Difference between revisions of "Recon Schticks (Action)"

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=== Ambush ===
 
=== Ambush ===
Trigger Action (Focus)
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Focus
  
When you see hostiles but they cannot see you, you can focus.
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At the end of one of your basic Actions, when you see hostiles but they cannot see you, you can focus.
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=== Canary ===
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Inherent
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You have developed a wide-band toxic resistance, and can use your [[Recon (Action)|Recon]] skill in place of your [[Body (Action)|Body]] when resisting poisons and in place of any skill roll to detect them.
  
 
=== Chance Meeting ===
 
=== Chance Meeting ===
 
Limit Break
 
Limit Break
  
When you and a creature you seek are moving about in the same area, there is a good chance that you will meet. Make an opposed Recon check to make such a meeting occur. This generally occurs in a crowded place where either of you can easily escape.
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When you and a creature you seek are moving about in the same area, there is a good chance that you will meet. Make an opposed Recon check to make such a meeting occur. This generally occurs in a crowded place where either of you can easily escape, but if you have an outcome matching the target's [[Reflexes (Action)|Reflexes]] you surprise them.
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=== Elusive ===
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Trigger Action (Defense)
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 +
You get a +3 bonus to your Recon when an enemy attempts to [[Recon_(Action_Powers_Technique)#Scan|Scan]] against you.
 +
Your [[Recon (Action)|Recon]] checks for [[Recon_(Action_Powers_Technique)#Surveillance|Surveillance]] are [[Actions_(Action)#Confident_Roll|Routine]].
  
 
=== Fade ===
 
=== Fade ===
Trigger Action (Combo)
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Trigger Action (Combo) or Stance
  
You automatically an unobtrusively position yourself so as not to be noticed. When you end a Basic Action in concealment, you can make use this schtick to make a [[Maneuver (Action)#Sneak|Sneak]] stunt. You are also always sneaking in noncombat situations as long as it is in any way credible. You still need normal cover to sneak, this just changes the action required to hide.
+
You automatically and unobtrusively position yourself so as not to be noticed. When you end a Basic Action in concealment, you can make use this schtick to make a [[Recon (Action)#Sneak|Sneak]] stunt. You are also always sneaking in noncombat situations as long as it is in any way credible, which allows you a [[Recon (Action)|Recon]] roll as a stance to start an encounter hidden. You still need normal cover to sneak, this just changes the action required to hide.
  
 
=== Found Ya! ===
 
=== Found Ya! ===
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When you successfully [[Recon_(Action_Powers_Technique)#Scan|Scan]] and spot someone who is [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]], you can use this schtick to immediately take a Basic Action against that creature. If you found several creatures with the same action, you can still only take one action but if that action targets multiple creatures or an area, you can affect all those you just spotted.
 
When you successfully [[Recon_(Action_Powers_Technique)#Scan|Scan]] and spot someone who is [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]], you can use this schtick to immediately take a Basic Action against that creature. If you found several creatures with the same action, you can still only take one action but if that action targets multiple creatures or an area, you can affect all those you just spotted.
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=== Jimmying ===
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Basic Action
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You can use [[Recon (Action)|Recon]] for
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[[Transmute_(Action_Powers_Technique)#Disable_Mechanism|Disable Mechanism]].
  
 
=== Observant ===
 
=== Observant ===
Inherent
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Trigger Action (Defense), Inherent
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 +
When a creature tries to do something where your [[Recon (Action)|Recon]] sets the difficulty, you can take a Trigger Action (Defense) to increase your defensive [[Recon (Action)|Recon]] by +3.
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When you do a [[Recon_(Action_Powers_Technique)#Scan|Scan]] stunt the the roll is [[Actions_(Action)#Confident_Roll|Confident]]. This part of the schtick is Inherent.
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 +
=== Ranger ===
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Basic Action
  
You get a +5 bonus (instead of the usual +3) on [[Recon_(Action_Powers_Technique)#Alertness|Keep Watch]] stunts.
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You can apply your sneaky ways to wilderness survival.
When you do a [[Recon_(Action_Powers_Technique)#Scan|Scan]] or [[Recon_(Action_Powers_Technique)#Surveillance|Surveilance]] stunt the the roll is [[Actions_(Action)#Confident_Roll|Confident]].
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You can use [[Recon (Action)|Recon]] to [[Move_(Action_Powers_Technique)#Pathfinding|Pathfinding]], [[Move_(Action_Powers_Technique)#Track|Track]] and [[Recon_(Action)#Make_Camp|Make Camp]].
  
 
=== Scout ===
 
=== Scout ===
 
Inherent
 
Inherent
  
You can [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneak]] at normal speed under cover and not have to make repeated rolls to stay hidden. If you move at half speed, even the slightest amount of cover (mud, shadows, tall grass) offers you concealment.
+
You can [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] at normal speed under cover and not have to make repeated rolls to stay hidden.  
 +
If you move at half speed, even the slightest amount of cover (mud, shadows, tall grass, crowds) offers you concealment.
 +
When you [[Recon_(Action_Powers_Technique)#Shadow|Shadow]] your checks are [[Routine (Action)|Routine]] as long as you have cover, but not in situations where you need to cross open areas.
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In [[Actions_(Action)#Team_Actions|Team Actions]] to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] you do not contribute to the difficulty of the penalty for the number of characters in the team.
  
 
=== Sensitive ===
 
=== Sensitive ===
 
Basic Action
 
Basic Action
  
When you use this power, you are aware if there are any active powers within ten meters times the result of your [[Recon (Action)|Recon]] roll. Within one meter per point rolled, you can pinpoint and identify such powers.  
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When you use this power, you are aware if there are any active powers within [[Mind (Action)|Mind]] meters.
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You can focus on an area you can see within range and sense powers there instead.
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Make a check using the total of your [[Recon (Action)|Recon]] and the skill used to create the effect you are scanning for; the difficulty is 20 + range modifiers. The [[GM]] can modify the difficulty based on the situation.
 +
On a successful roll, you sense there is an power. On an Outcome equal tot he [[Mind (Action)|Mind]] of whoever used the power (use half the Create skill if this figure is unknown) you pinpoint the power and get a general idea of what it does.
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To pinpoint things that are hidden, your [[Recon (Action)|Recon]] check is opposed, before comparing it to the above difficulty..
  
To pinpoint things that are hiding, you must make an opposed [[Recon (Action)|Recon]] check
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=== Sneak Attack ===
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Inherent
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 +
When you are successfully [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]] and make an attack, the attack roll is [[Actions_(Action)#Confident_Roll|Confident]].
  
 
=== Target Acquired ===
 
=== Target Acquired ===
Trigger Action (Focus)
+
Focus
  
 
When you spot a [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]] enemy or an enemy fails to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] on you, you can focus.
 
When you spot a [[Recon_(Action_Powers_Technique)#Sneak|Sneaking]] enemy or an enemy fails to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] on you, you can focus.
 
=== Total Recall ===
 
Limit Break
 
 
You have perfect recall; years afterwards, you can call up the precise words of a conversation or recall details of a room seen only at a glance. This allows you to analyze as scene from memory as though you were actually present there now. You can retroactively use the [[Recon (Action)|Recon]] skill to notice things you didn't think of looking for when you were actually there, which in turn might give more information from other skills such as [[Know (Action)|Know]]. The game master can play up a small flashback from the time you learned the information recalled, which will often give some additional insight into your problem or your character's background.
 
 
The Limit Break refers to the act of remembering, it is not something you have to do to record the memory in the first place.
 
  
 
=== Trap Sense  ===
 
=== Trap Sense  ===

Latest revision as of 14:47, 10 August 2021

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Heroic Action Role-Play

Ambush

Focus

At the end of one of your basic Actions, when you see hostiles but they cannot see you, you can focus.

Canary

Inherent

You have developed a wide-band toxic resistance, and can use your Recon skill in place of your Body when resisting poisons and in place of any skill roll to detect them.

Chance Meeting

Limit Break

When you and a creature you seek are moving about in the same area, there is a good chance that you will meet. Make an opposed Recon check to make such a meeting occur. This generally occurs in a crowded place where either of you can easily escape, but if you have an outcome matching the target's Reflexes you surprise them.

Elusive

Trigger Action (Defense)

You get a +3 bonus to your Recon when an enemy attempts to Scan against you. Your Recon checks for Surveillance are Routine.

Fade

Trigger Action (Combo) or Stance

You automatically and unobtrusively position yourself so as not to be noticed. When you end a Basic Action in concealment, you can make use this schtick to make a Sneak stunt. You are also always sneaking in noncombat situations as long as it is in any way credible, which allows you a Recon roll as a stance to start an encounter hidden. You still need normal cover to sneak, this just changes the action required to hide.

Found Ya!

Trigger Action (Combo)

When you successfully Scan and spot someone who is Sneaking, you can use this schtick to immediately take a Basic Action against that creature. If you found several creatures with the same action, you can still only take one action but if that action targets multiple creatures or an area, you can affect all those you just spotted.

Jimmying

Basic Action

You can use Recon for Disable Mechanism.

Observant

Trigger Action (Defense), Inherent

When a creature tries to do something where your Recon sets the difficulty, you can take a Trigger Action (Defense) to increase your defensive Recon by +3. When you do a Scan stunt the the roll is Confident. This part of the schtick is Inherent.

Ranger

Basic Action

You can apply your sneaky ways to wilderness survival. You can use Recon to Pathfinding, Track and Make Camp.

Scout

Inherent

You can Sneak at normal speed under cover and not have to make repeated rolls to stay hidden. If you move at half speed, even the slightest amount of cover (mud, shadows, tall grass, crowds) offers you concealment. When you Shadow your checks are Routine as long as you have cover, but not in situations where you need to cross open areas. In Team Actions to Sneak you do not contribute to the difficulty of the penalty for the number of characters in the team.

Sensitive

Basic Action

When you use this power, you are aware if there are any active powers within Mind meters. You can focus on an area you can see within range and sense powers there instead. Make a check using the total of your Recon and the skill used to create the effect you are scanning for; the difficulty is 20 + range modifiers. The GM can modify the difficulty based on the situation. On a successful roll, you sense there is an power. On an Outcome equal tot he Mind of whoever used the power (use half the Create skill if this figure is unknown) you pinpoint the power and get a general idea of what it does. To pinpoint things that are hidden, your Recon check is opposed, before comparing it to the above difficulty..

Sneak Attack

Inherent

When you are successfully Sneaking and make an attack, the attack roll is Confident.

Target Acquired

Focus

When you spot a Sneaking enemy or an enemy fails to Sneak on you, you can focus.

Trap Sense

Inherent

Whenever you are in danger of triggering a trap or alarm, you can make a Recon against the Create of the trapmaker - on a success you spot the trap just as you are about to blunder into it, and can stop doing whatever would trigger the trap.