Difference between revisions of "Mummy's Mask Character Generation (Apath)"
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{{ Greyhawk}} | {{ Greyhawk}} | ||
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− | Characters in Mummy's Mask are supposed to be heroes | + | Characters in Mummy's Mask are supposed to be heroes. |
=== Basics === | === Basics === | ||
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** [[Suel_(Greyhawk)|Suel]] are represented by the q'drans, a nomadic, proud people that used to rule this area. | ** [[Suel_(Greyhawk)|Suel]] are represented by the q'drans, a nomadic, proud people that used to rule this area. | ||
* [[Dwarves_(Greyhawk)|Dwarfs]] There is a native population of dwarfs in Erypt. | * [[Dwarves_(Greyhawk)|Dwarfs]] There is a native population of dwarfs in Erypt. | ||
− | * [[Gnomes_(Greyhawk)|Gnomes]] and [[ | + | * [[Gnomes_(Greyhawk)|Gnomes]] and [[Halflings_(Greyhawk)|Halflings]] are one of the more common races to accompany common culture explorations. |
* '''Exotic Races''' If someone wants to play an unusual race not listed above, I might allow it on an individual basis, possibly at some cost. | * '''Exotic Races''' If someone wants to play an unusual race not listed above, I might allow it on an individual basis, possibly at some cost. |
Latest revision as of 09:57, 14 June 2016
Characters in Mummy's Mask are supposed to be heroes.
Basics
- Player character ability scores are made from 25 build points.
- Player characters receive an additional two skill points per level and one bonus feat at first level. NPCs receive 2 extra skill points per level (mostly to fill out their background) but no extra feat.
- All player characters begin with one campaign-specific trait of their choice, as well as two regular (magical, racial, regional, religious) traits from my Greyhawk campaign.
Race
Humans are the favored race for the campaign, but the eastern region makes many different furry races available. Races are given in an order based on numbers, with humans and human sub-groups listed first.