Difference between revisions of "Transmute Tech (Action Powers)"
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You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic uses leaving stronger impressions. | You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic uses leaving stronger impressions. | ||
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{{:Meta Power (Action)}} | {{:Meta Power (Action)}} | ||
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When you use another power, you can base any roll or stunt using that power on your [[Create (Action)|Create]] skill instead of whatever skill the power would normally be based on. This power ends at the end of the round or when you move. | When you use another power, you can base any roll or stunt using that power on your [[Create (Action)|Create]] skill instead of whatever skill the power would normally be based on. This power ends at the end of the round or when you move. | ||
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{{:Meta Power (Action)}} | {{:Meta Power (Action)}} | ||
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Basic Action | Basic Action | ||
− | One security system, surveillance device, lock, or trap will open and allow you to bypass it or otherwise not react to your presence for the rest of the round. This | + | One security system, surveillance device, lock, or trap will open and allow you to bypass it or otherwise not react to your presence or that of your allies for the rest of the round. This substitutes for the [[Transmute_(Action_Powers_Technique)#Security|Security]] and [[Transmute_(Action_Powers_Technique)#Safecracking|Safecracking]] schticks and allows you to negate security at range (with normal range penalties), but the duration is only until the end of the round, after which the device resumes operation. |
=== Camera Capture === | === Camera Capture === | ||
Basic Action or Limit Break | Basic Action or Limit Break | ||
− | You can see trough any camera. You must either know the camera is there, or focus on a location to see trough the closest camera. Scrying at one specific location is a Basic Action; looking around to find something takes a Limit Break. Range is irrelevant, but such things as border security and isolated systems are a limit. | + | You can see trough any camera. You must either know the camera is there, or focus on a location to see trough the closest camera. Scrying at one specific location is a Basic Action; looking around to find something takes a Limit Break. Range is irrelevant, but such things as border security and isolated systems are a limit. {{ : Scry (Action)}} If the [[Create (Action)|Create]] skill used to maintain camera security is higher that the target's [[Spot (Action)|Spot]], use this value as the scrying difficulty. |
− | {{ : Scry (Action)}} If the [[Create (Action)|Create]] skill used to maintain camera security is higher that the target's [[Spot (Action)|Spot]], use this value as the scrying difficulty. | ||
=== Common Platform === | === Common Platform === | ||
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When you use a power that normally only affects one target, you can use Common Platform to instead affect all willing targets within [[Mind (Action)|Mind]] meters. This does not work on stances or other powers that only affects yourself. | When you use a power that normally only affects one target, you can use Common Platform to instead affect all willing targets within [[Mind (Action)|Mind]] meters. This does not work on stances or other powers that only affects yourself. | ||
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{{:Meta Power (Action)}} | {{:Meta Power (Action)}} | ||
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Your powers do not register as such, instead appearing to be mundane technology. They can still be found with powers that detect mundane technology, but powers that specifically look for other powers will fail unless the searcher is actually touching or otherwise directly interacting with the power. | Your powers do not register as such, instead appearing to be mundane technology. They can still be found with powers that detect mundane technology, but powers that specifically look for other powers will fail unless the searcher is actually touching or otherwise directly interacting with the power. | ||
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The [[GM]] may restrict how this power can be applied, depending on how technology works in your campaign. It is linked to the [[Methods_(Action)#Props|Props]] method and requires that each power you use be a prop or cybernetic implant. | The [[GM]] may restrict how this power can be applied, depending on how technology works in your campaign. It is linked to the [[Methods_(Action)#Props|Props]] method and requires that each power you use be a prop or cybernetic implant. | ||
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{{: Meta Power (Action)}} | {{: Meta Power (Action)}} | ||
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This is a special net interface unit that keeps track of and displays any net connections in your vicinity. This allows you to be present both in the net and in the physical world. You can see and interface with any electronic net-connected device in the vicinity. This allows you to try and hack into these machines. You can remote-control vehicles and machines with auto pilots - which can include gun pods and armed vehicles. You are mostly aware of net-connected security devices, traps, checkpoints and other computer-controlled devices before they become a problem. | This is a special net interface unit that keeps track of and displays any net connections in your vicinity. This allows you to be present both in the net and in the physical world. You can see and interface with any electronic net-connected device in the vicinity. This allows you to try and hack into these machines. You can remote-control vehicles and machines with auto pilots - which can include gun pods and armed vehicles. You are mostly aware of net-connected security devices, traps, checkpoints and other computer-controlled devices before they become a problem. | ||
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You can try to [[Transmute_(Action_Powers_Technique)#Hacking|Hack]] any remote controlled system or vehicle in your path as a Basic Action. | You can try to [[Transmute_(Action_Powers_Technique)#Hacking|Hack]] any remote controlled system or vehicle in your path as a Basic Action. | ||
Success is automatic if you have the appropriate access. This makes you very powerful if you have a high level of authority, such as corporate police units have on their own turf. | Success is automatic if you have the appropriate access. This makes you very powerful if you have a high level of authority, such as corporate police units have on their own turf. | ||
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You have a battery that contains an extra [[Mind (Action)#Fortune|Fortune]] point that you can only use with powers. This replenishes at the end of each session. You can take this power several times to gain additional [[Mind (Action)#Fortune|Fortune]] points. | You have a battery that contains an extra [[Mind (Action)#Fortune|Fortune]] point that you can only use with powers. This replenishes at the end of each session. You can take this power several times to gain additional [[Mind (Action)#Fortune|Fortune]] points. | ||
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{{:Meta Power (Action)}} | {{:Meta Power (Action)}} | ||
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''By studying the effects of a power, you can understand its principles and replicate it.'' | ''By studying the effects of a power, you can understand its principles and replicate it.'' | ||
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Make a [[Create (Action)|Create]] roll against the target's [[Dodge (Action)|Dodge]]. You learn one of the target's powers and can use it for the rest of the session. | Make a [[Create (Action)|Create]] roll against the target's [[Dodge (Action)|Dodge]]. You learn one of the target's powers and can use it for the rest of the session. | ||
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{{: Meta Power (Action)}} | {{: Meta Power (Action)}} | ||
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Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story. | Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story. | ||
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This ability is linked to the [[Methods_(Action)#Props|Props]] method and requires that each power you use be a prop. | This ability is linked to the [[Methods_(Action)#Props|Props]] method and requires that each power you use be a prop. | ||
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You can understand, create, and use technology that is more advanced than the standard of your setting. Increase the [[Tech_Level_(Action)|Tech Level]] of the setting by one for you personally. You can manufacture and use devices of this complexity. Because you have to do most of the manufacturing in person, there is still a limit on how much high-technology gear you can possess and use. Personal gear is not generally a problem, but the GM might require you to purchase such devices as [[Item_Schticks_(Action)|Item]] schticks. A vehicle requires a lot more support and is always a schtick. Anything requiring an infrastructure to work is impossible. | You can understand, create, and use technology that is more advanced than the standard of your setting. Increase the [[Tech_Level_(Action)|Tech Level]] of the setting by one for you personally. You can manufacture and use devices of this complexity. Because you have to do most of the manufacturing in person, there is still a limit on how much high-technology gear you can possess and use. Personal gear is not generally a problem, but the GM might require you to purchase such devices as [[Item_Schticks_(Action)|Item]] schticks. A vehicle requires a lot more support and is always a schtick. Anything requiring an infrastructure to work is impossible. | ||
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If another creature uses one of your devices it will generally work normally once and then require reloading or resetting which they are not capable of. Others using your devices suffer a malfunction on any [[Actions_(Action)#Special_Results|snake eyes]] roll. | If another creature uses one of your devices it will generally work normally once and then require reloading or resetting which they are not capable of. Others using your devices suffer a malfunction on any [[Actions_(Action)#Special_Results|snake eyes]] roll. | ||
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You can select this power more than once, each time you take it you can use technology of one additional tech level, but manufacturing such complex devices becomes harder and harder as your local supply of materials becomes more and more obsolete. | You can select this power more than once, each time you take it you can use technology of one additional tech level, but manufacturing such complex devices becomes harder and harder as your local supply of materials becomes more and more obsolete. |
Latest revision as of 12:54, 20 July 2023
Templates for Action |
- Main article: Powers (Action)
Analyze Technology
Basic Action
You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic uses leaving stronger impressions. This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Automated System
Basic Action
When you use another power, you can base any roll or stunt using that power on your Create skill instead of whatever skill the power would normally be based on. This power ends at the end of the round or when you move. This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Bypass Security
Basic Action
One security system, surveillance device, lock, or trap will open and allow you to bypass it or otherwise not react to your presence or that of your allies for the rest of the round. This substitutes for the Security and Safecracking schticks and allows you to negate security at range (with normal range penalties), but the duration is only until the end of the round, after which the device resumes operation.
Camera Capture
Basic Action or Limit Break
You can see trough any camera. You must either know the camera is there, or focus on a location to see trough the closest camera. Scrying at one specific location is a Basic Action; looking around to find something takes a Limit Break. Range is irrelevant, but such things as border security and isolated systems are a limit. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying. If the Create skill used to maintain camera security is higher that the target's Spot, use this value as the scrying difficulty.
Common Platform
Trigger Action
When you use a power that normally only affects one target, you can use Common Platform to instead affect all willing targets within Mind meters. This does not work on stances or other powers that only affects yourself. This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Conventional Technology
Inherent
Your powers do not register as such, instead appearing to be mundane technology. They can still be found with powers that detect mundane technology, but powers that specifically look for other powers will fail unless the searcher is actually touching or otherwise directly interacting with the power. The GM may restrict how this power can be applied, depending on how technology works in your campaign. It is linked to the Props method and requires that each power you use be a prop or cybernetic implant. This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Jury Rig
Basic Action
You can make a Repair stunt as a Basic Action.
Nanite Factory
Limit Break
You can create personal gear out of either valuable raw materials or common trash, shaping and weaving matter to your specification. In this way you can create personal gear of any sophistication. If you used good raw materials and either had a blueprint or made a Create roll sufficient to design the device, it lasts as long as a normal device would. Otherwise the item is Improvised and will break down at the end of the scene.
Netrider
Basic Action
This is a special net interface unit that keeps track of and displays any net connections in your vicinity. This allows you to be present both in the net and in the physical world. You can see and interface with any electronic net-connected device in the vicinity. This allows you to try and hack into these machines. You can remote-control vehicles and machines with auto pilots - which can include gun pods and armed vehicles. You are mostly aware of net-connected security devices, traps, checkpoints and other computer-controlled devices before they become a problem. You can try to Hack any remote controlled system or vehicle in your path as a Basic Action. Success is automatic if you have the appropriate access. This makes you very powerful if you have a high level of authority, such as corporate police units have on their own turf.
Power Battery
Inherent
You have a battery that contains an extra Fortune point that you can only use with powers. This replenishes at the end of each session. You can take this power several times to gain additional Fortune points. This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Power Capacitor
Trigger Action (Focus)
Once per session you can use this power to focus, regardless of other circumstances.
Reverse Engineering
Limit Break
By studying the effects of a power, you can understand its principles and replicate it. Make a Create roll against the target's Dodge. You learn one of the target's powers and can use it for the rest of the session. This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Simple Gadget
Basic Action
Your powers are used on gadgets that are simple to use, even if the technology behind them is incredibly complex. You can use this power to give away and explain the use of a particular power. You lose the power in question, and whoever you gave it to gains it instead and can use it as long as he keeps the gadget or until the end of the story. You regain the power if you regain the gadget, or you can replace it at the end of a story. This ability is linked to the Props method and requires that each power you use be a prop.
Technological Prodigy
Inherent
You can understand, create, and use technology that is more advanced than the standard of your setting. Increase the Tech Level of the setting by one for you personally. You can manufacture and use devices of this complexity. Because you have to do most of the manufacturing in person, there is still a limit on how much high-technology gear you can possess and use. Personal gear is not generally a problem, but the GM might require you to purchase such devices as Item schticks. A vehicle requires a lot more support and is always a schtick. Anything requiring an infrastructure to work is impossible. If another creature uses one of your devices it will generally work normally once and then require reloading or resetting which they are not capable of. Others using your devices suffer a malfunction on any snake eyes roll. You can select this power more than once, each time you take it you can use technology of one additional tech level, but manufacturing such complex devices becomes harder and harder as your local supply of materials becomes more and more obsolete.