Pixie (D&D creatures)

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Unofficial rules compendium

Pixies as Characters

Pixies are pranksters and greatly enjoy leading travelers astray, but some break out of this simple mentality and try to learn more about their world, seek great treasures, or avenge a particular insult to themselves, their people, or their homeland. With their natural ability to fly, sense thoughts, disrupt enemy magic, and become invisible, pixies are formidable creatures when angered. They are good choices for players who like to play mischievous characters and want some magic to carry out their plans.

Despite their size, full-grown pixies can be very dangerous. Their magical powers and high attributes are responsible for their total ECL of 5, but their lack of hit points are their greatest drawback. The class is built around scaling the spell-like abilities, and their natural invisibility isn't introduced until 4th level. At the highest level of the class are the most powerful spell-like abilities and spell resistance. As 1 HD creatures, they can elect to take a class level at first level, tough they lose their damage and spell resistance that way, or they can take up to three hit dice as Fay (Pixie).


Racial Traits

  • Starting Ability Score Adjustments: –4 Str, +4 Dex, +2 Int, +2 Cha. Pixies are physically weak but make up for it in other areas. A fully-developed pixie has -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
  • Small: As Small creatures, pixies gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, -4 penalty on grapple checks, and a +4 size bonus on Hide checks, but they must use smaller weapons than Medium-size creatures do, and their lifting and carrying limits are 3/4 of those of Medium-size characters. Gear scaled to pixies weight 1/2 of normal.
  • Speed: Pixie land speed is 20 feet.
  • Low-Light Vision: Pixies can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Skills: +2 racial bonus on Listen, Search, and Spot checks.
  • Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
  • Favored Class: Sorcerer. The most likely multiclassing choices for a pixie are druid, rogue, scout and wizard.
Level Class Levels Special
1st 1 Lesser pixie powers 1/day, Weapon Finesse
2nd Dodge, fly 20 ft. (good), invisibility at will, +2 Int, +2 Cha
3rd Pixie powers 1/day, fly 40 ft. (good), +1 natural armor, +2 Dex, +2 Wis
4th Natural invisibility, fly 60 ft. (good), +2 Int, +2 Cha
5th Greater pixie powers 1/day, +2 Dex, +2 Wis

Racial Abilties

Lesser Pixie Powers (Sp): A first level pixie can use the following spell-like abilities once per day each: lesser confusion (DC 11 +Cha bonus), dancing lights, detect chaos, detect good, detect evil, detect law, entangle (DC 11 +Cha bonus), and invisibility (self only). Its caster level for all spell-like abilities is equal to its level +3.

Invisibility at Will: Beginning at 2rd level, a pixie can use invisibility (self only) at will.

Pixie Powers (Sp): Beginning at 3rd level, a pixie can use detect thoughts (DC 12 + Cha bonus) and dispel magic once per day each.

Natural Armor: At third level, a pixie becomes supernaturally tough, gaining a +1 natural armor bonus.

Natural Invisibility (Su): At 4th level, a pixie is naturally invisible and remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Greater Pixie Powers (Sp): At 5th level, a pixie can use permanent image (DC 16 +Cha bonus; visual and auditory elements only) and polymorph (self only), once per day each.

Fay (Pixie) Hit Dice

A pixie can opt to advance in Fay (Pixie) hit dice instead of by class level. The Fay (Pixie) class has only three levels. A pixie can advance past 1 HD only after finishing the pixie level progression.

Class Features

All of the following are features of the pixie monster class.

Class Skills

The pixie's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Escape Artist (Dex), Heal (Wis), Hide (Dex), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), and Spot (Wis).

Skill Points at First Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.

Weapon and Armor Proficiency: Pixies are proficient with all simple weapons, with the short sword, and with the longbow, but not with armor or shields.

Craft Special Arrows: A pixie with fay hit dice can craft pixie sleep arrows and pixie memory loss arrows as though meeting all of the prerequisites. The save DC is 12 +Cha bonus.

Spell Resistance: A pixie with fay hit dice gains spell resistance 15 + HD.

Faerie resistance: A pixie with fay hit dice gains damage resistance 10/cold iron.

Additional daily uses: At two hit dice and higher, a pixie with fay hit dice can use each of her spell-like abilities except Otto’s irresistible dance 1/day/HD.

Otto’s irresistible dance: At three hit dice, a pixie with fay hit dice can use Otto’s irresistible dance as a spell-like ability 1/day.


Level Class Levels Base Attack Bonus Fort Save Ref Save Will Save Special
1st 1d6 +0 +0 +2 +2 DR 10/cold iron, SR 15+HD, Craft special arrows, Weapon Finesse
2nd 2d6 +1 +0 +3 +3 Additional daily uses
3rd 3d6 +2 +1 +3 +3 Otto’s irresistible dance