You are skilled at immobilizing grappled foes.
Prerequisites: Base attack +1.
Benefit: If you succeed on a grappling check and your opponent fails the opposed grapple check, your opponent is automatically pinned until the start of your next turn. A pinned creature can't move or take any actions while pinned, and it loses its Dexterity bonus (if any) to Reflex defense.
Special: You cannot use the Pin and Trip feats during the same round.
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