Talk:Warlord (4E)
Command radius is a bit inco--Starfox 11:49, 9 January 2009 (CET)nsistent. Why 5 for Commander's Strike and 10 for Window of Opportunity? WOP is nice though. --Urban 02:11, 9 January 2009 (CET)
- WoP is all about range. --Starfox 11:49, 9 January 2009 (CET)
Contents
Feat Balancing
As an alternative to changing powers, the following feats can be added. Each variant of Commanding Presence gains one of these feats for free. This makes all the power variants below except Window of Opportunity obsolete.
I had a lot of ideas on how to add this to the game, the feat/presence variant is just one way --Starfox 11:49, 9 January 2009 (CET)
Inspired Attack
Prerequisite: Warlord, Cha 13
Benefit: When you do not have an ally within 2 squares, add your Charisma to the damage of your melee basic attacks.
Special: Warlords with Inspiring Presence gain this feat as a bonus feat.
Reckless Stride
Prerequisite: Warlord
Benefit: Once per round before selecting an ally to be the target of one of your powers, you can pull that ally one square.
Special: Warlords with Bravura Presence gain this feat as a bonus feat.
Resource Management
Prerequisite: Warlord, Cha 13, Int 13
Benefit: Your warlord powers that affects allies can also affect you.
Special: Warlords with Resourceful Presence gain this feat as a bonus feat.
Zone of Control
Prerequisite: Warlord, Int 13
Benefit: Any ally withing two squares are considered adjacent to you for the purpose of warlord powers.
Special: Warlords with Tactical Presence gain this feat as a bonus feat.
Alternate At-Will Powers
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With a shout, you command an ally to attack. | ||
At-Will ✦ Martial | ||
Standard Action Close burst 5 | ||
Attack: Select one target in burst. An ally of your choice makes a melee basic attack against the target. Hit: Ally’s basic attack damage + your Intelligence modifier. |
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You slam your shield into your enemy, bash him with your weapon’s haft, or drive your shoulder into his gut. Your attack doesn’t do much damage—but your anger inspires your ally to match your ferocity. | ||
At-Will ✦ Martial, Weapon | ||
Standard Action Melee weapon | ||
Attack: Strength vs. Fortitude Hit: Deal damage equal to your Strength modifier, and then choose one ally within 5 squares. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost. |
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Your presence is a bulwark of defense in the midst of the enemy. | ||
At-Will ✦ Martial, Weapon | ||
Standard Action Melee weapon | ||
Requirement: You must be using a shield. Attack: Strength vs. AC |
| ||
You spot an opening for a quick shot. | ||
At-Will ✦ Martial | ||
Standard Action Ranged 10 | ||
Attack: Select one enemy and one ally, both in range. The chosen ally makes a ranged basic against the chosen enemy with a +2 power bonus to the attack. Hit: Ally’s basic attack damage. |
| ||
Step by step, you and your friends surround the enemy. | ||
At-Will ✦ Martial, Weapon | ||
Standard Action Melee weapon | ||
Effect: Before you attack, one creature within 2 squares of either you or the target shifts one square as a free action. Attack: Strength vs. AC |