From Hastur
|
|
| 4th Edition Dungeons & Dragons
|
This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
- Acrobatics & Athletics
- Bluff & Streetwise
- Insight & Intimidation
- Stealth & Thievery
Powers
Sneak attack and all melee rogue powers can be used with an unarmed attack.
These additional power options are available to rogues.
| Deceptive Footwork | Rogue Utility 2
|
|
| Your feints and footwork places an opponent at a disadvantage.
|
| At-Will ✦ Martial
|
| Move Action Melee
|
Targets: One enemy.
Attack: Bluff vs. Insight
Hit: You gain combat advantage against the target until the end of your turn.
Effect: You must slide 1 either before or after the roll.
|
| Ascendant Advantage | Rogue Utility 6
|
|
| People never look for danger above.
|
| At-Will ✦ Martial
|
| Move Action Personal
|
| Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment.
|
| Master Feint | Rogue Utility 10
|
|
| You can feint with a mere flick of the wrist.
|
| At-Will ✦ Martial
|
| Minor Action Melee
|
Targets: One enemy.
Attack: Bluff vs. Insight
Hit: You gain combat advantage against the target until the end of your turn.
|