Dispel Sorcery (Action Powers): Difference between revisions
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===Analyze Power === | |||
Basic Action | |||
You can sense the presence and effects of powers at a distance. If the power is of an elemental form: | |||
[[Air (Action Powers Form)|Air]], | |||
[[Earth (Action Powers Form)|Earth]], | |||
[[Electricity (Action Powers Form)|Electricity]], | |||
[[Fire (Action Powers Form)|Fire]], | |||
[[Ice (Action Powers Form)|Ice]], | |||
[[Metal (Action Powers Form)|Metal]], | |||
[[Plant (Action Powers Form)|Plant]], or | |||
[[Water (Action Powers Form)|Water]], you know the exact effect immediately, otherwise it takes you can identify the power as a Limit Break. | |||
Normally, you detect the closest power effect, but by concentrating on a particular type (name or general description) you can eliminate all others. This means you may have to use this power many times to sort through a complex scene. | |||
You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic uses leaving stronger impressions. | |||
{{:Meta Power (Action)}} | |||
Revision as of 16:25, 24 September 2015
| Templates for Action |
- Main article: Powers (Action)
Analyze Power
Basic Action
You can sense the presence and effects of powers at a distance. If the power is of an elemental form:
Air, Earth, Electricity, Fire, Ice, Metal, Plant, or Water, you know the exact effect immediately, otherwise it takes you can identify the power as a Limit Break.
Normally, you detect the closest power effect, but by concentrating on a particular type (name or general description) you can eliminate all others. This means you may have to use this power many times to sort through a complex scene.
You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic uses leaving stronger impressions. This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
