Difference between revisions of "Transmute Plant (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
− | === | + | === Blight === |
− | + | Limit Break | |
− | + | This [[Curse (Action)|Curse]] causes an area of land with a diameter of your [[Mind (Action)|Mind]] in kilometers to become incapable of sustaining plant life. Once cast, it slowly kills all plant life existing in the zone - small plants die in a matter of hours, large trees can live up to a month, dead trees might stand for several years. The curse also prevents any new vegetation from growing until after the next winter. The effect does not kill animal life, but creatures within the area of effect usually die or move away from lack of food. | |
− | + | If the curse is broken quickly, some vegetation can be saved. | |
− | + | === Stomach to Heart === | |
+ | Limit Break | ||
+ | |||
+ | Prepare a meal. Someone who voluntarily eats this meal can be affected by a [[Actions_(Action)#Finisher|Finisher]] you select when cooking the meal. | ||
+ | Make an opposed [[Create (Action)|Create]] check to affect your target. | ||
+ | Both preparing and consuming the meal is a separate Limit Break. | ||
+ | The meal needs to be consumed in the same session it is prepared. | ||
+ | |||
+ | === Transmute Wood === | ||
+ | {{: Transmute_ Object_(Action)}} | ||
+ | |||
+ | You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than [[Tech_Level_(Action)|Ancient]] sophistication. You can also shape living plants (or parts of them), making living houses, furniture etc. | ||
+ | |||
+ | This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]]. |
Latest revision as of 11:04, 13 July 2023
Templates for Action |
- Main article: Powers (Action)
Blight
Limit Break
This Curse causes an area of land with a diameter of your Mind in kilometers to become incapable of sustaining plant life. Once cast, it slowly kills all plant life existing in the zone - small plants die in a matter of hours, large trees can live up to a month, dead trees might stand for several years. The curse also prevents any new vegetation from growing until after the next winter. The effect does not kill animal life, but creatures within the area of effect usually die or move away from lack of food.
If the curse is broken quickly, some vegetation can be saved.
Stomach to Heart
Limit Break
Prepare a meal. Someone who voluntarily eats this meal can be affected by a Finisher you select when cooking the meal. Make an opposed Create check to affect your target. Both preparing and consuming the meal is a separate Limit Break. The meal needs to be consumed in the same session it is prepared.
Transmute Wood
Basic Action or Limit Break
This is a Transmutation power. If you have several Transmutation powers, you can transform things between the substances you have powers for. The difficulty is the Body/Mass of the object, or the Dodge of the wearer. Repairing objects has half the difficulty of creating them or the Create of the maker for very complex items. If you use a Basic Action the duration is one scene, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent, but volatile substances and those that qualify as Items deteriorate at the end of a session unless paid for. Besides practical uses, this allows you to ignore the Resources column when Tinkering with this substance. This is also useful for breaking and damaging appropriate objects. You can do Demolish stunts against such objects as a Basic Action.
You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than Ancient sophistication. You can also shape living plants (or parts of them), making living houses, furniture etc.
This does not work on Plant Elementals.