | |
− | + | # '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon. | |
− | + | # '''Elemental Body I:'''<br>Turns you into a Small elemental. | |
− | + | # '''Minor Creation''' | |
− | + | # '''Moonstruck''' | |
− | + | # '''Summon Monster IV:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Wandering Star Motes''' | |
'''Level 5 ''' | '''Level 5 ''' | ||
− | + | # '''Elemental Body II:'''<br>You become a Medium elemental. | |
− | + | # '''Fabricate''' | |
− | + | # '''Major Creation''' | |
− | + | # '''Mind Fog''' | |
− | + | # '''Planar Adaptation:'''<br>Resist harmful effects of a plane. | |
− | + | # '''Planar Binding, Lesser:'''<br>Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | # '''Summon Monster V:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Telepathic Bond''' | |
− | + | # '''Teleport''' | |
'''Level 6 ''' | '''Level 6 ''' | ||
− | + | # '''Elemental Body III:'''<br>Turns you into a Large elemental. | |
− | + | # '''Greater Dispel Magic''' | |
− | + | # '''Legend Lore''' | |
− | + | # '''Mage’s Lucubration''' | |
− | + | # '''Planar Binding:'''<br>As lesser planar binding, but up to 12 HD. | |
− | + | # '''Summon Monster VI:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''True Seeing''' | |
'''Level 7 ''' | '''Level 7 ''' | ||
− | + | # '''Elemental Body IV:'''<br>Turns you into a Huge elemental. | |
− | + | # '''Greater Teleport''' | |
− | + | # '''Planar Adaptation, Mass:'''<br>As planar adaptation, but affects multiple creatures. | |
− | + | # '''Simulacrum''' | |
− | + | # '''Summon Monster VII:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Vision''' | |
'''Level 8 ''' | '''Level 8 ''' | ||
− | + | # '''Mind Blank''' | |
− | + | # '''Moment Of Prescience''' | |
− | + | # '''Orb Of The Void''' | |
− | + | # '''Planar Binding, Greater:'''<br>As lesser planar binding, but up to 18 HD. | |
− | + | # '''Summon Monster VIII:'''<br>Summons elemental creature to fight for you. | |
− | + | # '''Whirlwind''' | |
'''Level 9 ''' | '''Level 9 ''' | ||
− | + | # '''Foresight''' | |
− | + | # '''Gate:'''<br>Connects two planes for travel or summoning. | |
− | + | # '''Mage’s Disjunction''' | |
− | + | # '''Time Stop''' | |
+ | |} | ||
+ | |||
+ | == External Links == | ||
+ | * [https://docs.google.com/document/d/1xjPIOH8F8a0l74BdDF7Q23nCfZ-YX68Xr6JmmtznMw4/edit Treantmonk's Guide to Pathfinder Wizards: Being a God] - Core content control guide | ||
+ | * [https://www.dropbox.com/s/5t2af1cwekhnrkj/BlockWiz.pdf Brewer's Guide to the Blockbuster Wizard] - Blaster guide | ||
+ | * [https://docs.google.com/document/d/13IZTV59ItNsK63RHQo2XGkjMKiU8LfRu5PCaE3R5lco/edit?pli=1 Professor Q's Guide to the Pathfinder Wizard] - Control guide. Nice familiar section. | ||
+ | {{ : Spellcaster Guides (Apath)}} | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 20:17, 21 April 2016
Unofficial rules compendium | |
|
Alternate Generalist Wizards
The generalist school of wizardry is lacking, and I find that many of the archetypes I write are replacements for this lack. Here is a summary of such options:
Generalist Prestige Archetypes
- Arcane Savant
- Cyphermage
- Davirat
- Halycon Arcanist
- Hell Knight Notary
- Mage of the Third Eye
- Ren Monolith
- Sanguine Wizard
- Tattooed Mystic
Sorcerer/Wizard Spell List Additions
Additions to the sorcerer/wizard spell list. Used by the arcanist, sorcerer, and wizard to level 9.
Level 0
Abjuration:
benign dispel,
purge evidence (lesser),
stall flight (lesser).
Conjuration:
create tool,
energy orb,
ground mist,
summon zero.
Divination:
know direction,
merciful insight.
Enhancement:
honeyed words,
mutual attraction.
Evocation:
burst of flame,
telekinetic projectile.
Illusion:
color cantrip,
neglect.
Necromancy:
bleeding wound,
blind spot.
Transmutation:
alter race,
crack,
pushing ray.
Level 1
Abjuration:
protection from evil,
red repellent.
Conjuration:
fireflies.
Divination:
riddle resolver.
Enhancement:
taunt.
Evocation:
Illusion:
Necromancy:
bone armor,
rouse undead I.
Transmutation:
armor,
magic fang.
Level 2
Abjuration:
Conjuration:
dimension door (lesser),
glitterdust.
Divination:
Enhancement:
hideous laughter,
stupefy spell.
Evocation:
Illusion:
creature image,
phantom armor,
fey gold,
mirror image,
shadow armaments,
shadow fighting,
shadow wounds,
unseen musician.
Necromancy:
repulsiveness,
rouse undead II.
Transmutation:
deepockets,
fool's gold,
launch bullet,
reproduction.
Level 3
Abjuration:
purge evidence,
stall flight.
Conjuration:
creeping mist.
Divination:
Enhancement:
forget,
scapegoat.
Evocation:
Illusion:
silence
shadow creation,
shadow fighting (mass).
Necromancy:
feign death,
poison,
rouse undead III.
Transmutation:
magic fang (greater),
object shape I,
transfer enchantment.
Level 4
Abjuration:
Conjuration:
Divination:
trial by fire
Enhancement:
stun spell.
Evocation:
Illusion:
shadow necromancy (lesser),
shadow polymorph,
shadow shape,
spectral wounds.
Necromancy:
rouse undead IV,
speak with dead.
Transmutation:
magic vestment,
meld into stone,
object shape II.
Level 5
Abjuration:
Conjuration:
devil contract,
shadow creation (greater),
word of recall.
Divination:
Enhancement:
forget (mass).
Evocation:
Illusion:
Necromancy:
rouse undead V,
singing sword curse.
Transmutation:
animate objects,
object shape III.
Level 6
Abjuration:
teleport beacon.
Conjuration:
Divination:
true seeing,
x-ray eyes.
Enhancement:
modify memory,
stun spell (mass).
Evocation:
Illusion:
shadow necromancy,
shadow polymorph (greater),
shadow shape (greater),
shadow heal/harm,
zone of silence.
Necromancy:
rouse undead VI.
Transmutation:
control winds,
mark of justice,
object shape IV.
Level 7
Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy:
feign death (greater),
rouse undead VII.
Transmutation:
magic phalanx,
object shape V,
spellstaff.
Level 8
Abjuration:
Conjuration:
true creation.
Divination:
Enhancement:
Evocation:
Illusion:
shadow necromancy (greater),
shadow shape (true).
Necromancy:
rouse undead VIII.
Transmutation:
Level 9
Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy:
rouse undead IX.
Transmutation:
Elemental School Spell Lists
The d20pfsrd.com has missed out on the spell list for some elemental arcane schools. All elemental schools are listed here for convenience.
Air Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
Earth Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7 , but affects multiple creatures.
Level 8
Level 9
|
Fire Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
Water Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
Alternate Elements
Metal Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
Wood Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
Void Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
|
External Links
- Treantmonk's Guide to Pathfinder Wizards: Being a God - Core content control guide
- Brewer's Guide to the Blockbuster Wizard - Blaster guide
- Professor Q's Guide to the Pathfinder Wizard - Control guide. Nice familiar section.
Spellcasting Guides
- Animate Dead
- Overcoming Arcane Spell Failure
- Polymorph Guide - Wild Shape Guide useful to all polymorphers.
- Polyharmony Guide - Futher polymoph guidance.
- Shadow Conjuration - Shadow Evocation
- Summoning guide
- Summon Monster
- Touch Spells, Spellstrike, and Spell Combat
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