Trip

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You are skilled at tripping foes.

Prerequisites: Base attack +1.

Benefit: If you succeed on a grappling attack and your opponent fails the opposed grapple check, it falls prone in its space and is no longer considered grappled.

A prone opponent takes a –5 penalty on melee attack rolls. Melee attacks made against a prone target gains a +5 bonus, while ranged attacks made against a prone target take a –5 penalty.

Special: You cannot use the Pin and Trip feats during the same round.

Modern Horror

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