Talk:Unchained Summoner Archetypes (Apath)
The absolute minimal fix to the broodmaster.
Eidolon Brood At 2nd level, instead of a single eidolon, a broodmaster summons two Small eidolons to his side, each less powerful than the single eidolon of a standard summoner. Each eidolon has it own base form, associated statistics, free evolutions, and gains the base evolutions of their base form as the summoner advances in level. Regardless of the number of eidolons in the brood, each eidolon has the same base attack bonus and base saving throw bonuses, but the rest of the eidolons’ base statistics must be divided between the eidolons, including Hit Dice (minimum 1), skill points, number of feats, armor bonus, Str/Dex bonus, evolution pool (but see below), and maximum number of natural attacks. Individual eidolons in the brood must purchase evolutions separately. Once a broodmaster decides on the forms and abilities of his eidolons, they cannot be changed until the summoner gains a level. Example: A 2nd-level broodmaster can summon two eidolons. Each eidolon has 1 Hit Dice, BAB +2, +3 on its two good saves and +0 on its bad save. The broodmaster decides to give the first eidolon 4 skill points, one feat, a +1 armor bonus, a +1 bonus to Strength, 2 points from the evolution pool, and a maximum of two attacks. The remaining 4 skill points, +1 armor bonus, +1 bonus to Dexterity, and 2 points from the evolution pool go to the second eidolon, but it gains no feats and can have only one natural attack. The broodmaster must dismiss all of his eidolons at one time. Likewise, all of the eidolons in a brood are banished if the broodmaster is unconscious, asleep, or killed. However, each eidolon in the brood is sent back to its home plane individually when its hit points are reduced to a negative number equal to or greater than its Constitution score. This ability replaces the summoner’s normal eidolon ability. The following are new class features of the broodmaster archetype. Those with the same name as the standard summoner class have slightly different rules, but otherwise work as and replace the standard summoner class features of the same name. Larger Brood At 8th level, the broodmaster can spend 4 evolution points from the evolution pool for the large evolution; unlike with other evolutions, he spends these 4 points before he assigns evolution points to his individual eidolons (for an 8th-level broodmaster with 6 evolution points, this leaves 2 evolution points to distribute among the eidolons). This allows him to summon two Medium eidolons, four Small eidolons, or one Medium eidolon and two Small eidolons. At 13th level, if the broodmaster has purchased the large evolution for his brood, he can spend an additional 6 evolution points from the evolution pool for the huge evolution, distributing the remaining points among his eidolons. For an 13th-level broodmaster with 10 evolution points, this leaves no evolution points to distribute among the eidolons. This allows him to call two Large eidolons, four Medium eidolons, eight Small eidolons, or any similar combination in which two smaller eidolons count as one eidolon of one size larger. |
Contents
Genie Binder (Ifrit, Oread, Sylph, Undine)
Genie summoners call upon a reflection of their genie ancestors to serve as their eidolons. This replaces and updates the shaitan binder archetype to incorporate genies of all elements.
The genie summoner is a racial archetype of the summoner class, available to ifrit, oread, sylph, and undine summoners. Many class abilities of this archetype change depending on the race of the summoner.
Class Features
This archetype has all unchained summoner class features, except as noted.
Eidolon
The genie binder must choose an elemental eidolon. The element chosen must match the summoner's racial element.
If using Everyman Unchained: Eidolons, the gemie binder can choose from the following eidolon types. When subtypes are listed, the summoner must choose one of these subtypes: Outsider (elemental, genie), animal (elemental animal), ooze (elemental ooze). The element chosen must match the summoner's racial element.
Base Form
At 1st level, if a genie summoner's eidolon has the biped base form, it gains a +2 bonus to one ability score. The genie summoner must make this choice at 1st level. If at any time the genie summoner's eidolon has another base form, it loses this bonus until it returns to biped form. A genie summoner's eidolon does not gain the share spells ability.
Genie Magic (Su)
A genie summoner's eidolon learns spell-like abilities, using these abilities as a sorcerer of a level equal to the eidolon’s Hit Dice. The save DC all these spell-like abilities is 10 + 1/2 the eidolon’s HD + the eidolon’s Charisma modifier. An eidolon can learn an additional spell at the cost of one evolution point. A spell that can be cast once per day can be upgraded to 3/day at the cost of an evolution point.
At 4th level, select one spell from the following list: dancing lights, daze, detect magic, ghost sound, light, mage hand, stabilize, or touch of fatigue. This spell can be at will as a spell-like ability.
At 6th level, select one spell from the following list: comprehend languages, cure light wounds, detect chaos/evil/good/law, magic missile, silent image, vanishAPG (self only), or ventriloquism. This spell can be cast once per day as a spell-like ability.
At 8th level, select one spell from the following list: cure moderate wounds, daze monster, glideAPG, glitterdust , invisibility (self only), levitate, minor image, see invisibility, or spider climb. This spell can be cast once per day as a spell-like ability.
At 12th level, add the following to the list of spells at level 8: arcane sight, create food and water, cure serious wounds, daylight, fly, major image, or tongues. The eidolon learns one additional spell from this combined list.
Depending on the summoner's race, add the following spells to the lists at the indicated levels. The added spells are learned and used exactly as the other spells on each list.
Ifrit: flare (4th), burning hands (6th), scorching ray (8th), fireball (12th).
Oread: acid splash (4th), acid arrow] (8th), soften earth and stone (8th), meld into stone (12th), stone shape (12th).
Sylph: message (4th), obscuring mist (6th), lightning bolt (8th), stinking cloud (12th).
Undine: create water (4th), obscuring mist (6th), sleet storm (8th), water breathing (12th).
This ability replaces shield ally and greater shield ally.
Genie Movement (Su)
At 8th level, the genie summoner's eidolon gains a movement ability depending on the summoner's race.
Ifrit: levitate (sp) as a constant ability.
Oread: The genie summoner's eidolon gains the burrow evolution. If it already has this evolution, it instead gains the earth glide universal monster ability and can use this ability to travel at its full land speed.
Sylph: Gaseous form (sp) (self only) for 2 minutes per Hit Dice per day. This time need not be consecutive, but must be spend in 1-minute increments.
Undine: The eidolon gains the aquatic subtype and adds 30 ft. to its swim speed, gaining a swim speed if it lacks one.
This ability replaces transposition.
Genie Power (Su)
At 16th level, a genie summoner's eidolon gains additional abilities based on the summoner's race. Spell-like abilities function as outlined under genie magic, above.
Ifrit: Wall of fire (sp) 3 times/day as a sorcerer of a level equal to the eidolon's Hit Dice.
Oread: Stone Curse. This allows the eidolon to trap creatures in stone like the shaitan stone curse ability. The DC to resist or break free of the stone curse is 10 + 1/2 the eidolon's Hit Dice + the eidolon's Strength bonus.
Sylph: Whirlwnd (1/10 minutes, 10–50 ft. tall, slam, DC 10 + 1/2 the eidolon's Hit Dice + the eidolon's Strength bonus) as the monster ability.
Undine: Vortex (1/10 minutes, 10–50 ft. tall, slam, DC 10 + 1/2 the eidolon's Hit Dice + the eidolon's Strength bonus) as the monster ability.
This ability replaces merge forms.
Noble Eidolon (Sp)
At 20th level, a genie summoner's eidolon gains the ability to grant wishes. Once per week, the eidolon can use miracle (sp). If the spell would require a material component, so does the spell-like ability. The elemental lords are usually happy to grant requests for material things, like palaces and genie servants.
This ability replaces twin eidolon.