Star Spawn of Cthulhu

Graphics by Lisa A Free, reproduced without permission.

We run a rather wild campaign, and one of the opponents that we have fought are the Star Spawn of Cthulhu, netherworld creatures that awoke with the rising of R'lyeth, that had to be kept away from the mystical machine that could sink the accursed city down below the waves. Now, I publish the rules, so that you all can fight these mystic enemies of mankind.

The counter and damage template given here should be printed at 150 dpi. Fold the counter along the dotted lines, tape it to a coin and use it as a standup counter.

Star spawn are played using the Entity Rules.

Weapons

Star Spawn have Tentacles and Sanity Blasts.

Damage Template

Most weapons have normal effect against Star Spawn except Magnesium. Magnesium will not burn, but instead causes an explosion, instantly making a wound three boxes deep (including the initial box) in each row affected.

Drill rockets only do their initial damage; they cannot drill into the alien substance of a Star Spawn.

Spawn Characteristics

Base Target Number: 3 Natural Touch 5
Thrust: 5 Sixth Sense 5
Dead Eye 5
4 Tentacles Steady Hand 6
1 Sanity Blast Constitution 9
Armor 90 Quickdraw 1d10
Star Spawn have pilot values, just like ordinary pilots, but they are also craft and have characteristics normally associated with aeroplanes.

Note the variable Quickdraw characteristic, rolled each turn. This makes them unpredictable.


Copyright © 1998 and onwards, Carl Cramér. Last update Sun, Oct 29, 2000.